Design: Episteme and Doxa. Co-design as an Opportunity to Share Choices

Diid Pub Date : 2024-04-22 DOI:10.30682/diid8123h
Luciano Perondi, Mario Bisson
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Abstract

This paper delves into the concept of co-design, a collaborative approach involving stakeholders in the conceptualization and design phases to understand diverse perspectives and jointly define project directions. Examining the relationships between co-design, Design Thinking, and user-centred design, the paper emphasises distinctions in their goals and methods. It addresses potential biases in co-design processes, providing strategies to mitigate analogical relations, cognitive effort minimization, and emotional influences. Epistemological reflections highlight the efficacy of participatory methods in generating theoretical hypotheses while underscoring the need for evidence-based validation. The article explores co-design’s applications in speculative design and ludo-didactics (game design). In speculative design, co-design aids in framing problems and generating plausible contextualizations, while in game design, participatory processes, particularly playtesting, enhance the exploratory and refinement phases. The paper suggests avenues for further research, emphasising the strategic placement of Co-design processes in project phases, considering potential biases, and exploring its application in disruptive innovation contexts.
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设计:设计:认识论和理论。共同设计是分享选择的机会
本文深入探讨了协同设计的概念,这是一种让利益相关者参与概念化和设计阶段的合作方法,旨在了解不同观点,共同确定项目方向。本文探讨了协同设计、设计思维和以用户为中心的设计之间的关系,强调了它们在目标和方法上的区别。论文探讨了协同设计过程中的潜在偏差,提供了缓解类比关系、认知努力最小化和情感影响的策略。对认识论的反思强调了参与式方法在产生理论假设方面的功效,同时强调了基于证据的验证的必要性。文章探讨了共同设计在推测性设计和游戏设计(ludo-didactics)中的应用。在推测性设计中,共同设计有助于确定问题的框架和产生合理的情境;而在游戏设计中,参与性过程,尤其是游戏测试,则加强了探索和完善阶段。本文提出了进一步研究的途径,强调在项目阶段战略性地安排协同设计过程,考虑潜在的偏差,并探索其在颠覆性创新环境中的应用。
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