Examining learners' engagement patterns and knowledge outcome in an experiential learning intervention for youth's social media literacy

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computers & Education Pub Date : 2024-04-09 DOI:10.1016/j.compedu.2024.105046
Wenting Zou , Amanda Purington Drake , Philipp K. Masur , Janis Whitlock , Natalie N. Bazarova
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引用次数: 0

Abstract

Social media has become an integral part of youth's daily lives. Though it brings many benefits such as creative self-expression and opportunities for social connection and support, studies have revealed that exposure to cyberbullying, misinformation and disinformation, or phishing and scams pose great risks to youth's mental health and long-term development. There is no lack of education programs designed to teach youth media literacy, but very few offer experiential learning environments to support youth's development of social media literacy. Youth learners' engagement patterns and learning outcomes in such environments remain unknown. This study seeks to fill in this gap by examining how learners' engagement patterns predict learning outcomes (social media literacy) in a simulated environment that embodies the core components of experiential learning. Two types of data were collected from: 1) n = 150 youth participants in a controlled environment (“data from the classroom”), and 2) n = 3552 participants on the internet (“data in the wild”). The findings revealed learners' engagement patterns (e.g., time spent, completion rate of actions etc.) in different phases of experiential learning, and highlighted the importance of active participation (taking recommended actions instead of passively viewing the course content) in predicting better learning outcomes. This study contributes to understanding the relationship between learners' engagement patterns in experiential learning environments and their knowledge outcomes in social media literacy, and offers practical implications for the improvement of instructional design to enhance experiential learning.

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研究青少年社交媒体素养体验式学习干预中学习者的参与模式和知识成果
社交媒体已成为青少年日常生活中不可或缺的一部分。虽然社交媒体带来了许多好处,如创造性的自我表达以及社交联系和支持的机会,但研究表明,接触网络欺凌、错误信息和虚假信息,或网络钓鱼和诈骗对青少年的心理健康和长期发展构成了巨大风险。目前不乏旨在教授青少年媒体素养的教育计划,但提供体验式学习环境以支持青少年发展社交媒体素养的计划却寥寥无几。青少年学习者在这种环境中的参与模式和学习成果仍是未知数。本研究试图通过研究学习者的参与模式如何预测模拟环境中的学习成果(社交媒体素养)来填补这一空白,模拟环境体现了体验式学习的核心要素。研究收集了两类数据:1)n = 150 名青少年参与者在受控环境中的数据("课堂数据");2)n = 3552 名参与者在互联网上的数据("野外数据")。研究结果揭示了学习者在体验式学习不同阶段的参与模式(如花费的时间、行动的完成率等),并强调了积极参与(采取建议的行动而不是被动地观看课程内容)对于预测更好的学习效果的重要性。这项研究有助于理解学习者在体验式学习环境中的参与模式与他们在社交媒体素养方面的知识成果之间的关系,并为改进教学设计以加强体验式学习提供了实际意义。
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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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