Measuring virtual embodiment: A psychometric investigation of a standardised questionnaire for the psychological sciences

IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in human behavior reports Pub Date : 2024-05-01 DOI:10.1016/j.chbr.2024.100422
Cassandra L. Crone, Rachel W. Kallen
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Abstract

Psychological science increasingly employs virtual reality (VR) as a therapeutic and experimental tool. When represented by an avatar, a user's self-perception is altered through a full-body perceptual illusion known as virtual embodiment. However, inconsistent measurement of this construct derives uncertainties about the efficacy of VR-driven behavioural, cognitive, and social-psychological changes. Accordingly, we sought to provide psychological scientists a valid and reliable measure to assess the virtual embodiment construct during experimental and therapeutic simulations. In a repeated-measures experimental paradigm, participants (N = 86) completed a series of visuo-motor tasks in-vivo and in VR. Our study had three objectives: 1) compare visuo-motor performance across in-vivo and VR tasks; 2) assess the psychometric properties of theoretically foundational body ownership, agency, and self-location dimensions from a virtual embodiment questionnaire widely used in the literature; 3) analyse the simplified 11-item questionnaire's underlying structure using principal component analysis (PCA). We found that VR embodiment does not directly align with physical embodiment when considering proprioception and kinaesthesia, and there is limited support for convergent and discriminant validity of body ownership, agency, and self-location as independent dimensions of the embodiment construct. However, there is strong support for criterion validity when these dimensions comprise the overall measurement of embodiment. The PCA revealed a straightforward and theoretically interpretable underlying structure with three components: embodiment, disembodiment, and agency. This study offers psychometric support for the exploration of the simplified 11-item questionnaire as a theoretically grounded measure for behavioural scientists who seek to investigate virtual embodiment as a psychological construct.

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测量虚拟体现:心理科学标准化问卷的心理计量学调查
心理科学越来越多地采用虚拟现实(VR)作为治疗和实验工具。当用户使用虚拟化身时,其自我感知会通过一种被称为 "虚拟化身 "的全身感知幻觉而发生改变。然而,对这一结构的测量并不一致,这就给虚拟现实驱动的行为、认知和社会心理变化的有效性带来了不确定性。因此,我们试图为心理科学家提供一种有效可靠的测量方法,以评估实验和治疗模拟过程中的虚拟体现结构。在重复测量实验范式中,参与者(N = 86)在体内和 VR 中完成了一系列视觉运动任务。我们的研究有三个目标1)比较体内和 VR 任务中的视觉运动表现;2)评估文献中广泛使用的虚拟体现问卷中具有理论基础的身体所有权、代理权和自我定位维度的心理测量特性;3)使用主成分分析法(PCA)分析简化的 11 项问卷的基本结构。我们发现,在考虑本体感觉和运动感觉时,虚拟现实体现与物理体现并不直接一致,而且身体所有权、代理权和自我定位作为体现结构的独立维度,其收敛有效性和判别有效性的支持有限。然而,当这些维度构成对体现的整体测量时,其标准效度得到了强有力的支持。PCA 揭示了一个简单明了、可从理论上解释的基本结构,其中包含三个组成部分:具身、非具身和代理。这项研究为探索简化的 11 项问卷提供了心理测量学支持,将其作为行为科学家研究虚拟具身这一心理结构的理论依据。
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