Pub Date : 2025-12-16DOI: 10.1016/j.chbr.2025.100908
Emma C. Sullivan , Bernadka Dubicka , Hannah Kirsop , Lisa-Marie Henderson
Social media has become an integral part of our everyday lives, with nearly 5 billion users worldwide. Its ubiquity has sparked concerns about the potential effects on sleep, particularly among young people. Previous research has generally shown that greater social media engagement is associated with poorer sleep outcomes, such as later bedtimes and longer sleep onset latency. However, most evidence is cross-sectional, limiting causal claims. This scoping review synthesises longitudinal studies published in the last five years examining the impact of social media use on subsequent sleep in young people. In accordance with cross-sectional findings, the majority of studies (∼70 %) provide evidence of a negative impact of social media use on bedtime and sleep onset latency, particularly in relation to problematic social media use, including at bedtime. However, methodological limitations, such as heavy reliance on self-reports and non-validated measures of social media use and sleep, restrict the strength of these conclusions. Future studies should employ validated measures and move beyond frequency-based metrics of social media to explore how content, patterns of problematic use, and the timing of use influence sleep longitudinally. It will also be important to consider bidirectional pathways and interactions with other key variables such as neurodiversity, socioeconomic status and mental health.
{"title":"The longitudinal effects of social media on sleep among youth: A scoping review","authors":"Emma C. Sullivan , Bernadka Dubicka , Hannah Kirsop , Lisa-Marie Henderson","doi":"10.1016/j.chbr.2025.100908","DOIUrl":"10.1016/j.chbr.2025.100908","url":null,"abstract":"<div><div>Social media has become an integral part of our everyday lives, with nearly 5 billion users worldwide. Its ubiquity has sparked concerns about the potential effects on sleep, particularly among young people. Previous research has generally shown that greater social media engagement is associated with poorer sleep outcomes, such as later bedtimes and longer sleep onset latency. However, most evidence is cross-sectional, limiting causal claims. This scoping review synthesises longitudinal studies published in the last five years examining the impact of social media use on subsequent sleep in young people. In accordance with cross-sectional findings, the majority of studies (∼70 %) provide evidence of a negative impact of social media use on bedtime and sleep onset latency, particularly in relation to problematic social media use, including at bedtime. However, methodological limitations, such as heavy reliance on self-reports and non-validated measures of social media use and sleep, restrict the strength of these conclusions. Future studies should employ validated measures and move beyond frequency-based metrics of social media to explore how content, patterns of problematic use, and the timing of use influence sleep longitudinally. It will also be important to consider bidirectional pathways and interactions with other key variables such as neurodiversity, socioeconomic status and mental health.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100908"},"PeriodicalIF":5.8,"publicationDate":"2025-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145790492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-12-15DOI: 10.1016/j.chbr.2025.100904
Qianyi Zhou , Lintong Hu , Jiani Yan , Yaqi Cai , Ya Zhang
In the face of the growing mental health crisis, researchers are increasingly exploring how large language models (LLMs) can be integrated into psychological support and counseling. Empathy—a core therapeutic factor in human counseling—plays an equally vital role in LLM-based interactions. This study systematically evaluates the empathetic capabilities of LLMs across two key dimensions of human empathy: emotion inference and empathetic response. Using 50 human counselors (20 novices and 30 experienced practitioners) as a benchmark, we evaluated the performance of three advanced LLMs—DeepSeek-R1, Qwen-Max, and GPT-4o—across text-based counseling scenarios. To address imbalanced data and enhance statistical rigor, we conducted linear mixed-effects modeling (LMM) and reported effect sizes with 95 % confidence intervals. Results revealed a significant crossover interaction: human counselors, particularly novices, demonstrated higher accuracy in inferring negative emotions, whereas LLMs exhibited higher accuracy in identifying positive emotions. For empathetic responses, both humans and LLMs exhibited higher response quality in positive contexts than in negative ones, with no significant group differences overall. These findings refine earlier interpretations by revealing distinct but complementary performance profiles between human counselors and LLMs. Collectively, the results suggest that advanced LLMs can demonstrate comparable capabilities to humans in specific emotional contexts and generate standardized, appropriate empathetic responses. By situating LLM performance within the framework of counseling theory and mixed-effects analysis, this study offers theoretical and practical insights into the evolving role of LLMs in mental health support and digital counseling practice.
{"title":"Text-based emotion inference and empathetic response: Evaluating the capabilities of large language models relative to human counselors","authors":"Qianyi Zhou , Lintong Hu , Jiani Yan , Yaqi Cai , Ya Zhang","doi":"10.1016/j.chbr.2025.100904","DOIUrl":"10.1016/j.chbr.2025.100904","url":null,"abstract":"<div><div>In the face of the growing mental health crisis, researchers are increasingly exploring how large language models (LLMs) can be integrated into psychological support and counseling. Empathy—a core therapeutic factor in human counseling—plays an equally vital role in LLM-based interactions. This study systematically evaluates the empathetic capabilities of LLMs across two key dimensions of human empathy: <em>emotion inference</em> and <em>empathetic response</em>. Using 50 human counselors (20 novices and 30 experienced practitioners) as a benchmark, we evaluated the performance of three advanced LLMs—DeepSeek-R1, Qwen-Max, and GPT-4o—across text-based counseling scenarios. To address imbalanced data and enhance statistical rigor, we conducted linear mixed-effects modeling (LMM) and reported effect sizes with 95 % confidence intervals. Results revealed a significant crossover interaction: human counselors, particularly novices, demonstrated higher accuracy in inferring <em>negative</em> emotions, whereas LLMs exhibited higher accuracy in identifying <em>positive</em> emotions. For <em>empathetic responses</em>, both humans and LLMs exhibited higher response quality in positive contexts than in negative ones, with no significant group differences overall. These findings refine earlier interpretations by revealing distinct but complementary performance profiles between human counselors and LLMs. Collectively, the results suggest that advanced LLMs can demonstrate comparable capabilities to humans in specific emotional contexts and generate standardized, appropriate empathetic responses. By situating LLM performance within the framework of counseling theory and mixed-effects analysis, this study offers theoretical and practical insights into the evolving role of LLMs in mental health support and digital counseling practice.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100904"},"PeriodicalIF":5.8,"publicationDate":"2025-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145790495","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-12-13DOI: 10.1016/j.chbr.2025.100902
Jeahong Kim , Minwoo Jo , Sooleen Nam , Yujin Lee , Yeonji Baik
Current study examined the validity of a digitalized Person-in-the-Rain test (dPITR) in assessing stress and coping abilities using traditional univariate and machine learning methods. By analyzing drawings and comparing results with established self-reported measures (Perceived Stress Scale and Ways of Coping Questionnaire), the study identifies significant relationships between drawing features and stress and coping scores. Machine learning models (K-Nearest Neighbor, Support Vector Machine, Random Forest) revealed complex, non-linear patterns, with stress-related features showing significant predictive power for perceived stress and coping styles. The findings support dPITR as a reliable, non-invasive tool for assessing psychological constructs and highlight the value of integrating advanced analytics in psychological assessments. This digital approach offers promising applications for scalable and precise mental health evaluations.
{"title":"Decoding stress and coping ability levels through drawing features in the Person-In-The-Rain test: An exploratory study using a digital drawing device","authors":"Jeahong Kim , Minwoo Jo , Sooleen Nam , Yujin Lee , Yeonji Baik","doi":"10.1016/j.chbr.2025.100902","DOIUrl":"10.1016/j.chbr.2025.100902","url":null,"abstract":"<div><div>Current study examined the validity of a digitalized Person-in-the-Rain test (dPITR) in assessing stress and coping abilities using traditional univariate and machine learning methods. By analyzing drawings and comparing results with established self-reported measures (Perceived Stress Scale and Ways of Coping Questionnaire), the study identifies significant relationships between drawing features and stress and coping scores. Machine learning models (K-Nearest Neighbor, Support Vector Machine, Random Forest) revealed complex, non-linear patterns, with stress-related features showing significant predictive power for perceived stress and coping styles. The findings support dPITR as a reliable, non-invasive tool for assessing psychological constructs and highlight the value of integrating advanced analytics in psychological assessments. This digital approach offers promising applications for scalable and precise mental health evaluations.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100902"},"PeriodicalIF":5.8,"publicationDate":"2025-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145737034","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-12-12DOI: 10.1016/j.chbr.2025.100905
Leonhard Reiter , Robert Böhm , Christoph Fuchs
Although artificial intelligence (AI) affects many jobs and fundamentally changes labor, surprisingly little is known about workers' economic expectations of AI. Understanding workers' expectations is important, as it can inform the design of effective AI adoption strategies by firms and governments. Such expectations are likely co-shaped by the workers' economic and cultural realities. In the present research, we therefore examined how workers' economic expectations of AI differ between countries and explored the role of socio-economic and cultural dimensions in shaping these differences. Using data from 14,651 workers across 31 countries (Mage = 41.4, SDage = 12.5, 46 % female), including a wide range of different economies and cultures, we find that (i) overall workers hold positive economic expectations of AI but (ii) there is substantial cross-country variance, and (iii) this variance is associated with a country's level of human development and cultural tightness–looseness. Specifically, we find that higher levels of human development are negatively associated with workers' expectations of AI, while cultural tightness is positively associated with their expectations of AI. Additionally, we find that workers' demographics, knowledge of AI, and perceived replacement likelihood are associated with their economic expectations. The findings remain robust when different model specifications and control variables are considered. Our research highlights that workers' economic expectations of AI are associated with both socio-economic development and cultural tightness–looseness, underscoring the importance of the country context when studying how workers anticipate technological change.
{"title":"Country-level differences in socio-economic development and cultural dimensions are associated with workers’ economic expectations of AI: Evidence from 31 countries","authors":"Leonhard Reiter , Robert Böhm , Christoph Fuchs","doi":"10.1016/j.chbr.2025.100905","DOIUrl":"10.1016/j.chbr.2025.100905","url":null,"abstract":"<div><div>Although artificial intelligence (AI) affects many jobs and fundamentally changes labor, surprisingly little is known about workers' economic expectations of AI. Understanding workers' expectations is important, as it can inform the design of effective AI adoption strategies by firms and governments. Such expectations are likely co-shaped by the workers' economic and cultural realities. In the present research, we therefore examined how workers' economic expectations of AI differ between countries and explored the role of socio-economic and cultural dimensions in shaping these differences. Using data from 14,651 workers across 31 countries (M<sub>age</sub> = 41.4, SD<sub>age</sub> = 12.5, 46 % female), including a wide range of different economies and cultures, we find that (i) overall workers hold positive economic expectations of AI but (ii) there is substantial cross-country variance, and (iii) this variance is associated with a country's level of human development and cultural tightness–looseness. Specifically, we find that higher levels of human development are negatively associated with workers' expectations of AI, while cultural tightness is positively associated with their expectations of AI. Additionally, we find that workers' demographics, knowledge of AI, and perceived replacement likelihood are associated with their economic expectations. The findings remain robust when different model specifications and control variables are considered. Our research highlights that workers' economic expectations of AI are associated with both socio-economic development and cultural tightness–looseness, underscoring the importance of the country context when studying how workers anticipate technological change.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100905"},"PeriodicalIF":5.8,"publicationDate":"2025-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145790494","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-12-09DOI: 10.1016/j.chbr.2025.100903
Isaac Owusu Asante , Muhammad Ali , Feng Liu
This study examines the impact of user-generated ratings, sentiment analysis of reviews, reports of symptom improvement, and perceived satisfaction on treatment efficacy in mobile health (mHealth) platforms. Employing a mixed-methods approach, we examined text reviews and ratings from WeDoctor, a prominent Chinese website, integrating computational sentiment analysis with hierarchical regression modeling. The results indicated that comment scores exerted a more significant direct influence on treatment efficiency than sentiment scores; nevertheless, sentiment scores had a crucial indirect effect in enhancing satisfaction. The mention of symptom improvement considerably moderated the impact of comment scores, but not sentiment, indicating that clinical outcomes corroborate quantitative assessments more than emotional expressions. Using a BERT-based sentiment classification model pretrained on Chinese-language reviews, we analyzed the emotional tone of 15000 user-generated consultations. Results showed that 97 % of reviews were classified as positive, indicating a high degree of emotional satisfaction and trust in mHealth service experiences. This affective signal was then integrated with structured ratings and symptom improvement cues to model perceived treatment efficiency. The mixed-methods design leverages both structured and unstructured data, offering a multidimensional perspective that extends traditional Expectation Confirmation Theory to digital healthcare. By combining cognitive, affective, and clinical dimensions of user feedback, the study provides a multifaceted understanding of perceived efficiency. It informs the future design of emotionally intelligent and healthcare-grounded mHealth interfaces, aligning with key priorities in human-computer interaction research.
{"title":"Assessing the influence of mobile health platform ratings and sentiments on perceived treatment efficiency: A data-driven analysis","authors":"Isaac Owusu Asante , Muhammad Ali , Feng Liu","doi":"10.1016/j.chbr.2025.100903","DOIUrl":"10.1016/j.chbr.2025.100903","url":null,"abstract":"<div><div>This study examines the impact of user-generated ratings, sentiment analysis of reviews, reports of symptom improvement, and perceived satisfaction on treatment efficacy in mobile health (mHealth) platforms. Employing a mixed-methods approach, we examined text reviews and ratings from WeDoctor, a prominent Chinese website, integrating computational sentiment analysis with hierarchical regression modeling. The results indicated that comment scores exerted a more significant direct influence on treatment efficiency than sentiment scores; nevertheless, sentiment scores had a crucial indirect effect in enhancing satisfaction. The mention of symptom improvement considerably moderated the impact of comment scores, but not sentiment, indicating that clinical outcomes corroborate quantitative assessments more than emotional expressions. Using a BERT-based sentiment classification model pretrained on Chinese-language reviews, we analyzed the emotional tone of 15000 user-generated consultations. Results showed that 97 % of reviews were classified as positive, indicating a high degree of emotional satisfaction and trust in mHealth service experiences. This affective signal was then integrated with structured ratings and symptom improvement cues to model perceived treatment efficiency. The mixed-methods design leverages both structured and unstructured data, offering a multidimensional perspective that extends traditional Expectation Confirmation Theory to digital healthcare. By combining cognitive, affective, and clinical dimensions of user feedback, the study provides a multifaceted understanding of perceived efficiency. It informs the future design of emotionally intelligent and healthcare-grounded mHealth interfaces, aligning with key priorities in human-computer interaction research.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100903"},"PeriodicalIF":5.8,"publicationDate":"2025-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145737036","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-12-06DOI: 10.1016/j.chbr.2025.100897
Tingting Gao , Sihan Lyu , Fengtong Qian , Rui Li , Yimeng Lyu , Yingying Su
Background
Prior studies examining the association between deviant peer affiliation and phubbing have predominantly relied on latent variable modeling. However, the directionality, symptom-level pathways, and sex-specific patterns of their longitudinal associations remain largely unexplored within a network-theoretical framework. To address these gaps, the present study aims to clarify how specific symptoms of deviant peer affiliation and phubbing mutually influence one another over time, while further investigating whether these temporal dynamics differ by sex.
Methods
A total of 3296 adolescents who participated in two waves of a longitudinal survey were included. Cross-lagged panel network (CLPN) analysis was conducted to clarify the temporal associations between deviant peer affiliation symptoms and phubbing symptoms across a 1.5-year follow-up.
Results
Sex-stratified contemporaneous networks revealed distinct patterns in how deviant peer affiliation and phubbing were organized among male and female adolescents. Specific deviant peer behaviors such as friends steal things (DPA4) among males and friends skip class (DPA7) among females predict subsequent increases in phubbing. In addition, friend's internet addiction (DPA5) and relieving stress by focusing on phones (GSP12) were the most influential symptoms in the male network, while friend smoking (DPA1) and friend bullying others (DPA8) played similarly central roles in the female network.
Conclusion
These findings highlight the significance of sex-sensitive interventions and valuable perspectives for addressing problematic behaviors in adolescents. By identifying symptom-level pathways linking deviant peer affiliation and phubbing, this study provides novel insights and contributes to a better understanding of the mechanisms underlying these behaviors.
{"title":"A cross-lagged prospective network analysis of deviant peer affiliation and phubbing in adolescents","authors":"Tingting Gao , Sihan Lyu , Fengtong Qian , Rui Li , Yimeng Lyu , Yingying Su","doi":"10.1016/j.chbr.2025.100897","DOIUrl":"10.1016/j.chbr.2025.100897","url":null,"abstract":"<div><h3>Background</h3><div>Prior studies examining the association between deviant peer affiliation and phubbing have predominantly relied on latent variable modeling. However, the directionality, symptom-level pathways, and sex-specific patterns of their longitudinal associations remain largely unexplored within a network-theoretical framework. To address these gaps, the present study aims to clarify how specific symptoms of deviant peer affiliation and phubbing mutually influence one another over time, while further investigating whether these temporal dynamics differ by sex.</div></div><div><h3>Methods</h3><div>A total of 3296 adolescents who participated in two waves of a longitudinal survey were included. Cross-lagged panel network (CLPN) analysis was conducted to clarify the temporal associations between deviant peer affiliation symptoms and phubbing symptoms across a 1.5-year follow-up.</div></div><div><h3>Results</h3><div>Sex-stratified contemporaneous networks revealed distinct patterns in how deviant peer affiliation and phubbing were organized among male and female adolescents. Specific deviant peer behaviors such as <em>friends steal things</em> (DPA4) among males and <em>friends skip class</em> (DPA7) among females predict subsequent increases in phubbing. In addition, <em>friend's internet addiction</em> (DPA5) and <em>relieving stress by focusing on phones</em> (GSP12) were the most influential symptoms in the male network<em>,</em> while <em>friend smoking</em> (DPA1) <em>and friend bullying others</em> (DPA8) played similarly central roles in the female network.</div></div><div><h3>Conclusion</h3><div>These findings highlight the significance of sex-sensitive interventions and valuable perspectives for addressing problematic behaviors in adolescents. By identifying symptom-level pathways linking deviant peer affiliation and phubbing, this study provides novel insights and contributes to a better understanding of the mechanisms underlying these behaviors.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100897"},"PeriodicalIF":5.8,"publicationDate":"2025-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145685533","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-12-05DOI: 10.1016/j.chbr.2025.100901
Bongsu Kang , Jundong Kim , Taerim Yun , Hyojin Bae , Chang-Eop Kim
This study quantitatively examines which features of AI-generated text lead humans to perceive subjective consciousness in large language model (LLM)-based AI systems. Drawing on 99 passages from conversations with AI and focusing on eight features—Metacognitive Self-reflection, Logical Reasoning, Empathy, Emotionality, Knowledge, Fluency, Unexpectedness, and Subjective Expressiveness—we surveyed with 123 participants. Using regression and clustering analyses, we investigated how these features influence participants' perceptions of AI consciousness. The results reveal that metacognitive self-reflection and the AI's expression of its own emotions significantly increased perceived consciousness, while a heavy emphasis on knowledge reduced it. Participants clustered into subgroups, each showing distinct feature-weighting patterns. Additionally, higher prior knowledge of LLMs and more frequent usage of LLM-based chatbots were associated with greater overall likelihood assessments of AI consciousness. This study underscores the multidimensional and individualized nature of perceived AI consciousness and provides a foundation for a better understanding of the psychosocial implications of human-AI interaction.
{"title":"Identifying features that shape perceived consciousness in LLM-based AI: A quantitative study of human responses","authors":"Bongsu Kang , Jundong Kim , Taerim Yun , Hyojin Bae , Chang-Eop Kim","doi":"10.1016/j.chbr.2025.100901","DOIUrl":"10.1016/j.chbr.2025.100901","url":null,"abstract":"<div><div>This study quantitatively examines which features of AI-generated text lead humans to perceive subjective consciousness in large language model (LLM)-based AI systems. Drawing on 99 passages from conversations with AI and focusing on eight features—Metacognitive Self-reflection, Logical Reasoning, Empathy, Emotionality, Knowledge, Fluency, Unexpectedness, and Subjective Expressiveness—we surveyed with 123 participants. Using regression and clustering analyses, we investigated how these features influence participants' perceptions of AI consciousness. The results reveal that metacognitive self-reflection and the AI's expression of its own emotions significantly increased perceived consciousness, while a heavy emphasis on knowledge reduced it. Participants clustered into subgroups, each showing distinct feature-weighting patterns. Additionally, higher prior knowledge of LLMs and more frequent usage of LLM-based chatbots were associated with greater overall likelihood assessments of AI consciousness. This study underscores the multidimensional and individualized nature of perceived AI consciousness and provides a foundation for a better understanding of the psychosocial implications of human-AI interaction.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100901"},"PeriodicalIF":5.8,"publicationDate":"2025-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145737032","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-12-05DOI: 10.1016/j.chbr.2025.100899
Mochammad Hannats Hanafi Ichsan , Cecilia Sik-Lanyi , Tibor Guzsvinecz , Aisshah Roesiana Dewi
This study examines the usability, user experience, and cognitive performance of an IntuNav that incorporates a Multi-Browser Virtual Environment (VE), a user-friendly desktop virtual reality (VR) system. The evaluation included three user groups that varied in characteristics: mainstream users, older adults, and students with neurodivergent conditions (Autistic Spectrum Disorders and Attention Deficit Hyperactivity Disorder). Fourteen hypotheses were developed to investigate differences in objective (5Q score, task time, error count, and perplexity) and subjective (SUS, IPQ, and NASA-TLX) metrics using a between-subjects experimental design. Statistical analyses indicated no significant differences in core performance metrics (5Q scores, error count) among groups, implying the system's overall usability. Significant variations in task time and perplexity were observed between older adults and neurodivergent users compared to mainstream users, highlighting the impact of cognitive and generational factors on navigational complexity. Older adults exhibited the highest subjective usability and presence scores, whereas cognitive load levels were elevated among older and neurodiverse users. The results indicate that the IntuNav navigation model and Multi-Browser VE provide inclusive and accessible desktop VR interaction for a diverse user base. This demonstrates the system's practical applicability in contexts necessitating multi-window VR interaction, including education, research, and digital productivity. Design recommendations are presented to enhance inclusivity, minimize cognitive demands, and improve adaptive navigation in future VR systems. An anonymized dataset and complete evaluation scripts are publicly accessible (OSF: 10.17605/OSF.IO/HU478), along with implementation resources (GitHub), which allows for reproducibility.
{"title":"User-centered evaluation of an IntuNav in multi-browser virtual reality across diverse cognitive user profiles","authors":"Mochammad Hannats Hanafi Ichsan , Cecilia Sik-Lanyi , Tibor Guzsvinecz , Aisshah Roesiana Dewi","doi":"10.1016/j.chbr.2025.100899","DOIUrl":"10.1016/j.chbr.2025.100899","url":null,"abstract":"<div><div>This study examines the usability, user experience, and cognitive performance of an IntuNav that incorporates a Multi-Browser Virtual Environment (VE), a user-friendly desktop virtual reality (VR) system. The evaluation included three user groups that varied in characteristics: mainstream users, older adults, and students with neurodivergent conditions (Autistic Spectrum Disorders and Attention Deficit Hyperactivity Disorder). Fourteen hypotheses were developed to investigate differences in objective (5Q score, task time, error count, and perplexity) and subjective (SUS, IPQ, and NASA-TLX) metrics using a between-subjects experimental design. Statistical analyses indicated no significant differences in core performance metrics (5Q scores, error count) among groups, implying the system's overall usability. Significant variations in task time and perplexity were observed between older adults and neurodivergent users compared to mainstream users, highlighting the impact of cognitive and generational factors on navigational complexity. Older adults exhibited the highest subjective usability and presence scores, whereas cognitive load levels were elevated among older and neurodiverse users. The results indicate that the IntuNav navigation model and Multi-Browser VE provide inclusive and accessible desktop VR interaction for a diverse user base. This demonstrates the system's practical applicability in contexts necessitating multi-window VR interaction, including education, research, and digital productivity. Design recommendations are presented to enhance inclusivity, minimize cognitive demands, and improve adaptive navigation in future VR systems. An anonymized dataset and complete evaluation scripts are publicly accessible (OSF: 10.17605/OSF.IO/HU478), along with implementation resources (GitHub), which allows for reproducibility.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100899"},"PeriodicalIF":5.8,"publicationDate":"2025-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145685534","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-12-05DOI: 10.1016/j.chbr.2025.100900
Lazaros Michailidis, Jesus Lucas Barcias
The prolific consumption of video games has inspired a rich body of research to explain their ability to induce satisfying experiences. The flow experience is often defined as a state that encapsulates the essential qualities of engaging gameplay. However, there is limited research addressing the detection of flow, and existing approaches often involve intricate equipment requirements that compromise commercial applicability. In this study, we review the challenges behind flow's conceptualization and discuss how they leak into approaches that employ machine learning techniques. We propose a novel, multidimensional representation of flow that combines subjective and objective data – game controller interaction and player performance on a secondary oddball task – whilst treating flow detection as a regression problem. Contrary to previous studies, the game difficulty is divorced from the model's training, with the aim of improving generalizability across game titles. The results indicate high predictive accuracy with an average composite loss rate of 0.0681 (±0.0036) that significantly outperformed two baseline models. This finding suggests an effective mapping of the objective data onto self-reported flow and reinforces the viability of game controllers as a means for flow detection. In addition, we identified that the main drivers behind the model's predictions were of inertial origin. We conclude that these insights offer practical considerations for the future of interactive applications.
{"title":"Hold me tight: Towards the detection of the flow experience using a commercial video game controller","authors":"Lazaros Michailidis, Jesus Lucas Barcias","doi":"10.1016/j.chbr.2025.100900","DOIUrl":"10.1016/j.chbr.2025.100900","url":null,"abstract":"<div><div>The prolific consumption of video games has inspired a rich body of research to explain their ability to induce satisfying experiences. The flow experience is often defined as a state that encapsulates the essential qualities of engaging gameplay. However, there is limited research addressing the detection of flow, and existing approaches often involve intricate equipment requirements that compromise commercial applicability. In this study, we review the challenges behind flow's conceptualization and discuss how they leak into approaches that employ machine learning techniques. We propose a novel, multidimensional representation of flow that combines subjective and objective data – game controller interaction and player performance on a secondary oddball task – whilst treating flow detection as a regression problem. Contrary to previous studies, the game difficulty is divorced from the model's training, with the aim of improving generalizability across game titles. The results indicate high predictive accuracy with an average composite loss rate of 0.0681 (±0.0036) that significantly outperformed two baseline models. This finding suggests an effective mapping of the objective data onto self-reported flow and reinforces the viability of game controllers as a means for flow detection. In addition, we identified that the main drivers behind the model's predictions were of inertial origin. We conclude that these insights offer practical considerations for the future of interactive applications.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"21 ","pages":"Article 100900"},"PeriodicalIF":5.8,"publicationDate":"2025-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145737033","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-12-04DOI: 10.1016/j.chbr.2025.100898
Xue Yang , Xu Chen , Qian Li , Yilun Huang , Winnie W.S. Mak
Background
Adolescent Internet gaming disorder (IGD), depressive symptoms, and suicidal ideation are significant public health concerns. However, their temporal dynamics and symptom-level interactions in adolescents remain unclear. This study aims to explore the longitudinal relationships and network interactions between IGD symptoms, depressive symptoms, and suicidal ideation among Hong Kong adolescents.
Methods
We conducted a one-year, two-wave longitudinal study with 7581 Hong Kong adolescents. The participants completed an anonymous, self-administered questionnaire in their classrooms. Two trained research assistants administered the surveys, which took approximately 20 min to complete. Cross-lagged panel network analysis was used to examine contemporaneous and temporal associations, with subgroup analyses by gender.
Results
Both the contemporaneous and temporal network analyses demonstrated distinct patterns when stratified by gender. In contemporaneous networks, significant differences in the overall structures of male and female adolescents’ networks were observed (M = 0.10, p < 0.01). “Giving up other activities due to gaming” (IGD5) was a central symptom for males' network, whereas suicidal ideation was the most central symptom for females' network. Longitudinally, depressive symptoms were strongly correlated with subsequent suicidal ideation in both genders.
Conclusion
Our findings emphasize important gender-specific differences in these dynamic relationships and offer direction for developing tailored transdiagnostic interventions aimed at addressing the complex interplay between behavioral addictions and emotional disorders among adolescents.
青少年网络游戏障碍(IGD)、抑郁症状和自杀意念是重要的公共卫生问题。然而,它们在青少年中的时间动态和症状水平的相互作用尚不清楚。本研究旨在探讨香港青少年IGD症状、抑郁症状与自杀意念之间的纵向关系及网络相互作用。方法对香港7581名青少年进行为期一年的两波纵向研究。参与者在教室里完成了一份匿名的、自我管理的问卷。两名训练有素的研究助理负责调查,大约需要20分钟才能完成。交叉滞后面板网络分析用于检查同期和时间关联,并按性别进行亚组分析。结果在按性别分层时,同期和时间网络分析都显示出不同的模式。在同期网络中,男性和女性青少年网络的整体结构存在显著差异(M = 0.10, p < 0.01)。“因游戏而放弃其他活动”(IGD5)是男性网络的中心症状,而自杀意念是女性网络的中心症状。纵向上,抑郁症状与随后的自杀意念在两性中都有很强的相关性。我们的研究结果强调了这些动态关系中重要的性别差异,并为制定针对性的跨诊断干预措施提供了方向,旨在解决青少年行为成瘾和情绪障碍之间复杂的相互作用。
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