Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review

Asif Ali Laghari, V. V. Estrela, Hang Li, Shoulin Yin, A. Khan, Muhammad Shahid Anwar, Abdul Wahab, Khadija Bouraqia
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Abstract

Virtual reality (VR) gaming (VRG) captures, examines, analysis, and renders the game data virtually instead of the users’ devices over efficient networks. E.g., VR is crucial in visually guided surgery and manifold therapies. Video Quality Assessment (VQA) helps VRG software and devices execute high-quality inputs/outputs. This paper debates VRG processes, environments, VQA metrics, Quality of Experience (QoE), platforms, current methods, tools, use in medicine, existing operational gains/challenges, and highlights future directions.
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虚拟/增强现实医疗保健严肃游戏的体验质量评估:系统性文献综述
虚拟现实(VR)游戏(VRG)通过高效的网络,代替用户的设备,以虚拟方式捕捉、检查、分析和渲染游戏数据。例如,VR 在视觉引导手术和多种疗法中至关重要。视频质量评估(VQA)有助于 VRG 软件和设备执行高质量的输入/输出。本文讨论了 VRG 流程、环境、VQA 指标、体验质量 (QoE)、平台、当前方法、工具、在医学中的应用、现有操作收益/挑战,并重点介绍了未来的发展方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review
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