首页 > 最新文献

International Journal of Technology and Design Education最新文献

英文 中文
Adapting engineering design thinking for sustainability 调整工程设计思维,促进可持续发展
IF 2.1 3区 工程技术 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-18 DOI: 10.1007/s10798-024-09927-0
Geetanjali Date, Sanjay Chandrasekharan

The nature of engineering design thinking needs to change drastically to address the climate crisis, as the technologies and activities that damage the environment are generated by engineering design. Current engineering design practices, as well as engineering design education (EE) pedagogies, are driven by formal knowledge structures, such as mathematical models and optimization techniques, that are far removed from concerns about the environment. To adapt engineering design thinking for sustainability, a clear characterization of the thinking roles played by various design components, including the role of formal structures in sustainable engineering design, is needed. As a first step towards developing this characterization, we investigated the way sustainable micro-hydro power systems were designed by two grassroots technology designers. Our analysis indicated that artifact-based imagination (mental simulation of material structure and dynamics), including artifact-based reasoning (manipulation of imagined artifacts), and synthesis (of requirements and constraints) were key to integrating the eco-social context into the design. Formal structures played a supportive role to these core design thinking processes. To examine the validity of this analysis, we studied two engineering design cases from other areas, exploring whether the patterns we identified using the micro-hydro turbine cases extended to these cases. Results suggested that artifact-based imagination and reasoning and synthesis are common threads across different kinds of engineering design. Based on this finding, we suggest that the ongoing redesign of EE—to support ecological sustainability—needs to focus on artifact-based imagination and synthesis of eco-social factors, in addition to formal structures.

要解决气候危机,工程设计思维的性质需要发生巨大变化,因为破坏环境的技术和活动都是由工程设计产生的。当前的工程设计实践以及工程设计教育(EE)教学法都是由数学模型和优化技术等正式知识结构驱动的,与环境问题相去甚远。要使工程设计思维适应可持续发展,就需要对各种设计要素所发挥的思维作用,包括正规结构在可持续工程设计中的作用,进行清晰的描述。作为建立这种特征描述的第一步,我们调查了两位基层技术设计师设计可持续微型水力发电系统的方式。我们的分析表明,以人工制品为基础的想象(对材料结构和动态的心理模拟),包括以人工制品为基础的推理(对想象中的人工制品的操作)和综合(需求和限制),是将生态社会背景融入设计的关键。形式结构对这些核心设计思维过程起到了辅助作用。为了检验这一分析的有效性,我们研究了其他领域的两个工程设计案例,探索我们在微型水轮机案例中发现的模式是否也适用于这些案例。结果表明,基于人工制品的想象、推理和综合是不同类型工程设计的共同点。基于这一发现,我们建议,为支持生态可持续性而对环境工程学进行的重新设计,除正式结构外,还需关注基于人工制品的想象力和生态社会因素的综合。
{"title":"Adapting engineering design thinking for sustainability","authors":"Geetanjali Date, Sanjay Chandrasekharan","doi":"10.1007/s10798-024-09927-0","DOIUrl":"https://doi.org/10.1007/s10798-024-09927-0","url":null,"abstract":"<p>The nature of engineering design thinking needs to change drastically to address the climate crisis, as the technologies and activities that damage the environment are generated by engineering design. Current engineering design practices, as well as engineering design education (EE) pedagogies, are driven by formal knowledge structures, such as mathematical models and optimization techniques, that are far removed from concerns about the environment. To adapt engineering design thinking for sustainability, a clear characterization of the thinking roles played by various design components, including the role of formal structures in sustainable engineering design, is needed. As a first step towards developing this characterization, we investigated the way sustainable micro-hydro power systems were designed by two grassroots technology designers. Our analysis indicated that artifact-based imagination (mental simulation of material structure and dynamics), including artifact-based reasoning (manipulation of imagined artifacts), and synthesis (of requirements and constraints) were key to integrating the eco-social context into the design. Formal structures played a supportive role to these core design thinking processes. To examine the validity of this analysis, we studied two engineering design cases from other areas, exploring whether the patterns we identified using the micro-hydro turbine cases extended to these cases. Results suggested that artifact-based imagination and reasoning and synthesis are common threads across different kinds of engineering design. Based on this finding, we suggest that the ongoing redesign of EE—to support ecological sustainability—needs to focus on artifact-based imagination and synthesis of eco-social factors, in addition to formal structures.</p>","PeriodicalId":50286,"journal":{"name":"International Journal of Technology and Design Education","volume":null,"pages":null},"PeriodicalIF":2.1,"publicationDate":"2024-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142255463","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The mediating role of creative problem solving between design thinking and self-efficacy in STEM teaching for STEM teacher candidates 创造性问题解决在 STEM 师范生设计思维和 STEM 教学自我效能感之间的中介作用
IF 2.1 3区 工程技术 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-16 DOI: 10.1007/s10798-024-09923-4
Menşure Alkış Küçükaydın, Hakan Ulum

Increasing science, technology, engineering, and mathematics (STEM) self-efficacy is necessary for closing the gap in STEM fields. There is a lot expected of students studying in STEM fields. However, studies have frequently mentioned the importance of design thinking in developing self-efficacy in STEM teaching. It has been highlighted as an important predictor of creative problem-solving. Based on this, in a Turkish sample, this study investigated the relationships between self-efficacy in STEM teaching, design thinking, and creative problem-solving of STEM teacher candidates. A total of 522 candidates participated in the study. The results showed that creative problem-solving mediated the relationship between design thinking and self-efficacy in STEM teaching. This information is vital for helping better assess the variables affecting the self-efficacy in STEM teaching of candidates entering the STEM pipeline. The discussion then revolves around integratingdesign thinking, the necessity of a human-centered approach, and creative problem solving, associated with 21st-century competencies into STEM education.

要缩小在科学、技术、工程和数学(STEM)领域的差距,就必须提高科学、技术、工程和数学(STEM)的自我效能感。人们对学习 STEM 领域的学生寄予厚望。然而,研究经常提到设计思维在培养 STEM 教学自我效能感方面的重要性。它被强调为是创造性解决问题的重要预测因素。基于此,本研究以土耳其为样本,调查了 STEM 师范生在 STEM 教学中的自我效能感、设计思维和创造性解决问题之间的关系。共有 522 名候选人参与了研究。研究结果表明,创造性问题解决在设计思维和 STEM 教学自我效能感之间起到了中介作用。这些信息对于更好地评估影响 STEM 师范生自我效能感的变量至关重要。接下来的讨论围绕将设计思维、以人为本的方法的必要性以及创造性解决问题等与 21 世纪能力相关的内容融入 STEM 教育展开。
{"title":"The mediating role of creative problem solving between design thinking and self-efficacy in STEM teaching for STEM teacher candidates","authors":"Menşure Alkış Küçükaydın, Hakan Ulum","doi":"10.1007/s10798-024-09923-4","DOIUrl":"https://doi.org/10.1007/s10798-024-09923-4","url":null,"abstract":"<p>Increasing science, technology, engineering, and mathematics (STEM) self-efficacy is necessary for closing the gap in STEM fields. There is a lot expected of students studying in STEM fields. However, studies have frequently mentioned the importance of design thinking in developing self-efficacy in STEM teaching. It has been highlighted as an important predictor of creative problem-solving. Based on this, in a Turkish sample, this study investigated the relationships between self-efficacy in STEM teaching, design thinking, and creative problem-solving of STEM teacher candidates. A total of 522 candidates participated in the study. The results showed that creative problem-solving mediated the relationship between design thinking and self-efficacy in STEM teaching. This information is vital for helping better assess the variables affecting the self-efficacy in STEM teaching of candidates entering the STEM pipeline. The discussion then revolves around integratingdesign thinking, the necessity of a human-centered approach, and creative problem solving, associated with 21st-century competencies into STEM education.</p>","PeriodicalId":50286,"journal":{"name":"International Journal of Technology and Design Education","volume":null,"pages":null},"PeriodicalIF":2.1,"publicationDate":"2024-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142255485","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Technology-enhanced learning practices in studio pedagogy: A scoping review 工作室教学法中的技术强化学习实践:范围审查
IF 2.1 3区 工程技术 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-16 DOI: 10.1007/s10798-024-09924-3
Sedef Süner-Pla-Cerdà, Lilyana Yazirlıoğlu, Gizem Güzeller

Technology has catalysed significant changes in modes of learning and instruction methodologies, encompassing various practices such as distance, online, and blended delivery of instruction. Design education, rooted in traditional studio models that rely on continual interaction and reflection over student projects, has faced challenges in embracing these approaches seen in other disciplines. While online and blended learning methods present transformative possibilities for instructors, the distinctive characteristics of design education pose barriers to their seamless adoption. This scoping review delves into the landscape of scholarly research concerning technology-enhanced practices in design studio pedagogy, examining trends, gaps, and the impact of the COVID-19 pandemic on studio research and practice. Conducting an extensive review and content analysis of 156 articles spanning various design domains, including architecture, urban design, interior design, industrial design, and visual communication design, this study meticulously documents the practices, and research approaches employed. It also outlines prevalent research themes regarding how technology can augment the learner experience in undergraduate design studios. Following a brief summary of the literature on technology-enhanced approaches in design education, we introduce the review methodology and analysis. Subsequently, we present findings regarding trends and topics in technology-enhanced studio practices. Finally, we offer discussions and recommendations for research and practice to enrich the teaching and learning experience in the design studio context.

技术催化了学习模式和教学方法的重大变革,包括远程、在线和混合教学等各种做法。设计教育植根于传统的工作室模式,依赖于持续的互动和对学生项目的反思,在采用其他学科的这些方法时面临着挑战。虽然在线和混合式学习方法为教师带来了变革的可能性,但设计教育的独特性也为无缝采用这些方法造成了障碍。本范围综述深入研究了有关设计工作室教学法中技术强化实践的学术研究,考察了趋势、差距以及 COVID-19 大流行对工作室研究和实践的影响。本研究对 156 篇文章进行了广泛的综述和内容分析,这些文章涉及建筑、城市设计、室内设计、工业设计和视觉传达设计等不同的设计领域。本研究还概述了有关技术如何增强本科生设计工作室学习体验的普遍研究主题。在简要总结了有关设计教育中技术强化方法的文献之后,我们介绍了综述方法和分析。随后,我们介绍了有关技术强化工作室实践的趋势和主题的研究结果。最后,我们对研究和实践进行了讨论并提出了建议,以丰富设计工作室的教学和学习体验。
{"title":"Technology-enhanced learning practices in studio pedagogy: A scoping review","authors":"Sedef Süner-Pla-Cerdà, Lilyana Yazirlıoğlu, Gizem Güzeller","doi":"10.1007/s10798-024-09924-3","DOIUrl":"https://doi.org/10.1007/s10798-024-09924-3","url":null,"abstract":"<p>Technology has catalysed significant changes in modes of learning and instruction methodologies, encompassing various practices such as distance, online, and blended delivery of instruction. Design education, rooted in traditional studio models that rely on continual interaction and reflection over student projects, has faced challenges in embracing these approaches seen in other disciplines. While online and blended learning methods present transformative possibilities for instructors, the distinctive characteristics of design education pose barriers to their seamless adoption. This scoping review delves into the landscape of scholarly research concerning technology-enhanced practices in design studio pedagogy, examining trends, gaps, and the impact of the COVID-19 pandemic on studio research and practice. Conducting an extensive review and content analysis of 156 articles spanning various design domains, including architecture, urban design, interior design, industrial design, and visual communication design, this study meticulously documents the practices, and research approaches employed. It also outlines prevalent research themes regarding how technology can augment the learner experience in undergraduate design studios. Following a brief summary of the literature on technology-enhanced approaches in design education, we introduce the review methodology and analysis. Subsequently, we present findings regarding trends and topics in technology-enhanced studio practices. Finally, we offer discussions and recommendations for research and practice to enrich the teaching and learning experience in the design studio context.</p>","PeriodicalId":50286,"journal":{"name":"International Journal of Technology and Design Education","volume":null,"pages":null},"PeriodicalIF":2.1,"publicationDate":"2024-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142255486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Cultivating ethics sensitivity in design: Impact of integrating ethics within K-12 digital design education 培养对设计伦理的敏感性:将伦理纳入 K-12 数字设计教育的影响
IF 2.1 3区 工程技术 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-12 DOI: 10.1007/s10798-024-09925-2
Sanju Ahuja, Jyoti Kumar

The use of persuasion has become ubiquitous within digital technologies to maximize revenue, gather users’ personal data, and increase engagement. However, literature has highlighted the phenomenon of dark designs which influence users into acting against their best interests. It has been argued that to address the issue of dark designs in the digital context, there is a need to integrate formal ethics education within design pedagogy and practice. Recent years have seen the introduction of ethics in university level curriculums, but there are few reports of integrating ethics within school education. To address this gap, we developed an educational module on persuasive digital design with integrated content on ethics for Class IX school students. This module was introduced to 419 students enrolled in five public schools in Delhi (India) as part of an introductory digital design course. Two classroom activities were conducted to observe the impact of this educational intervention. In the first activity, it was observed how the impact of ethics education reflected in students’ design outcomes. In the second activity, it was found that students became more critical in their normative assessments of designs after being introduced to ethical concerns. The findings show that ethics education integrated within digital design curriculums can cultivate ethics sensitivity. We discuss the implications of these findings for the development of ethics-focused design pedagogy.

为了最大限度地增加收入、收集用户的个人数据和提高参与度,在数字技术中说服的使用已变得无处不在。然而,有文献强调了 "暗箱操作 "的现象,这种设计会影响用户,使其做出违背自身最佳利益的行为。有人认为,要解决数字环境中的黑暗设计问题,就需要在设计教学和实践中融入正规的伦理教育。近年来,大学课程中引入了伦理教育,但将伦理教育纳入学校教育的报道却寥寥无几。为了弥补这一不足,我们为九年级学生开发了一个包含伦理内容的有说服力的数字设计教育模块。该模块作为数字设计入门课程的一部分,介绍给了印度德里五所公立学校的 419 名学生。为观察这一教育干预措施的效果,开展了两次课堂活动。在第一项活动中,观察了道德教育的影响如何反映在学生的设计成果中。在第二项活动中,发现学生在接受伦理教育后,对设计的规范性评估变得更加挑剔。研究结果表明,在数字设计课程中融入伦理教育可以培养学生对伦理的敏感性。我们讨论了这些发现对发展以伦理为重点的设计教学法的影响。
{"title":"Cultivating ethics sensitivity in design: Impact of integrating ethics within K-12 digital design education","authors":"Sanju Ahuja, Jyoti Kumar","doi":"10.1007/s10798-024-09925-2","DOIUrl":"https://doi.org/10.1007/s10798-024-09925-2","url":null,"abstract":"<p>The use of persuasion has become ubiquitous within digital technologies to maximize revenue, gather users’ personal data, and increase engagement. However, literature has highlighted the phenomenon of dark designs which influence users into acting against their best interests. It has been argued that to address the issue of dark designs in the digital context, there is a need to integrate formal ethics education within design pedagogy and practice. Recent years have seen the introduction of ethics in university level curriculums, but there are few reports of integrating ethics within school education. To address this gap, we developed an educational module on persuasive digital design with integrated content on ethics for Class IX school students. This module was introduced to 419 students enrolled in five public schools in Delhi (India) as part of an introductory digital design course. Two classroom activities were conducted to observe the impact of this educational intervention. In the first activity, it was observed how the impact of ethics education reflected in students’ design outcomes. In the second activity, it was found that students became more critical in their normative assessments of designs after being introduced to ethical concerns. The findings show that ethics education integrated within digital design curriculums can cultivate ethics sensitivity. We discuss the implications of these findings for the development of ethics-focused design pedagogy.</p>","PeriodicalId":50286,"journal":{"name":"International Journal of Technology and Design Education","volume":null,"pages":null},"PeriodicalIF":2.1,"publicationDate":"2024-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142214245","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Research on K-12 maker education in the early 2020s – a systematic literature review 2020 年代初 K-12 创客教育研究--系统文献综述
IF 2.1 3区 工程技术 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-08-27 DOI: 10.1007/s10798-024-09921-6
Sini Davies, Pirita Seitamaa-Hakkarainen

This systematic literature review focuses on the research published on K-12 maker education in the early 2020s, providing a current picture of the field. Maker education is a hands-on approach to learning that encourages students to engage in collaborative and innovative activities, using a combination of traditional design and fabrication tools and digital technologies to explore real-life phenomena and create tangible artifacts. The review examines the included studies from three perspectives: characteristics, research interests and findings, previous research gaps filled, and further research gaps identified. The review concludes by discussing the overall picture of the research on maker education in the early 2020s and suggesting directions for further studies. Overall, this review provides a valuable resource for researchers, educators, and policymakers to understand the current state of K-12 maker education research.

本系统性文献综述侧重于 2020 年代初发表的有关 K-12 创客教育的研究,提供了该领域的现状。创客教育是一种动手实践的学习方法,鼓励学生参与协作和创新活动,结合使用传统设计和制造工具以及数字技术,探索现实生活中的现象并创造有形的人工制品。综述从三个方面对所纳入的研究进行了审查:特点、研究兴趣和结果、填补的以往研究空白以及确定的进一步研究空白。综述最后讨论了 2020 年代初创客教育研究的总体情况,并提出了进一步研究的方向。总之,本综述为研究人员、教育工作者和政策制定者了解 K-12 创客教育研究现状提供了宝贵的资源。
{"title":"Research on K-12 maker education in the early 2020s – a systematic literature review","authors":"Sini Davies, Pirita Seitamaa-Hakkarainen","doi":"10.1007/s10798-024-09921-6","DOIUrl":"https://doi.org/10.1007/s10798-024-09921-6","url":null,"abstract":"<p>This systematic literature review focuses on the research published on K-12 maker education in the early 2020s, providing a current picture of the field. Maker education is a hands-on approach to learning that encourages students to engage in collaborative and innovative activities, using a combination of traditional design and fabrication tools and digital technologies to explore real-life phenomena and create tangible artifacts. The review examines the included studies from three perspectives: characteristics, research interests and findings, previous research gaps filled, and further research gaps identified. The review concludes by discussing the overall picture of the research on maker education in the early 2020s and suggesting directions for further studies. Overall, this review provides a valuable resource for researchers, educators, and policymakers to understand the current state of K-12 maker education research.</p>","PeriodicalId":50286,"journal":{"name":"International Journal of Technology and Design Education","volume":null,"pages":null},"PeriodicalIF":2.1,"publicationDate":"2024-08-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142214246","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pedagogical infrastructures in multidisciplinary technology education 多学科技术教育的教学基础设施
IF 2.1 3区 工程技术 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-07-31 DOI: 10.1007/s10798-024-09915-4
Hanna Aarnio, Maria Clavert, Auli Toom, Kaiju Kangas

In multidisciplinary technology education, teachers work together to support pupils in designing with technology. The different forms of support are based on establishing pedagogical infrastructures for pupils’ learning of technology. Although previous studies have identified the main forms of pedagogical infrastructure, how they can be leveraged in collaborative technology education remains elusive. This study adopts the perspective of teaching teams in exploring the kinds of pedagogical infrastructures involved in the collaborative planning and implementation of support for learning by collaborative designing (LCD). The data consist of semi-structured interviews with 11 technology education teaching teams. The participants were 21 experienced in-service teachers who worked in primary, secondary, and general upper secondary schools. A multiple case study approach was applied to identify the differences between the teaching teams in the planning and implementation phases. The data were analyzed following the principles of qualitative content analysis. The findings revealed that the application of pedagogical infrastructures varied during the teaching teams’ process of collaboration. In the planning phase, support was mainly based on establishing material-technological infrastructures. In the implementation phase, teachers often leveraged scaffolding and epistemological infrastructures. Pedagogical infrastructures were mostly targeted for the early stages of the LCD process, as well as in the stage of experimenting and testing design ideas.

在多学科技术教育中,教师共同协助学生进行技术设计。不同形式的支持基于为学生的技术学习建立教学基础设施。虽然以往的研究已经确定了教学基础结构的主要形式,但如何在协作式技术教育中利用这些基础结构仍是一个难题。本研究从教学团队的角度出发,探讨了在通过协作设计(LCD)支持学习的协作规划和实施过程中涉及的教学基础设施的种类。数据包括对 11 个技术教育教学团队的半结构式访谈。参与者是 21 名经验丰富的在职教师,他们分别在小学、中学和普通高中工作。研究采用了多重案例研究法,以确定教学团队在计划和实施阶段的差异。数据按照定性内容分析的原则进行分析。研究结果表明,在教学团队的合作过程中,教学基础设施的应用各不相同。在计划阶段,支持主要基于建立物质技术基础设施。在实施阶段,教师通常利用支架和认识论基础结构。教学基础设施主要针对液晶显示过程的早期阶段,以及实验和测试设计理念的阶段。
{"title":"Pedagogical infrastructures in multidisciplinary technology education","authors":"Hanna Aarnio, Maria Clavert, Auli Toom, Kaiju Kangas","doi":"10.1007/s10798-024-09915-4","DOIUrl":"https://doi.org/10.1007/s10798-024-09915-4","url":null,"abstract":"<p>In multidisciplinary technology education, teachers work together to support pupils in designing with technology. The different forms of support are based on establishing pedagogical infrastructures for pupils’ learning of technology. Although previous studies have identified the main forms of pedagogical infrastructure, how they can be leveraged in collaborative technology education remains elusive. This study adopts the perspective of teaching teams in exploring the kinds of pedagogical infrastructures involved in the collaborative planning and implementation of support for learning by collaborative designing (LCD). The data consist of semi-structured interviews with 11 technology education teaching teams. The participants were 21 experienced in-service teachers who worked in primary, secondary, and general upper secondary schools. A multiple case study approach was applied to identify the differences between the teaching teams in the planning and implementation phases. The data were analyzed following the principles of qualitative content analysis. The findings revealed that the application of pedagogical infrastructures varied during the teaching teams’ process of collaboration. In the planning phase, support was mainly based on establishing material-technological infrastructures. In the implementation phase, teachers often leveraged scaffolding and epistemological infrastructures. Pedagogical infrastructures were mostly targeted for the early stages of the LCD process, as well as in the stage of experimenting and testing design ideas.</p>","PeriodicalId":50286,"journal":{"name":"International Journal of Technology and Design Education","volume":null,"pages":null},"PeriodicalIF":2.1,"publicationDate":"2024-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141867245","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A card-based design tool for supporting design thinking in elementary students 支持小学生设计思维的卡片式设计工具
IF 2.1 3区 工程技术 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-07-31 DOI: 10.1007/s10798-024-09916-3
Ioannis Arvanitakis, George Palaigeorgiou, Tharrenos Bratitsis

Although educational robotics competitions have become a popular research field in STEAM education, there is a lack of studies concerning the design process that student teams follow to build their solutions. This study aims to propose and evaluate We!Design!ForSTEAM, an approach for supporting design thinking in the context of STEAM and robotics competitions for elementary school students based on a card-based design game. The proposed methodology is derived from participatory design approaches. It is based on 40 design cards, which aim to empower elementary students to empathize with the problem and ideate creatively and efficiently for identifying solutions. It was applied in 6 sessions with the participation of 31 elementary students preparing for an open educational robotics competition. Questionnaires and focus groups were used to gather data from the students who argued that the proposed approach allowed them to explore the problem in an unexpected, creative, and productive way. They managed to identify complex problems and produce innovative solutions utilizing a structured design process with ideation probes. Weaknesses of the framework, primarily focused on time management, were also identified and reported. We suggest that the proposed approach is a first step to creating design thinking methodologies for elementary students in educational robotics and STEAM.

尽管教育机器人竞赛已成为 STEAM 教育的热门研究领域,但有关学生团队在构建解决方案时所遵循的设计流程的研究却十分缺乏。本研究旨在提出并评估 "我们!设计!"(We!Design!ForSTEAM)这一方法,该方法以基于卡片的设计游戏为基础,支持小学生在 STEAM 和机器人竞赛中的设计思维。建议的方法源自参与式设计方法。它以 40 张设计卡为基础,旨在增强小学生对问题的共鸣,并创造性地、高效地构思出解决方案。31 名小学生参与了 6 节课,准备参加开放式教育机器人竞赛。问卷调查和焦点小组被用来收集学生们的数据,他们认为所提出的方法让他们能够以一种意想不到、富有创造性和富有成效的方式来探索问题。他们成功地发现了复杂的问题,并利用结构化的设计流程和构思探针提出了创新的解决方案。他们还指出并报告了该框架的不足之处,主要集中在时间管理方面。我们建议,所提出的方法是在教育机器人和 STEAM 领域为小学生创建设计思维方法的第一步。
{"title":"A card-based design tool for supporting design thinking in elementary students","authors":"Ioannis Arvanitakis, George Palaigeorgiou, Tharrenos Bratitsis","doi":"10.1007/s10798-024-09916-3","DOIUrl":"https://doi.org/10.1007/s10798-024-09916-3","url":null,"abstract":"<p>Although educational robotics competitions have become a popular research field in STEAM education, there is a lack of studies concerning the design process that student teams follow to build their solutions. This study aims to propose and evaluate We!Design!ForSTEAM, an approach for supporting design thinking in the context of STEAM and robotics competitions for elementary school students based on a card-based design game. The proposed methodology is derived from participatory design approaches. It is based on 40 design cards, which aim to empower elementary students to empathize with the problem and ideate creatively and efficiently for identifying solutions. It was applied in 6 sessions with the participation of 31 elementary students preparing for an open educational robotics competition. Questionnaires and focus groups were used to gather data from the students who argued that the proposed approach allowed them to explore the problem in an unexpected, creative, and productive way. They managed to identify complex problems and produce innovative solutions utilizing a structured design process with ideation probes. Weaknesses of the framework, primarily focused on time management, were also identified and reported. We suggest that the proposed approach is a first step to creating design thinking methodologies for elementary students in educational robotics and STEAM.</p>","PeriodicalId":50286,"journal":{"name":"International Journal of Technology and Design Education","volume":null,"pages":null},"PeriodicalIF":2.1,"publicationDate":"2024-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141867244","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Visualizing high school technology teachers’ creative process in instructional design using the eight trigrams (BaGua) approach 利用八卦方法可视化高中技术教师在教学设计中的创造性过程
IF 2.1 3区 工程技术 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-07-18 DOI: 10.1007/s10798-024-09920-7
Xiaohong Liu, Jon-Chao Hong, Xingyu Geng, Li Zhao

The COVID-19 pandemic has brought unprecedented challenges to teachers. Teachers need a creative way to continue the engaged teaching process under the constraints of physical separation, emotional anxiety, and insecurity. Technology teachers who develop students’ technology literacy or skills should be aware of the importance of integrating technology or facilitating a more creative process in instructional design. Especially, it is valuable to explore creative instructional design to solve problems. The Yin and Yang of BaGua, representing opposite connection, is regarded as a catalyst for fostering creative problem-solving abilities, and offers a theoretical perspective on the process of instructional design. Hence, this study aimed to incorporate the BaGua-based creative problem-solving model into Dick and Carey’s instructional design process to visualize each stage of creative instructional design, encompassing the initial stage of design development, formulation of plans, plan demonstration stage, and effectiveness in completing instructional design. Through eight hypotheses, this study investigated the correlation between activities in the model’s adjacent stages. A total of 1,169 high school technology teachers completed the survey. Structural equation modeling was used to verify the hypotheses. The results showed that analyzing learning needs can positively predict interaction and stillness, interaction and stillness can positively predict idea generation of instructional design, support and confrontation can be positively predicted by idea generation of instructional design, and completing instructional design can be positively predicted by support and confrontation. This study presents a creative procedural model of creative instructional design to facilitate teachers’ comprehension of the sequential steps that should be followed in creative instructional design and enable them to implement it accordingly.

COVID-19 大流行给教师带来了前所未有的挑战。教师需要一种创造性的方式,在身体分离、情绪焦虑和不安全感的限制下继续参与教学过程。培养学生科技素养或技能的科技教师应该意识到在教学设计中整合科技或促进更具创造性的过程的重要性。特别是,探索创造性的教学设计来解决问题是很有价值的。八卦的阴阳代表着相反的联系,被认为是培养创造性解决问题能力的催化剂,为教学设计过程提供了一个理论视角。因此,本研究旨在将基于八卦的创造性问题解决模型纳入迪克和凯里的教学设计过程,将创造性教学设计的各个阶段可视化,包括设计开发的初始阶段、计划制定阶段、计划展示阶段和完成教学设计的有效性阶段。通过八个假设,本研究调查了该模型相邻阶段活动之间的相关性。共有 1,169 名高中科技教师完成了调查。研究采用结构方程模型来验证假设。结果表明,分析学习需求可以正向预测互动和静止,互动和静止可以正向预测教学设计想法的产生,支持和对抗可以正向预测教学设计想法的产生,支持和对抗可以正向预测教学设计的完成。本研究提出了创造性教学设计的创造性程序模型,以帮助教师理解创造性教学设计应遵循的顺序步骤,并使他们能够相应地实施创造性教学设计。
{"title":"Visualizing high school technology teachers’ creative process in instructional design using the eight trigrams (BaGua) approach","authors":"Xiaohong Liu, Jon-Chao Hong, Xingyu Geng, Li Zhao","doi":"10.1007/s10798-024-09920-7","DOIUrl":"https://doi.org/10.1007/s10798-024-09920-7","url":null,"abstract":"<p>The COVID-19 pandemic has brought unprecedented challenges to teachers. Teachers need a creative way to continue the engaged teaching process under the constraints of physical separation, emotional anxiety, and insecurity. Technology teachers who develop students’ technology literacy or skills should be aware of the importance of integrating technology or facilitating a more creative process in instructional design. Especially, it is valuable to explore creative instructional design to solve problems. The Yin and Yang of BaGua, representing opposite connection, is regarded as a catalyst for fostering creative problem-solving abilities, and offers a theoretical perspective on the process of instructional design. Hence, this study aimed to incorporate the BaGua-based creative problem-solving model into Dick and Carey’s instructional design process to visualize each stage of creative instructional design, encompassing the initial stage of design development, formulation of plans, plan demonstration stage, and effectiveness in completing instructional design. Through eight hypotheses, this study investigated the correlation between activities in the model’s adjacent stages. A total of 1,169 high school technology teachers completed the survey. Structural equation modeling was used to verify the hypotheses. The results showed that analyzing learning needs can positively predict interaction and stillness, interaction and stillness can positively predict idea generation of instructional design, support and confrontation can be positively predicted by idea generation of instructional design, and completing instructional design can be positively predicted by support and confrontation. This study presents a creative procedural model of creative instructional design to facilitate teachers’ comprehension of the sequential steps that should be followed in creative instructional design and enable them to implement it accordingly.</p>","PeriodicalId":50286,"journal":{"name":"International Journal of Technology and Design Education","volume":null,"pages":null},"PeriodicalIF":2.1,"publicationDate":"2024-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141743259","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Framework for measuring high school students’ design thinking competency in STE(A)M education 在 STE(A)M 教育中衡量高中生设计思维能力的框架
IF 2.1 3区 工程技术 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-07-11 DOI: 10.1007/s10798-024-09922-5
Ta Thanh Trung, Do Hanh Ngan, Nguyen Hoai Nam, Le Thi Thuy Quynh

This research presents a comprehensive framework for assessing design thinking competencies in the context of STE(A)M education, specifically within the Vietnamese educational system. The study, conducted over a period from September 2022 to February 2023, involved 935 high school students in Vietnam. The framework development utilized advanced statistical techniques, including first- and second-order Confirmatory Factor Analysis (CFA), to ensure a robust psychometric assessment. The framework comprises five competency factors: empathy, problem setting, ideation, modelling, reasoning, and process management. The research findings demonstrated that the developed tool meets the criteria for internal consistency, reliability and validity, providing a valuable instrument for assessing students’ design thinking competencies in the Vietnamese STE(A)M education context. The study’s meticulous and rigorous psychometric evaluation represents a significant contribution to the understanding of design thinking competencies in the Vietnamese educational domain. Furthermore, the implications of the results extend beyond the Vietnamese context and have relevance for international education. The study enriches the understanding of measuring design thinking competencies in the context of STE(A)M education, providing valuable insights for educators and policymakers not only in Vietnam but also in other countries. The rigorous methodology and statistical analyses employed in the study contribute to the broader discourse on design thinking competencies in international educational settings.

本研究提出了一个综合框架,用于评估 STE(A)M 教育背景下的设计思维能力,特别是越南教育系统中的设计思维能力。这项研究从 2022 年 9 月到 2023 年 2 月进行,涉及越南的 935 名高中生。框架开发采用了先进的统计技术,包括一阶和二阶确证因子分析(CFA),以确保心理测量评估的稳健性。该框架包括五个能力因子:移情、问题设置、构思、建模、推理和过程管理。研究结果表明,所开发的工具符合内部一致性、可靠性和有效性标准,为在越南 STE(A)M 教育背景下评估学生的设计思维能力提供了有价值的工具。这项研究细致而严格的心理测量评估为了解越南教育领域的设计思维能力做出了重要贡献。此外,研究结果的影响超出了越南的范围,对国际教育也有借鉴意义。这项研究丰富了对 STE(A)M 教育背景下设计思维能力测量的理解,不仅为越南,也为其他国家的教育工作者和政策制定者提供了有价值的见解。研究中采用的严谨方法和统计分析为国际教育环境中设计思维能力的广泛讨论做出了贡献。
{"title":"Framework for measuring high school students’ design thinking competency in STE(A)M education","authors":"Ta Thanh Trung, Do Hanh Ngan, Nguyen Hoai Nam, Le Thi Thuy Quynh","doi":"10.1007/s10798-024-09922-5","DOIUrl":"https://doi.org/10.1007/s10798-024-09922-5","url":null,"abstract":"<p>This research presents a comprehensive framework for assessing design thinking competencies in the context of STE(A)M education, specifically within the Vietnamese educational system. The study, conducted over a period from September 2022 to February 2023, involved 935 high school students in Vietnam. The framework development utilized advanced statistical techniques, including first- and second-order Confirmatory Factor Analysis (CFA), to ensure a robust psychometric assessment. The framework comprises five competency factors: empathy, problem setting, ideation, modelling, reasoning, and process management. The research findings demonstrated that the developed tool meets the criteria for internal consistency, reliability and validity, providing a valuable instrument for assessing students’ design thinking competencies in the Vietnamese STE(A)M education context. The study’s meticulous and rigorous psychometric evaluation represents a significant contribution to the understanding of design thinking competencies in the Vietnamese educational domain. Furthermore, the implications of the results extend beyond the Vietnamese context and have relevance for international education. The study enriches the understanding of measuring design thinking competencies in the context of STE(A)M education, providing valuable insights for educators and policymakers not only in Vietnam but also in other countries. The rigorous methodology and statistical analyses employed in the study contribute to the broader discourse on design thinking competencies in international educational settings.</p>","PeriodicalId":50286,"journal":{"name":"International Journal of Technology and Design Education","volume":null,"pages":null},"PeriodicalIF":2.1,"publicationDate":"2024-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141587641","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Teachers’ pedagogical beliefs in Norwegian school makerspaces 挪威学校创客空间中教师的教学理念
IF 2.1 3区 工程技术 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-07-02 DOI: 10.1007/s10798-024-09919-0
Ingrid Holmboe Høibo, Pirita Seitamaa-Hakkarainen, Camilla Groth

In Norway, makerspaces are emerging as new educational contexts across all school levels. This trend is multifaceted as it is inspired by the global maker movement and supported by local initiatives as well as a national policy to create more opportunities to teach digital competencies. The makerspace concept facilitates this in a concrete and innovative way. Although the maker movement is established, the pedagogical foundations of maker activities in educational settings are still being developed. As the movement meets competent teachers and existing learning cultures, there is the potential to create new pedagogical knowledge and educational practices. This study explored teachers’ values and beliefs regarding maker-centered learning in Norwegian schools through qualitative semi-structured interviews with maker teachers from 18 schools. The results indicate that makerspaces in Norwegian schools are initiated and driven by teachers’ interests in the maker movement, which resonates with their learning beliefs. The individuals in question are mostly natural-science teachers inspired by other makers. The learning culture in Norwegian schools, and that found in the maker movement, coincide in many areas. However, there are some compatibility challenges, such as facilitating open-ended learning processes and initiating learning frameworks that allow students to act and learn based on their motivations and ideas. With guidance from the latest curricula, teachers are encouraged to teach toward learning goals, which have been traditionally achieved with structured and predefined activities. In this goal-directed environment, maker teachers struggle to find room for iterative processes, play, and productive failures.

在挪威,创客空间正在成为各年级学校的新教育情境。这一趋势是多方面的,它受到全球创客运动的启发,并得到地方倡议和国家政策的支持,以创造更多教授数字能力的机会。创客空间的概念以一种具体而创新的方式促进了这一趋势的发展。虽然创客运动已经确立,但在教育环境中开展创客活动的教学基础仍在发展之中。当创客运动与有能力的教师和现有的学习文化相遇时,就有可能创造出新的教学知识和教育实践。这项研究通过对来自18所学校的创客教师进行半结构式定性访谈,探讨了挪威学校教师对以创客为中心的学习的价值观和信念。结果表明,挪威学校的创客空间是由教师对创客运动的兴趣发起和推动的,这与他们的学习理念产生了共鸣。受访者大多是受到其他创客启发的自然科学教师。挪威学校的学习文化与创客运动的学习文化在许多方面不谋而合。不过,也存在一些兼容性方面的挑战,例如如何促进开放式学习过程,以及如何启动学习框架,让学生能够根据自己的动机和想法来行动和学习。在最新课程的指导下,教师被鼓励朝着学习目标进行教学,而传统上,学习目标都是通过结构化和预定义的活动来实现的。在这种以目标为导向的环境中,创客教师努力为迭代过程、游戏和富有成效的失败寻找空间。
{"title":"Teachers’ pedagogical beliefs in Norwegian school makerspaces","authors":"Ingrid Holmboe Høibo, Pirita Seitamaa-Hakkarainen, Camilla Groth","doi":"10.1007/s10798-024-09919-0","DOIUrl":"https://doi.org/10.1007/s10798-024-09919-0","url":null,"abstract":"<p>In Norway, makerspaces are emerging as new educational contexts across all school levels. This trend is multifaceted as it is inspired by the global maker movement and supported by local initiatives as well as a national policy to create more opportunities to teach digital competencies. The makerspace concept facilitates this in a concrete and innovative way. Although the maker movement is established, the pedagogical foundations of maker activities in educational settings are still being developed. As the movement meets competent teachers and existing learning cultures, there is the potential to create new pedagogical knowledge and educational practices. This study explored teachers’ values and beliefs regarding maker-centered learning in Norwegian schools through qualitative semi-structured interviews with maker teachers from 18 schools. The results indicate that makerspaces in Norwegian schools are initiated and driven by teachers’ interests in the maker movement, which resonates with their learning beliefs. The individuals in question are mostly natural-science teachers inspired by other makers. The learning culture in Norwegian schools, and that found in the maker movement, coincide in many areas. However, there are some compatibility challenges, such as facilitating open-ended learning processes and initiating learning frameworks that allow students to act and learn based on their motivations and ideas. With guidance from the latest curricula, teachers are encouraged to teach toward learning goals, which have been traditionally achieved with structured and predefined activities. In this goal-directed environment, maker teachers struggle to find room for iterative processes, play, and productive failures.</p>","PeriodicalId":50286,"journal":{"name":"International Journal of Technology and Design Education","volume":null,"pages":null},"PeriodicalIF":2.1,"publicationDate":"2024-07-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141518749","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
International Journal of Technology and Design Education
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1