Integration of Sim City in learning urban Geography

Samuel Balbin
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Abstract

With the ever-evolving landscape of education, integration of mobile games into classroom instruction has been remarkable. However, with the advancement of technology, newly developed mobile apps are needed to be evaluated before they can be fully utilized in the teaching-learning process. This study delved into the integration of Sim City, a simulation game focused on constructing cities, into Urban Geography classes with primary focus on evaluating the mobile app’s appropriateness, efficiency, and relevance, as well as its perceived impacts on motivation and metacognition of the users. The research involved the utilization of mixed-method approach using the explanatory sequential design where the survey method was utilized to determine the evaluation of the respondents on the given criteria and the interview to identify the difficulties and challenges encountered by the users which are the second-year BSE-Social Studies students. The quantitative data were analyzed using the mean by employing the Likert Scale and appropriate adjectival interpretations where it was revealed that the mobile app’s integration was highly favored. The visual clarity and compatibility of Sim City with the course content had a good impact on its appropriateness. The efficiency results emphasized the game's capacity to improve understanding through a structured learning process and challenging tasks. The relevance was confirmed, particularly in advancing the ideas about smart cities. Furthermore, participants exhibited enhanced motivation and improved metacognitive abilities. Moreover, the qualitative data were coded and analyzed by employing the content-thematic analysis. It was found that challenges encountered by the respondents included game complexity, financial aspects and resource management, and technical issues.
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将《模拟城市》融入城市地理学习中
随着教育领域的不断发展,将手机游戏融入课堂教学的做法已引人注目。然而,随着技术的进步,新开发的移动应用程序需要经过评估才能在教学过程中得到充分利用。本研究深入探讨了《模拟城市》这一以建设城市为主题的模拟游戏与城市地理课堂的整合问题,主要侧重于评估该移动应用程序的适宜性、效率和相关性,以及其对用户动机和元认知的影响。研究采用了解释性顺序设计的混合方法,其中调查法用于确定受访者对给定标准的评价,访谈法用于确定用户(即 BSE-Social Studies 二年级学生)遇到的困难和挑战。采用李克特量表和适当的形容词解释对定量数据进行了均值分析,结果显示,移动应用程序的整合性受到了高度青睐。模拟城市》的视觉清晰度和与课程内容的兼容性对其适宜性产生了良好的影响。效率结果强调了游戏通过结构化的学习过程和具有挑战性的任务提高理解能力的能力。相关性得到了证实,尤其是在推进有关智慧城市的理念方面。此外,参与者还表现出了更强的学习动机和更高的元认知能力。此外,还采用内容-主题分析法对定性数据进行了编码和分析。结果发现,受访者遇到的挑战包括游戏的复杂性、财务方面和资源管理以及技术问题。
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