Facilitating cognitive development and addressing stereotypes with a cross-cultural learning activity supported by interactive 360-degree video technology

IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH British Journal of Educational Technology Pub Date : 2024-04-05 DOI:10.1111/bjet.13461
Rustam Shadiev, Xuan Chen, Barry Lee Reynolds, Yanjie Song, Fahriye Altinay
{"title":"Facilitating cognitive development and addressing stereotypes with a cross-cultural learning activity supported by interactive 360-degree video technology","authors":"Rustam Shadiev,&nbsp;Xuan Chen,&nbsp;Barry Lee Reynolds,&nbsp;Yanjie Song,&nbsp;Fahriye Altinay","doi":"10.1111/bjet.13461","DOIUrl":null,"url":null,"abstract":"<p>This study investigates a virtual reality (VR) cross-cultural interactive learning environment that combines a 360-degree video camera for content creation, a viewing tool, and a video conference platform for real-time interaction. This environment aims to address the limitations of traditional 360-degree VR tools, particularly in enabling simultaneous, interactive engagement among multiple users. The study recruited 31 university students from China and Indonesia utilizing convenience sampling to test the efficacy of the environment in fostering cognitive development and challenging cross-cultural stereotypes. The methodology included analysing student-created content, questionnaire responses, and insights from semistructured interviews. The analysis, grounded in a cognitive development taxonomy and an assessment of stereotype changes, revealed that the students reached the “remember” and “understand” cognitive levels. Additionally, prevalent stereotypes held by the students were addressed. The immersive nature of the VR environment and the interactions with foreign peers were highly appreciated, significantly contributing to cognitive growth and stereotype mitigation. These findings offer valuable insights for educators and researchers in technology-assisted cross-cultural education, emphasizing the importance of designing interactive VR-based activities that effectively facilitate cognitive development and address cross-cultural stereotypes.\n </p>","PeriodicalId":48315,"journal":{"name":"British Journal of Educational Technology","volume":"55 6","pages":"2668-2696"},"PeriodicalIF":6.7000,"publicationDate":"2024-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"British Journal of Educational Technology","FirstCategoryId":"95","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/bjet.13461","RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0

Abstract

This study investigates a virtual reality (VR) cross-cultural interactive learning environment that combines a 360-degree video camera for content creation, a viewing tool, and a video conference platform for real-time interaction. This environment aims to address the limitations of traditional 360-degree VR tools, particularly in enabling simultaneous, interactive engagement among multiple users. The study recruited 31 university students from China and Indonesia utilizing convenience sampling to test the efficacy of the environment in fostering cognitive development and challenging cross-cultural stereotypes. The methodology included analysing student-created content, questionnaire responses, and insights from semistructured interviews. The analysis, grounded in a cognitive development taxonomy and an assessment of stereotype changes, revealed that the students reached the “remember” and “understand” cognitive levels. Additionally, prevalent stereotypes held by the students were addressed. The immersive nature of the VR environment and the interactions with foreign peers were highly appreciated, significantly contributing to cognitive growth and stereotype mitigation. These findings offer valuable insights for educators and researchers in technology-assisted cross-cultural education, emphasizing the importance of designing interactive VR-based activities that effectively facilitate cognitive development and address cross-cultural stereotypes.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
通过 360 度互动视频技术支持的跨文化学习活动促进认知发展和消除陈规定型观念
本研究调查了一个虚拟现实(VR)跨文化互动学习环境,该环境结合了用于创建内容的 360 度摄像机、观看工具和用于实时互动的视频会议平台。该环境旨在解决传统 360 度 VR 工具的局限性,尤其是在实现多用户同时互动参与方面。研究采用方便抽样的方法,从中国和印度尼西亚招募了 31 名大学生,以测试该环境在促进认知发展和挑战跨文化刻板印象方面的功效。研究方法包括分析学生创作的内容、问卷答复以及半结构式访谈的见解。分析以认知发展分类法和定型观念变化评估为基础,显示学生达到了 "记住 "和 "理解 "的认知水平。此外,学生普遍持有的刻板印象也得到了解决。身临其境的虚拟现实环境以及与外国同伴的互动受到了高度评价,极大地促进了认知的发展和刻板印象的缓解。这些研究结果为教育工作者和研究人员在技术辅助跨文化教育方面提供了宝贵的见解,强调了设计基于 VR 的互动活动的重要性,这些活动能有效促进认知发展并解决跨文化刻板印象问题。-现有的 360 度视频技术只能提供有限的学习场景,尤其是无法让多个学生同时使用头戴式显示器(HMD)观看虚拟现实(VR)内容并进行实时互动。为了克服这一限制,我们开发了一个虚拟现实(VR)跨文化互动学习环境。我们的解决方案包括一个 360 度视频观看工具,学生可以使用该工具观看创建的内容,以及一个在线视频会议平台,该平台便于学生通过头戴式显示器观察彼此观看的内容,并实现学生之间的实时交流,以讨论他们正在体验的内容。我们的技术方法促进了来自不同地域和文化背景的学生在虚拟现实学习环境中的互动。学生不仅可以接收目标文化的信息,还可以实时交流与文化相关的信息并进行沟通。由于我们的方法既方便又自主,因此在解决教师和学生在跨文化教学中面临的共同挑战方面具有巨大潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
British Journal of Educational Technology
British Journal of Educational Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
15.60
自引率
4.50%
发文量
111
期刊介绍: BJET is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. The Journal is published by Wiley on behalf of The British Educational Research Association (BERA). It publishes theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
期刊最新文献
Issue Information A multimodal approach to support teacher, researcher and AI collaboration in STEM+C learning environments Exploring Twitter as a social learning space for education scholars: An analysis of value‐added contributions to the #TPACK network Youths' relationship with culture: Tracing sixth graders' learning through designing culturally centred multimedia projects Seeking to support preservice teachers' responsive teaching: Leveraging artificial intelligence‐supported virtual simulation
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1