Analysis of Learners' Emotions in E-Learning Environments Based on Cognitive Sciences

Faranak Sahraie, Ahmad Rezvanfar, Seyed Hamid Movahedmohammadi, Martin Ebner, Amir Alambeigi, Mohammadreza Farrokhnia
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Abstract

The present study aimed to examine students’ emotions in e-learning classes through facial expressions and investigate the influence of different instructional methods on students’ emotional responses. In this study, we examined the facial expressions of 17 undergraduate students using three different methods of presenting educational content (PowerPoint, video, and Kahoot) in online classes and analyzed the data with face reader software. The findings demonstrated that students experienced various positive and negative emotions with different methods of content delivery. Furthermore, comparing the three methods revealed that the Kahoot method elicited the highest average of positive emotions among students compared to the other two methods. This difference can be attributed to the visual attractiveness and interactive nature of the Kahoot environment. Additionally, this study highlights that simply incorporating multimedia materials, such as PowerPoint presentations and videos, is not sufficient to enhance effectiveness and cultivate positive emotions in e-learning. While multimedia materials serve as supportive tools and enhance visualization, interaction at various levels (content, teacher, peers, etc.) is necessary. Nevertheless, the significance of this research lies in the innovative application of a tool for analyzing emotions in online learning classrooms, thereby enhancing the measurement of genuine and objective emotional responses in e-learning environments.
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基于认知科学的电子学习环境中的学习者情绪分析
本研究旨在通过面部表情考察学生在网络学习课堂上的情绪,并研究不同教学方法对学生情绪反应的影响。在这项研究中,我们检测了 17 名本科生在网络课堂上使用三种不同的教学内容展示方法(PowerPoint、视频和 Kahoot)时的面部表情,并使用面部阅读软件对数据进行了分析。研究结果表明,学生在使用不同的教学内容呈现方式时会产生各种积极和消极情绪。此外,比较三种方法后发现,与其他两种方法相比,Kahoot 方法在学生中引起的平均积极情绪最高。这种差异可归因于 Kahoot 环境的视觉吸引力和互动性。此外,本研究还强调,在电子学习中,仅仅加入 PowerPoint 演示文稿和视频等多媒体材料并不足以提高电子学习的有效性和培养积极情绪。虽然多媒体材料可以作为辅助工具并增强可视化,但不同层面(内容、教师、同伴等)的互动也是必要的。不过,这项研究的意义在于创新性地应用了在线学习课堂中的情绪分析工具,从而加强了对网络学习环境中真实客观的情绪反应的测量。
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