{"title":"Digital fashion and metaverse platforms: Do platform attributes drive shopper’s purchase intention?","authors":"Atul Prashar, Anupama Prashar","doi":"10.1177/03128962241246696","DOIUrl":null,"url":null,"abstract":"This study aims to understand consumer behavior in fashion shopping on the Metaverse platforms. It proposes a behavioral model grounded on a stimulus-organism-response (S-O-R) framework, where the platform attributes namely interactivity, personalization, and sociability act as stimuli to activate the experiential (utilitarian and hedonic value) and immersive responses, which in turn drive the purchase intention of digital fashion shoppers. The moderating role of shoppers’ personal characteristics is also tested. Survey data of 327 users of Metaverse platforms are used to test the proposed model. DRESSX, a multibrand fashion retailer offering branded nonfungible tokens (BNFTs) in the form of digital clothing and accessories, is used to simulate the Metaverse. The results show that personalization is the strongest platform attribute offering experiential value, and sociability features of the platform play the key role in driving immersiveness. Furthermore, both experiential value and immersiveness drive the shoppers’ purchase intention.JEL Code: M30 Marketing and Advertising: General","PeriodicalId":47209,"journal":{"name":"Australian Journal of Management","volume":null,"pages":null},"PeriodicalIF":2.0000,"publicationDate":"2024-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Australian Journal of Management","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.1177/03128962241246696","RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"BUSINESS","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to understand consumer behavior in fashion shopping on the Metaverse platforms. It proposes a behavioral model grounded on a stimulus-organism-response (S-O-R) framework, where the platform attributes namely interactivity, personalization, and sociability act as stimuli to activate the experiential (utilitarian and hedonic value) and immersive responses, which in turn drive the purchase intention of digital fashion shoppers. The moderating role of shoppers’ personal characteristics is also tested. Survey data of 327 users of Metaverse platforms are used to test the proposed model. DRESSX, a multibrand fashion retailer offering branded nonfungible tokens (BNFTs) in the form of digital clothing and accessories, is used to simulate the Metaverse. The results show that personalization is the strongest platform attribute offering experiential value, and sociability features of the platform play the key role in driving immersiveness. Furthermore, both experiential value and immersiveness drive the shoppers’ purchase intention.JEL Code: M30 Marketing and Advertising: General
期刊介绍:
The objectives of the Australian Journal of Management are to encourage and publish research in the field of management. The terms management and research are both broadly defined. The former includes the management of firms, groups, industries, regulatory bodies, government, and other institutions. The latter encompasses both discipline- and problem-based research. Consistent with the policy, the Australian Journal of Management publishes research in accounting, applied economics, finance, industrial relations, political science, psychology, statistics, and other disciplines, provided the application is to management, as well as research in areas such as marketing, corporate strategy, operations management, organisation development, decision analysis, and other problem-focuses paradigms.