Pub Date : 2024-07-12DOI: 10.3991/ijim.v18i13.49065
Shanshan Luo
Aiming to address the issues of low data execution efficiency and slow storage speed on traditional tourism cloud service platforms, a rural tourism management cloud service platform based on an embedded system is proposed. The embedded device components, such as the ARM processor, NOR Flash memory, and RTL network chip, are utilized to optimize the hardware structure of the cloud service platform. This optimization aims to enhance data processing and storage efficiency, as well as improve the reliability and durability of system operation. The unstructured feature grasping algorithm is employed to gather rural tourism resource data for target demand characterization. Associated algorithms are then utilized to develop data analysis, service recommendation, and tourism management modules, creating a comprehensive tourism cloud service platform. Additionally, the shortest path algorithm is used to enhance database storage speed, improve business docking efficiency, establish a big data monitoring center, comprehensively monitor changes in the scenic area and related industries, and enhance platform service efficiency. It has been proven through experiments that the latency of the tourism management cloud service platform, based on the embedded system, is reduced by almost 46.7% compared to the traditional approach, and the throughput is increased to 0.69 b/s. The practical application effect is positive, as it contributes to the development of tourism resources and the economic growth of rural areas. It also brings about economic and social benefits.
针对传统旅游云服务平台数据执行效率低、存储速度慢等问题,提出了一种基于嵌入式系统的乡村旅游管理云服务平台。利用 ARM 处理器、NOR Flash 存储器和 RTL 网络芯片等嵌入式设备组件,对云服务平台的硬件结构进行了优化。这种优化旨在提高数据处理和存储效率,并提高系统运行的可靠性和耐用性。采用非结构化特征抓取算法收集乡村旅游资源数据,进行目标需求特征描述。然后利用相关算法开发数据分析、服务推荐和旅游管理模块,打造综合旅游云服务平台。此外,利用最短路径算法提升数据库存储速度,提高业务对接效率,建立大数据监控中心,全面监控景区及相关产业变化,提升平台服务效率。通过实验证明,基于嵌入式系统的旅游管理云服务平台的延迟比传统方法降低了近46.7%,吞吐量提高到0.69 b/s。实际应用效果是积极的,因为它有助于旅游资源的开发和农村地区的经济增长。它还带来了经济和社会效益。
{"title":"Rural Tourism Management Cloud Service Platform Based on Interactive Mobile Embedded Systems","authors":"Shanshan Luo","doi":"10.3991/ijim.v18i13.49065","DOIUrl":"https://doi.org/10.3991/ijim.v18i13.49065","url":null,"abstract":"Aiming to address the issues of low data execution efficiency and slow storage speed on traditional tourism cloud service platforms, a rural tourism management cloud service platform based on an embedded system is proposed. The embedded device components, such as the ARM processor, NOR Flash memory, and RTL network chip, are utilized to optimize the hardware structure of the cloud service platform. This optimization aims to enhance data processing and storage efficiency, as well as improve the reliability and durability of system operation. The unstructured feature grasping algorithm is employed to gather rural tourism resource data for target demand characterization. Associated algorithms are then utilized to develop data analysis, service recommendation, and tourism management modules, creating a comprehensive tourism cloud service platform. Additionally, the shortest path algorithm is used to enhance database storage speed, improve business docking efficiency, establish a big data monitoring center, comprehensively monitor changes in the scenic area and related industries, and enhance platform service efficiency. It has been proven through experiments that the latency of the tourism management cloud service platform, based on the embedded system, is reduced by almost 46.7% compared to the traditional approach, and the throughput is increased to 0.69 b/s. The practical application effect is positive, as it contributes to the development of tourism resources and the economic growth of rural areas. It also brings about economic and social benefits.","PeriodicalId":507995,"journal":{"name":"International Journal of Interactive Mobile Technologies (iJIM)","volume":"36 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141652553","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-07-12DOI: 10.3991/ijim.v18i13.47027
M. Shakir, Maryam Juma Al Farsi, I. R. Al-Shamsi, Boumedyen Shannaq, Taufiq-Hail Ghilan Al-Madhagy
The human resources mobile information system (HRMoIS) provides users with direct access to information via mobile devices, enhancing efficiency, productivity, and the user experience. It includes mobile applications, websites, SMS services, and other communication mediums. This system enhances information mobility, facilitates operational processes, and supports decision-making in the ever-evolving technological landscape, ultimately improving users’ efficiency and productivity. Al-Anbar Province is undergoing significant urban and economic development. Still, more research is needed on the impact of HRMoIS on employee performance in Anbar to enhance their skills. This study aims to provide insights for top management and decision-makers on implementing similar methods to enhance employee performance. The study employs a questionnaire to survey managers and regular employees in 20 small organizations in Al Anbar, Iraq. The data is analyzed using percentages, frequencies, Pearson correlation, and Cronbach’s alpha coefficient. This allows for a comprehensive examination of all the essential aspects of human resource dynamics. The questionnaire upholds integrity and precision by aligning with roles and responsibilities. The study found that organizations implementing HRMoIS had higher mean values despite barriers such as organizational resistance, limited resources, and inadequate training. The results underscore the importance of organizations addressing these issues and enhancing their HRMoIS adoption. The study investigates the impact of HRMoIS on HR performance in small organizations in Iraq. The results show a positive correlation between mobile information systems and HR management efficiency. The study recommends implementing mobile information systems in small organizations in Al Anbar to enhance their performance. It emphasizes the need for providing necessary hardware and software, hiring experienced consultants, ensuring employee training and development, supplying HRMoIS with relevant data, and appointing experienced employees to keep up with technological advancements.
{"title":"The Influence of Mobile Information Systems Implementation on Enhancing Human Resource Performance Skills: An Applied Study in a Small Organization","authors":"M. Shakir, Maryam Juma Al Farsi, I. R. Al-Shamsi, Boumedyen Shannaq, Taufiq-Hail Ghilan Al-Madhagy","doi":"10.3991/ijim.v18i13.47027","DOIUrl":"https://doi.org/10.3991/ijim.v18i13.47027","url":null,"abstract":"The human resources mobile information system (HRMoIS) provides users with direct access to information via mobile devices, enhancing efficiency, productivity, and the user experience. It includes mobile applications, websites, SMS services, and other communication mediums. This system enhances information mobility, facilitates operational processes, and supports decision-making in the ever-evolving technological landscape, ultimately improving users’ efficiency and productivity. Al-Anbar Province is undergoing significant urban and economic development. Still, more research is needed on the impact of HRMoIS on employee performance in Anbar to enhance their skills. This study aims to provide insights for top management and decision-makers on implementing similar methods to enhance employee performance. The study employs a questionnaire to survey managers and regular employees in 20 small organizations in Al Anbar, Iraq. The data is analyzed using percentages, frequencies, Pearson correlation, and Cronbach’s alpha coefficient. This allows for a comprehensive examination of all the essential aspects of human resource dynamics. The questionnaire upholds integrity and precision by aligning with roles and responsibilities. The study found that organizations implementing HRMoIS had higher mean values despite barriers such as organizational resistance, limited resources, and inadequate training. The results underscore the importance of organizations addressing these issues and enhancing their HRMoIS adoption. The study investigates the impact of HRMoIS on HR performance in small organizations in Iraq. The results show a positive correlation between mobile information systems and HR management efficiency. The study recommends implementing mobile information systems in small organizations in Al Anbar to enhance their performance. It emphasizes the need for providing necessary hardware and software, hiring experienced consultants, ensuring employee training and development, supplying HRMoIS with relevant data, and appointing experienced employees to keep up with technological advancements.","PeriodicalId":507995,"journal":{"name":"International Journal of Interactive Mobile Technologies (iJIM)","volume":"43 11","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141653313","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-07-12DOI: 10.3991/ijim.v18i13.49277
Md. Salah Uddin, Wolfgang Slany
Pocket Code is a visual programming-based mobile application for creating games, animations, music, videos, and other types of applications. This paper presents the integration of face recognition capabilities into Pocket Code through a visual programming interface based on the FaceNet architecture. The FaceNet dataset is used to train and deploy a face recognition model in Pocket Code visual programming. Integration of the FaceNet algorithm into Pocket Code aims to enhance the accessibility and simplicity of facial recognition technology for students and developers. Building face recognition applications typically involves writing complex code, which can be challenging for both beginners and experienced developers. The Pocket Code visual programming blocks have simplified the process, enabling anyone to easily incorporate face detection into their projects, irrespective of their coding experience. The article discusses the implementation and performance assessment of the FaceNet algorithm in Pocket Code visual programming.
{"title":"Visual Programming for Human Detection Using FaceNet in Pocket Code","authors":"Md. Salah Uddin, Wolfgang Slany","doi":"10.3991/ijim.v18i13.49277","DOIUrl":"https://doi.org/10.3991/ijim.v18i13.49277","url":null,"abstract":"Pocket Code is a visual programming-based mobile application for creating games, animations, music, videos, and other types of applications. This paper presents the integration of face recognition capabilities into Pocket Code through a visual programming interface based on the FaceNet architecture. The FaceNet dataset is used to train and deploy a face recognition model in Pocket Code visual programming. Integration of the FaceNet algorithm into Pocket Code aims to enhance the accessibility and simplicity of facial recognition technology for students and developers. Building face recognition applications typically involves writing complex code, which can be challenging for both beginners and experienced developers. The Pocket Code visual programming blocks have simplified the process, enabling anyone to easily incorporate face detection into their projects, irrespective of their coding experience. The article discusses the implementation and performance assessment of the FaceNet algorithm in Pocket Code visual programming.","PeriodicalId":507995,"journal":{"name":"International Journal of Interactive Mobile Technologies (iJIM)","volume":"59 9","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141653346","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In the rapidly evolving digital age, the need for computational thinking (CT) skills is answered with the introduction of CT-Mobile, an innovative Android-based graphic design application. The app integrates basic computational concepts with graphic design principles, providing a unique platform for users to improve problem-solving, algorithmic thinking, and logical reasoning skills. This study used a research and development (R&D) approach with the 4-D Model (define, design, develop, and disseminate) as a guide. The validity test with experts categorized CT-Mobile as “valid” with values of 0.85 and 0.88 from media experts and material experts. The practicality of this application was rated as “very practical” by teachers (89.67%) and students (86.34%). These findings confirm the significant benefits of CT-Mobile in graphic design learning, both for educators and students. The analysis showed a positive impact on users’ CT ability, reflected by improved problem-solving efficiency and a deeper understanding of algorithmic processes. This study provides valuable insights into the relationship between mobile application development, graphic design education, and the development of CT skills. CT-Mobile emerges as a promising tool to bridge technology, creativity, and cognitive skill development in the digital age.
{"title":"CT-Mobile: Enhancing Computational Thinking via Android Graphic Design App","authors":"Muhammad Hakiki, Halomoan, Radinal Fadli, Yayuk Hidayah, Rita Zunarti, Vivi Yosefri Yanti","doi":"10.3991/ijim.v18i13.47711","DOIUrl":"https://doi.org/10.3991/ijim.v18i13.47711","url":null,"abstract":"In the rapidly evolving digital age, the need for computational thinking (CT) skills is answered with the introduction of CT-Mobile, an innovative Android-based graphic design application. The app integrates basic computational concepts with graphic design principles, providing a unique platform for users to improve problem-solving, algorithmic thinking, and logical reasoning skills. This study used a research and development (R&D) approach with the 4-D Model (define, design, develop, and disseminate) as a guide. The validity test with experts categorized CT-Mobile as “valid” with values of 0.85 and 0.88 from media experts and material experts. The practicality of this application was rated as “very practical” by teachers (89.67%) and students (86.34%). These findings confirm the significant benefits of CT-Mobile in graphic design learning, both for educators and students. The analysis showed a positive impact on users’ CT ability, reflected by improved problem-solving efficiency and a deeper understanding of algorithmic processes. This study provides valuable insights into the relationship between mobile application development, graphic design education, and the development of CT skills. CT-Mobile emerges as a promising tool to bridge technology, creativity, and cognitive skill development in the digital age.","PeriodicalId":507995,"journal":{"name":"International Journal of Interactive Mobile Technologies (iJIM)","volume":"11 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141652731","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-07-12DOI: 10.3991/ijim.v18i13.49071
Guanglin Chen
At the moment, Internet technology is still in a rapid development phase, with more highperformance, low-power processor chips entering the market and the commercialization of the smart wearable device industry accelerating. Virtual reality, intelligent clouds, and other technologies are at the heart of today’s wearable technologies. It is a design product that employs cutting-edge technology to provide sturdy functioning and superior safety. However, the current study on smart wearable devices is more related to engineering technology, and there is relatively little research on the interaction behavior and user experience among users, devices, and environments. Incorporating the design object, application context, user experience, and other factors into the design of smart wearable devices can help promote the transformation of smart wearable devices from technology-driven to user experience-driven. Therefore, it is important to introduce the concepts of context-awareness and interaction design in the design of smart wearable devices. Through contextual cognitive theory, the study studies the contextual cognitive features of users, deconstructs and analyzes the interaction and experience of smart wearable devices, and discovers the relevant elements influencing user experience. The theoretical research results are then integrated with the interaction design system to connect the relationships among users, behaviors, scenes, and technologies, and a context-aware system for smart wearable devices based on scene perception is constructed. The influence of different aspects on the recognition accuracy of the system is analyzed, and the results show that the system proposed in this paper has very superior performance in gesture recognition.
{"title":"Design and Application of Scenario-Based Perception of Smart Wearable Device Interaction Method","authors":"Guanglin Chen","doi":"10.3991/ijim.v18i13.49071","DOIUrl":"https://doi.org/10.3991/ijim.v18i13.49071","url":null,"abstract":"At the moment, Internet technology is still in a rapid development phase, with more highperformance, low-power processor chips entering the market and the commercialization of the smart wearable device industry accelerating. Virtual reality, intelligent clouds, and other technologies are at the heart of today’s wearable technologies. It is a design product that employs cutting-edge technology to provide sturdy functioning and superior safety. However, the current study on smart wearable devices is more related to engineering technology, and there is relatively little research on the interaction behavior and user experience among users, devices, and environments. Incorporating the design object, application context, user experience, and other factors into the design of smart wearable devices can help promote the transformation of smart wearable devices from technology-driven to user experience-driven. Therefore, it is important to introduce the concepts of context-awareness and interaction design in the design of smart wearable devices. Through contextual cognitive theory, the study studies the contextual cognitive features of users, deconstructs and analyzes the interaction and experience of smart wearable devices, and discovers the relevant elements influencing user experience. The theoretical research results are then integrated with the interaction design system to connect the relationships among users, behaviors, scenes, and technologies, and a context-aware system for smart wearable devices based on scene perception is constructed. The influence of different aspects on the recognition accuracy of the system is analyzed, and the results show that the system proposed in this paper has very superior performance in gesture recognition.","PeriodicalId":507995,"journal":{"name":"International Journal of Interactive Mobile Technologies (iJIM)","volume":"1 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141655687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-07-12DOI: 10.3991/ijim.v18i13.49119
Mohd Nasrun Mohd Nawi, Mohd Faizal Omar, Ruba Ahmad Odeh, Abdul Ghafur Hanafi, Faizatul Akmar Abdul Nifa, Mohd Kamarul Irwan Abdul Rahim
The success of a construction project depends on several critical success factors in such a hazardous scenario characterized by COVID-19 and its consequent stress. One important factor is supervision by a competent project manager with higher emotional intelligence (EI) skills especially in these pandemic times of uncertainty. The selection of this kind of project manager is, by nature, one of the most important and, at the same time, most complicated decisions to be made due to a multi-criteria decision-making (MCDM) problem. Based on previous studies, the human emotion element is often overlooked in the decision-making process. Modern evaluation would require a multimodal dataset to evaluate a competent candidate for the position. In addition, it is identified that classical MCDM is static and unable to quantify real-time human emotion. Hence, in this study, our approach uses an integrated techniques for MCDM and deep learning to address the managers’ selection problem. Accordingly, a number of techniques, such as convolutional neural networks and other variations of algorithms, will be tested and compared. The emotion in our facial emotion recognition intensities value will be forwarded to MCDM as part of the input and eventually yield a non-bias and quality decision. It is anticipated that this study will enable employers to simplify and implement an effective decision-making process by embedding EI into the decision-making process to improve the quality of their hires and source the perfect candidate for construction project managers. Therefore, this study is aligned with the national construction agenda under the Construction 4.0 Strategic Plan (2021–2025), which requires changes to be made within the construction industry in tandem with the rapid development of technology and smarter systems. It emphasizes the utilization of digital technology as well as skills and knowledge enhancement.
{"title":"A Conceptual Approach of an Integrated Multi Criteria Decision Making Techniques and Deep Learning for Construction Project Managers Selection Problem","authors":"Mohd Nasrun Mohd Nawi, Mohd Faizal Omar, Ruba Ahmad Odeh, Abdul Ghafur Hanafi, Faizatul Akmar Abdul Nifa, Mohd Kamarul Irwan Abdul Rahim","doi":"10.3991/ijim.v18i13.49119","DOIUrl":"https://doi.org/10.3991/ijim.v18i13.49119","url":null,"abstract":"The success of a construction project depends on several critical success factors in such a hazardous scenario characterized by COVID-19 and its consequent stress. One important factor is supervision by a competent project manager with higher emotional intelligence (EI) skills especially in these pandemic times of uncertainty. The selection of this kind of project manager is, by nature, one of the most important and, at the same time, most complicated decisions to be made due to a multi-criteria decision-making (MCDM) problem. Based on previous studies, the human emotion element is often overlooked in the decision-making process. Modern evaluation would require a multimodal dataset to evaluate a competent candidate for the position. In addition, it is identified that classical MCDM is static and unable to quantify real-time human emotion. Hence, in this study, our approach uses an integrated techniques for MCDM and deep learning to address the managers’ selection problem. Accordingly, a number of techniques, such as convolutional neural networks and other variations of algorithms, will be tested and compared. The emotion in our facial emotion recognition intensities value will be forwarded to MCDM as part of the input and eventually yield a non-bias and quality decision. It is anticipated that this study will enable employers to simplify and implement an effective decision-making process by embedding EI into the decision-making process to improve the quality of their hires and source the perfect candidate for construction project managers. Therefore, this study is aligned with the national construction agenda under the Construction 4.0 Strategic Plan (2021–2025), which requires changes to be made within the construction industry in tandem with the rapid development of technology and smarter systems. It emphasizes the utilization of digital technology as well as skills and knowledge enhancement.","PeriodicalId":507995,"journal":{"name":"International Journal of Interactive Mobile Technologies (iJIM)","volume":"9 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141654111","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-07-12DOI: 10.3991/ijim.v18i13.49443
Wajeeh M. Daher, N. Baya'a, Otman Jaber, Huda Shayeb
Digital video recordings (DVRs) have become an effective tool in sustainable teacher education. In the current study, our aim was to investigate the impact of utilizing mobile applications for DVRs in classroom activities, designed to address misconceptions of mathematical concepts, on pre-service teachers’ capacity of reflective thinking. Two groups of approximately 10 PSTs participated in an education program. The participants learned as third-year students in the Department of Mathematics Education. Interviews and digital video-recorded observations were used as data collection tools. Deductive and inductive content analysis would be used as data analysis tools. The study showed that the DVR environment constituted a sustainable educational environment that supported PSTs’ development in writing reflections on their mathematics teaching. These results underscore the significance of using digital platforms for PSTs’ education, particularly for promoting metacognitive thinking practices such as reflective thinking.
{"title":"Using Digital Video Recordings in Class Activities for Enhancing Mathematics Pre-Service Teachers’ Reflective Thinking","authors":"Wajeeh M. Daher, N. Baya'a, Otman Jaber, Huda Shayeb","doi":"10.3991/ijim.v18i13.49443","DOIUrl":"https://doi.org/10.3991/ijim.v18i13.49443","url":null,"abstract":"Digital video recordings (DVRs) have become an effective tool in sustainable teacher education. In the current study, our aim was to investigate the impact of utilizing mobile applications for DVRs in classroom activities, designed to address misconceptions of mathematical concepts, on pre-service teachers’ capacity of reflective thinking. Two groups of approximately 10 PSTs participated in an education program. The participants learned as third-year students in the Department of Mathematics Education. Interviews and digital video-recorded observations were used as data collection tools. Deductive and inductive content analysis would be used as data analysis tools. The study showed that the DVR environment constituted a sustainable educational environment that supported PSTs’ development in writing reflections on their mathematics teaching. These results underscore the significance of using digital platforms for PSTs’ education, particularly for promoting metacognitive thinking practices such as reflective thinking.","PeriodicalId":507995,"journal":{"name":"International Journal of Interactive Mobile Technologies (iJIM)","volume":"45 26","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141654729","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-07-12DOI: 10.3991/ijim.v18i13.45293
Ana Grasielle Dionisio Corrêa, Anna de Souza Cruz Ravaglio, Flávio Hergersheimer Navikas, Jucelio Delmondes do Amaral, Paulo César Machado Filho, Daniela Vieira Cunha, Matheus Gois de Lima Silva, Bruno da Silva Rodrigues
Peripheral facial paralysis (PFP) causes deficits in muscle and sensory functions of the face due to damage to the facial nerve. In this study, we evaluated the effectiveness of the “Fisiobem” app in rehabilitating patients with PFP through facial mimicry exercises. The app uses the device’s camera to identify the user and measure the range of motion during the exercises, applying the ARKit framework to quantify the intensity of the movements. We conducted a usability study with 34 participants unaffected by PFP, performing mimics with different amplitudes. Results show that glasses did not affect recognition accuracy in exercises such as raising eyebrows, frowning, and closing the eyes tightly. As for wrinkling the nose exercise, glasses impacted higher intensities. As for the beard or mustache, lower lip protrusion, compressing the lips, smiling, showing teeth and blowing out filling cheeks were not affected. However, when smiling with lips together, beard and mustache influenced intensities above 75%. It is important to highlight that this study has limitations, such as the sample size and lack of consideration for ethnic diversity among participants. Future research with larger and more diverse samples is needed to validate and generalize these findings and explore the nuances of interactions between facial features and facial recognition algorithms. Despite these limitations, the approach facilitated by the “Fisiobem” application offers significant benefits, especially for patients with PFP who face challenges in accessing specialized therapists. It allows patients to complement their treatment by performing guided facial mimicry exercises at home. The application helps individuals accurately perform the exercises and effectively track the progress of their rehabilitation.
{"title":"Analysis of the Recognition of Facial Movements of App Designed for Rehabilitation of People with Facial Paralysis","authors":"Ana Grasielle Dionisio Corrêa, Anna de Souza Cruz Ravaglio, Flávio Hergersheimer Navikas, Jucelio Delmondes do Amaral, Paulo César Machado Filho, Daniela Vieira Cunha, Matheus Gois de Lima Silva, Bruno da Silva Rodrigues","doi":"10.3991/ijim.v18i13.45293","DOIUrl":"https://doi.org/10.3991/ijim.v18i13.45293","url":null,"abstract":"Peripheral facial paralysis (PFP) causes deficits in muscle and sensory functions of the face due to damage to the facial nerve. In this study, we evaluated the effectiveness of the “Fisiobem” app in rehabilitating patients with PFP through facial mimicry exercises. The app uses the device’s camera to identify the user and measure the range of motion during the exercises, applying the ARKit framework to quantify the intensity of the movements. We conducted a usability study with 34 participants unaffected by PFP, performing mimics with different amplitudes. Results show that glasses did not affect recognition accuracy in exercises such as raising eyebrows, frowning, and closing the eyes tightly. As for wrinkling the nose exercise, glasses impacted higher intensities. As for the beard or mustache, lower lip protrusion, compressing the lips, smiling, showing teeth and blowing out filling cheeks were not affected. However, when smiling with lips together, beard and mustache influenced intensities above 75%. It is important to highlight that this study has limitations, such as the sample size and lack of consideration for ethnic diversity among participants. Future research with larger and more diverse samples is needed to validate and generalize these findings and explore the nuances of interactions between facial features and facial recognition algorithms. Despite these limitations, the approach facilitated by the “Fisiobem” application offers significant benefits, especially for patients with PFP who face challenges in accessing specialized therapists. It allows patients to complement their treatment by performing guided facial mimicry exercises at home. The application helps individuals accurately perform the exercises and effectively track the progress of their rehabilitation.","PeriodicalId":507995,"journal":{"name":"International Journal of Interactive Mobile Technologies (iJIM)","volume":"42 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141653576","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-07-12DOI: 10.3991/ijim.v18i13.50249
Jie Zhong, Zhiming Peng
As globalization accelerates and technology advances, the education and transmission of architectural heritage face new challenges and opportunities. Mobile augmented reality (MAR) technology offers innovative means for presenting and educating about architectural heritage, enhancing user experiences and interactivity through the overlay of virtual information. This study explores the application of MAR in architectural heritage education, examining its potential to enhance educational outcomes, increase user engagement, and foster awareness of heritage conservation. While the technology has been widely explored in other educational fields, its application in architectural heritage remains insufficient, particularly in the design of collaborative tasks, assessment of user satisfaction, and implementation of incentive mechanisms. This paper encompasses three research components: a detailed description of collaborative tasks in architectural heritage education using MAR, the development of a satisfaction model to evaluate the effectiveness of these tasks, and the construction of an educational collaboration incentive mechanism. Through this study, the paper not only enriches the application of MAR in cultural heritage conservation but also provides theoretical and empirical support for future related studies.
随着全球化的加速和技术的进步,建筑遗产的教育和传承面临着新的挑战和机遇。移动增强现实(MAR)技术为建筑遗产的展示和教育提供了创新手段,通过叠加虚拟信息增强了用户体验和互动性。本研究探讨了移动增强现实技术在建筑遗产教育中的应用,研究了它在提高教育成果、增加用户参与度和促进遗产保护意识方面的潜力。虽然该技术已在其他教育领域得到广泛探索,但在建筑遗产领域的应用仍然不足,特别是在协作任务的设计、用户满意度评估和激励机制的实施方面。本文包括三项研究内容:利用 MAR 详细描述建筑遗产教育中的协作任务,开发满意度模型以评估这些任务的有效性,以及构建教育协作激励机制。通过这项研究,本文不仅丰富了 MAR 在文化遗产保护中的应用,还为今后的相关研究提供了理论和实证支持。
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Pub Date : 2024-07-12DOI: 10.3991/ijim.v18i13.48109
Mohammed Abdalgane, Rabea Ali, Mohamed A. Elkot, Eltaieb Mohamed Zaki Youssif
This study investigates leveraging a problem-based learning (PBL) approach via virtual environments (VEs) to enhance English reading and writing skills and motivation among business students. The random sample consisted of 60 students in the Customer Service Section of the Applied College. The students were divided into two groups: the experimental group, which was exposed to the PBL approach via the Blackboard system, and the control group, which received traditional instruction. The authors used a quasi-experimental design, a pre-post-test, and a motivation scale. A T-test was used to compare the two groups at the post-test. The findings revealed substantial differences between the experimental and control groups in English for business students (reading comprehension and writing). Additionally, there was a momentous variance between the two groups on the motivational scale. The study proved that using the PBL approach with the VEs positively influenced students’ English for business and motivation. The study has some recommendations for future research, including evaluating virtual learning platforms, conducting longitudinal studies, and incorporating qualitative measures to enhance English language learning opportunities.
本研究探讨了通过虚拟环境(VE)利用基于问题的学习(PBL)方法来提高商科学生的英语读写能力和学习动机。随机抽样包括应用学院客户服务部的 60 名学生。学生被分为两组:实验组和对照组,前者通过黑板系统学习 PBL 方法,后者则接受传统教学。作者采用了准实验设计、前-后测试和动机量表。通过 T 检验对两组学生进行了后测比较。研究结果显示,实验组和对照组在商务英语(阅读理解和写作)方面存在巨大差异。此外,两组学生在动机量表上也存在巨大差异。研究证明,使用 PBL 方法和 VE 对学生的商务英语和学习动机产生了积极影响。该研究为今后的研究提出了一些建议,包括评估虚拟学习平台、开展纵向研究以及采用定性测量来增加英语学习机会。
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