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Decoding stress and coping ability levels through drawing features in the Person-In-The-Rain test: An exploratory study using a digital drawing device 利用数字绘图装置解读雨中人测试中绘图特征的压力和应对能力水平的探索性研究
IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-13 DOI: 10.1016/j.chbr.2025.100902
Jeahong Kim , Minwoo Jo , Sooleen Nam , Yujin Lee , Yeonji Baik
Current study examined the validity of a digitalized Person-in-the-Rain test (dPITR) in assessing stress and coping abilities using traditional univariate and machine learning methods. By analyzing drawings and comparing results with established self-reported measures (Perceived Stress Scale and Ways of Coping Questionnaire), the study identifies significant relationships between drawing features and stress and coping scores. Machine learning models (K-Nearest Neighbor, Support Vector Machine, Random Forest) revealed complex, non-linear patterns, with stress-related features showing significant predictive power for perceived stress and coping styles. The findings support dPITR as a reliable, non-invasive tool for assessing psychological constructs and highlight the value of integrating advanced analytics in psychological assessments. This digital approach offers promising applications for scalable and precise mental health evaluations.
目前的研究检验了数字化雨中人测试(dPITR)在使用传统的单变量和机器学习方法评估压力和应对能力方面的有效性。通过对图画进行分析,并将结果与已建立的自我报告量表(感知压力量表和应对方式问卷)进行比较,研究发现,图画特征与压力和应对得分之间存在显著关系。机器学习模型(k近邻、支持向量机、随机森林)揭示了复杂的非线性模式,与压力相关的特征显示出对感知压力和应对方式的显著预测能力。研究结果支持dPITR作为一种可靠的、非侵入性的心理结构评估工具,并强调了在心理评估中整合高级分析的价值。这种数字方法为可扩展和精确的心理健康评估提供了有前途的应用。
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引用次数: 0
Assessing the influence of mobile health platform ratings and sentiments on perceived treatment efficiency: A data-driven analysis 评估移动医疗平台评级和情绪对感知治疗效率的影响:数据驱动分析
IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-09 DOI: 10.1016/j.chbr.2025.100903
Isaac Owusu Asante , Muhammad Ali , Feng Liu
This study examines the impact of user-generated ratings, sentiment analysis of reviews, reports of symptom improvement, and perceived satisfaction on treatment efficacy in mobile health (mHealth) platforms. Employing a mixed-methods approach, we examined text reviews and ratings from WeDoctor, a prominent Chinese website, integrating computational sentiment analysis with hierarchical regression modeling. The results indicated that comment scores exerted a more significant direct influence on treatment efficiency than sentiment scores; nevertheless, sentiment scores had a crucial indirect effect in enhancing satisfaction. The mention of symptom improvement considerably moderated the impact of comment scores, but not sentiment, indicating that clinical outcomes corroborate quantitative assessments more than emotional expressions. Using a BERT-based sentiment classification model pretrained on Chinese-language reviews, we analyzed the emotional tone of 15000 user-generated consultations. Results showed that 97 % of reviews were classified as positive, indicating a high degree of emotional satisfaction and trust in mHealth service experiences. This affective signal was then integrated with structured ratings and symptom improvement cues to model perceived treatment efficiency. The mixed-methods design leverages both structured and unstructured data, offering a multidimensional perspective that extends traditional Expectation Confirmation Theory to digital healthcare. By combining cognitive, affective, and clinical dimensions of user feedback, the study provides a multifaceted understanding of perceived efficiency. It informs the future design of emotionally intelligent and healthcare-grounded mHealth interfaces, aligning with key priorities in human-computer interaction research.
本研究考察了用户生成的评分、评论的情感分析、症状改善报告和感知满意度对移动健康(mHealth)平台治疗效果的影响。采用混合方法,我们检查了来自中国著名网站微医(WeDoctor)的文本评论和评分,将计算情感分析与层次回归模型相结合。结果表明,评价分数对治疗效率的直接影响显著高于情绪分数;然而,情绪得分在提高满意度方面有重要的间接影响。症状改善的提及显著地缓和了评论分数的影响,但没有缓和情绪,这表明临床结果比情绪表达更能证实定量评估。使用基于bert的情感分类模型对中文评论进行预训练,我们分析了15000条用户生成咨询的情感语气。结果显示,97%的评论被归类为积极的,表明对移动医疗服务体验的高度情感满意度和信任度。然后将这种情感信号与结构化评分和症状改善线索结合起来,建立感知治疗效率的模型。混合方法设计利用结构化和非结构化数据,提供多维视角,将传统的期望确认理论扩展到数字医疗保健。通过结合用户反馈的认知、情感和临床维度,本研究提供了对感知效率的多方面理解。它为未来设计情感智能和基于医疗保健的移动健康界面提供了信息,与人机交互研究的关键优先事项保持一致。
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引用次数: 0
A cross-lagged prospective network analysis of deviant peer affiliation and phubbing in adolescents 青少年异常同伴关系与低头症的交叉滞后前瞻性网络分析
IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-06 DOI: 10.1016/j.chbr.2025.100897
Tingting Gao , Sihan Lyu , Fengtong Qian , Rui Li , Yimeng Lyu , Yingying Su

Background

Prior studies examining the association between deviant peer affiliation and phubbing have predominantly relied on latent variable modeling. However, the directionality, symptom-level pathways, and sex-specific patterns of their longitudinal associations remain largely unexplored within a network-theoretical framework. To address these gaps, the present study aims to clarify how specific symptoms of deviant peer affiliation and phubbing mutually influence one another over time, while further investigating whether these temporal dynamics differ by sex.

Methods

A total of 3296 adolescents who participated in two waves of a longitudinal survey were included. Cross-lagged panel network (CLPN) analysis was conducted to clarify the temporal associations between deviant peer affiliation symptoms and phubbing symptoms across a 1.5-year follow-up.

Results

Sex-stratified contemporaneous networks revealed distinct patterns in how deviant peer affiliation and phubbing were organized among male and female adolescents. Specific deviant peer behaviors such as friends steal things (DPA4) among males and friends skip class (DPA7) among females predict subsequent increases in phubbing. In addition, friend's internet addiction (DPA5) and relieving stress by focusing on phones (GSP12) were the most influential symptoms in the male network, while friend smoking (DPA1) and friend bullying others (DPA8) played similarly central roles in the female network.

Conclusion

These findings highlight the significance of sex-sensitive interventions and valuable perspectives for addressing problematic behaviors in adolescents. By identifying symptom-level pathways linking deviant peer affiliation and phubbing, this study provides novel insights and contributes to a better understanding of the mechanisms underlying these behaviors.
背景先前的研究主要依赖于潜在变量模型来检验异常同伴关系与低头症之间的关系。然而,在网络理论框架内,其纵向关联的方向性、症状水平通路和性别特异性模式在很大程度上仍未被探索。为了解决这些差距,本研究旨在阐明异常同伴关系和低头症的具体症状如何随着时间的推移相互影响,同时进一步调查这些时间动态是否因性别而异。方法对3296名青少年进行两期纵向调查。交叉滞后面板网络(CLPN)分析,以澄清在1.5年的随访中,异常同伴关系症状和低头症状之间的时间关联。结果性别分层的同期网络揭示了男性和女性青少年异常同伴关系和低头行为的不同组织模式。特定的越轨同伴行为,如男性的朋友偷东西(DPA4)和女性的朋友逃课(DPA7),预示着随后的低头症的增加。此外,朋友网瘾(DPA5)和专注于手机缓解压力(GSP12)是男性网络中影响最大的症状,而朋友吸烟(DPA1)和朋友欺凌他人(DPA8)在女性网络中也发挥了同样重要的作用。结论这些发现强调了性别敏感干预对解决青少年问题行为的重要性和有价值的观点。通过识别连接异常同伴关系和低头症的症状水平途径,本研究提供了新的见解,有助于更好地理解这些行为背后的机制。
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引用次数: 0
Identifying features that shape perceived consciousness in LLM-based AI: A quantitative study of human responses 在基于法学硕士的人工智能中识别塑造感知意识的特征:对人类反应的定量研究
IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-05 DOI: 10.1016/j.chbr.2025.100901
Bongsu Kang , Jundong Kim , Taerim Yun , Hyojin Bae , Chang-Eop Kim
This study quantitatively examines which features of AI-generated text lead humans to perceive subjective consciousness in large language model (LLM)-based AI systems. Drawing on 99 passages from conversations with AI and focusing on eight features—Metacognitive Self-reflection, Logical Reasoning, Empathy, Emotionality, Knowledge, Fluency, Unexpectedness, and Subjective Expressiveness—we surveyed with 123 participants. Using regression and clustering analyses, we investigated how these features influence participants' perceptions of AI consciousness. The results reveal that metacognitive self-reflection and the AI's expression of its own emotions significantly increased perceived consciousness, while a heavy emphasis on knowledge reduced it. Participants clustered into subgroups, each showing distinct feature-weighting patterns. Additionally, higher prior knowledge of LLMs and more frequent usage of LLM-based chatbots were associated with greater overall likelihood assessments of AI consciousness. This study underscores the multidimensional and individualized nature of perceived AI consciousness and provides a foundation for a better understanding of the psychosocial implications of human-AI interaction.
本研究定量考察了人工智能生成文本的哪些特征导致人类在基于大型语言模型(LLM)的人工智能系统中感知主观意识。我们从与人工智能的对话中提取了99个段落,重点关注8个特征——元认知自我反思、逻辑推理、移情、情感、知识、流畅性、意外性和主观表现力——我们对123名参与者进行了调查。使用回归和聚类分析,我们研究了这些特征如何影响参与者对人工智能意识的感知。结果表明,元认知自我反思和人工智能对自身情绪的表达显著增加了感知意识,而过分强调知识会降低感知意识。参与者被分成子组,每个子组都显示出不同的特征权重模式。此外,更高的法学硕士先验知识和更频繁地使用基于法学硕士的聊天机器人与更高的人工智能意识整体可能性评估相关。这项研究强调了感知人工智能意识的多维和个性化本质,并为更好地理解人类与人工智能互动的社会心理影响提供了基础。
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引用次数: 0
User-centered evaluation of an IntuNav in multi-browser virtual reality across diverse cognitive user profiles 以用户为中心的IntuNav在多浏览器虚拟现实中跨不同认知用户档案的评估
IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-05 DOI: 10.1016/j.chbr.2025.100899
Mochammad Hannats Hanafi Ichsan , Cecilia Sik-Lanyi , Tibor Guzsvinecz , Aisshah Roesiana Dewi
This study examines the usability, user experience, and cognitive performance of an IntuNav that incorporates a Multi-Browser Virtual Environment (VE), a user-friendly desktop virtual reality (VR) system. The evaluation included three user groups that varied in characteristics: mainstream users, older adults, and students with neurodivergent conditions (Autistic Spectrum Disorders and Attention Deficit Hyperactivity Disorder). Fourteen hypotheses were developed to investigate differences in objective (5Q score, task time, error count, and perplexity) and subjective (SUS, IPQ, and NASA-TLX) metrics using a between-subjects experimental design. Statistical analyses indicated no significant differences in core performance metrics (5Q scores, error count) among groups, implying the system's overall usability. Significant variations in task time and perplexity were observed between older adults and neurodivergent users compared to mainstream users, highlighting the impact of cognitive and generational factors on navigational complexity. Older adults exhibited the highest subjective usability and presence scores, whereas cognitive load levels were elevated among older and neurodiverse users. The results indicate that the IntuNav navigation model and Multi-Browser VE provide inclusive and accessible desktop VR interaction for a diverse user base. This demonstrates the system's practical applicability in contexts necessitating multi-window VR interaction, including education, research, and digital productivity. Design recommendations are presented to enhance inclusivity, minimize cognitive demands, and improve adaptive navigation in future VR systems. An anonymized dataset and complete evaluation scripts are publicly accessible (OSF: 10.17605/OSF.IO/HU478), along with implementation resources (GitHub), which allows for reproducibility.
本研究考察了集成了多浏览器虚拟环境(VE)的IntuNav的可用性、用户体验和认知性能,这是一个用户友好的桌面虚拟现实(VR)系统。评估包括三个不同特征的用户组:主流用户、老年人和患有神经发散性疾病(自闭症谱系障碍和注意缺陷多动障碍)的学生。采用受试者间实验设计,提出了14个假设来研究客观(5Q得分、任务时间、错误计数和困惑度)和主观(SUS、IPQ和NASA-TLX)指标的差异。统计分析表明,各组之间的核心性能指标(5Q分数,错误计数)没有显着差异,这意味着系统的整体可用性。与主流用户相比,老年人和神经分化用户在任务时间和困惑度上存在显著差异,突出了认知和代际因素对导航复杂性的影响。老年人表现出最高的主观可用性和存在得分,而认知负荷水平在老年人和神经多样性用户中升高。结果表明,IntuNav导航模型和Multi-Browser VE为不同的用户群提供了包容性和可访问的桌面VR交互。这证明了该系统在需要多窗口VR交互的环境中的实际适用性,包括教育,研究和数字生产力。提出了设计建议,以增强包容性,最大限度地减少认知需求,并改善未来VR系统的自适应导航。一个匿名的数据集和完整的评估脚本是公开访问的(OSF: 10.17605/OSF)。IO/HU478),以及实现资源(GitHub),这允许再现性。
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引用次数: 0
Hold me tight: Towards the detection of the flow experience using a commercial video game controller 抱紧我:利用商业电子游戏控制器检测心流体验
IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-05 DOI: 10.1016/j.chbr.2025.100900
Lazaros Michailidis, Jesus Lucas Barcias
The prolific consumption of video games has inspired a rich body of research to explain their ability to induce satisfying experiences. The flow experience is often defined as a state that encapsulates the essential qualities of engaging gameplay. However, there is limited research addressing the detection of flow, and existing approaches often involve intricate equipment requirements that compromise commercial applicability. In this study, we review the challenges behind flow's conceptualization and discuss how they leak into approaches that employ machine learning techniques. We propose a novel, multidimensional representation of flow that combines subjective and objective data – game controller interaction and player performance on a secondary oddball task – whilst treating flow detection as a regression problem. Contrary to previous studies, the game difficulty is divorced from the model's training, with the aim of improving generalizability across game titles. The results indicate high predictive accuracy with an average composite loss rate of 0.0681 (±0.0036) that significantly outperformed two baseline models. This finding suggests an effective mapping of the objective data onto self-reported flow and reinforces the viability of game controllers as a means for flow detection. In addition, we identified that the main drivers behind the model's predictions were of inertial origin. We conclude that these insights offer practical considerations for the future of interactive applications.
电子游戏的大量消费激发了大量的研究来解释它们诱导满足体验的能力。流体验通常被定义为一种状态,它包含了引人入胜的游戏玩法的基本品质。然而,针对流量检测的研究有限,现有的方法往往涉及复杂的设备要求,影响了商业适用性。在本研究中,我们回顾了流概念背后的挑战,并讨论了它们如何渗透到使用机器学习技术的方法中。我们提出了一种新颖的多维流表示,结合了主观和客观数据-游戏控制器交互和玩家在次要古怪任务上的表现-同时将流检测视为回归问题。与之前的研究相反,游戏难度与模型的训练是分离的,目的是提高游戏名称的通用性。结果表明,该模型具有较高的预测精度,平均复合损失率为0.0681(±0.0036),显著优于两个基线模型。这一发现表明客观数据与自我报告的心流的有效映射,并强化了游戏控制器作为心流检测手段的可行性。此外,我们确定了模型预测背后的主要驱动因素是惯性起源。我们的结论是,这些见解为交互式应用程序的未来提供了实际考虑。
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引用次数: 0
The network and temporal changes among internet gaming disorder symptoms, suicidal ideation, and depressive symptoms among adolescents in Hong Kong 香港青少年网络游戏障碍症状、自杀意念及抑郁症状的网络及时间变化
IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-04 DOI: 10.1016/j.chbr.2025.100898
Xue Yang , Xu Chen , Qian Li , Yilun Huang , Winnie W.S. Mak

Background

Adolescent Internet gaming disorder (IGD), depressive symptoms, and suicidal ideation are significant public health concerns. However, their temporal dynamics and symptom-level interactions in adolescents remain unclear. This study aims to explore the longitudinal relationships and network interactions between IGD symptoms, depressive symptoms, and suicidal ideation among Hong Kong adolescents.

Methods

We conducted a one-year, two-wave longitudinal study with 7581 Hong Kong adolescents. The participants completed an anonymous, self-administered questionnaire in their classrooms. Two trained research assistants administered the surveys, which took approximately 20 min to complete. Cross-lagged panel network analysis was used to examine contemporaneous and temporal associations, with subgroup analyses by gender.

Results

Both the contemporaneous and temporal network analyses demonstrated distinct patterns when stratified by gender. In contemporaneous networks, significant differences in the overall structures of male and female adolescents’ networks were observed (M = 0.10, p < 0.01). “Giving up other activities due to gaming” (IGD5) was a central symptom for males' network, whereas suicidal ideation was the most central symptom for females' network. Longitudinally, depressive symptoms were strongly correlated with subsequent suicidal ideation in both genders.

Conclusion

Our findings emphasize important gender-specific differences in these dynamic relationships and offer direction for developing tailored transdiagnostic interventions aimed at addressing the complex interplay between behavioral addictions and emotional disorders among adolescents.
青少年网络游戏障碍(IGD)、抑郁症状和自杀意念是重要的公共卫生问题。然而,它们在青少年中的时间动态和症状水平的相互作用尚不清楚。本研究旨在探讨香港青少年IGD症状、抑郁症状与自杀意念之间的纵向关系及网络相互作用。方法对香港7581名青少年进行为期一年的两波纵向研究。参与者在教室里完成了一份匿名的、自我管理的问卷。两名训练有素的研究助理负责调查,大约需要20分钟才能完成。交叉滞后面板网络分析用于检查同期和时间关联,并按性别进行亚组分析。结果在按性别分层时,同期和时间网络分析都显示出不同的模式。在同期网络中,男性和女性青少年网络的整体结构存在显著差异(M = 0.10, p < 0.01)。“因游戏而放弃其他活动”(IGD5)是男性网络的中心症状,而自杀意念是女性网络的中心症状。纵向上,抑郁症状与随后的自杀意念在两性中都有很强的相关性。我们的研究结果强调了这些动态关系中重要的性别差异,并为制定针对性的跨诊断干预措施提供了方向,旨在解决青少年行为成瘾和情绪障碍之间复杂的相互作用。
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引用次数: 0
Beyond efficacy: Eliciting preference for face-to-face and digital psychological interventions among people with depression using discrete choice experiment 超越效能:运用离散选择实验诱导抑郁症患者对面对面和数字心理干预的偏好
IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-04 DOI: 10.1016/j.chbr.2025.100880
Larry Auyeung , Winnie W.S. Mak , Ella Zoe Tsang
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引用次数: 0
Using machine learning approaches to predict Taiwanese eighth graders' computational thinking performance in ICILS 2023 study 运用机器学习方法预测台湾八年级学生的计算思维表现:ICILS 2023研究
IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-03 DOI: 10.1016/j.chbr.2025.100896
Nitesh Kumar Jha , Meng-Jung Tsai
This study employs machine learning approaches to examine how socio-demographic, student-related, and school-related variables predict the computational thinking (CT) performance of 5211 Taiwanese eighth graders in the ICILS 2023 study (Fraillon, 2024). It further aims to identify the key predictors of Taiwanese students' CT scores in this international evaluation project. The study used seven trained models: Multinomial Logistic Regression, Random Forest, AdaBoost, XGBoost, LightGBM, Gradient Boosting classifier, and Stacking Ensemble to identify and rank the variables that affect CT scores. The CT performance score was used as a binary variable with two classes: below and above average score. Findings showed that XGBoost and Stacking Ensemble performed best when classifying below and average CT scores respectively in terms of precision, recall and F1 score. In addition, among the variables, student-related variables had the highest impact on students' CT skills followed by school-related and socio-demographic. Among student-related variables, CT disposition was the most significant variable followed by ICT self-efficacy and academic multitasking. Further, among school-related factor, learning special applications in class had significant impact followed by a low impact of socio-demographic variables such as home literacy and parents' education. This study offers practical implications for educators, policymakers, and curriculum designers by underscoring the role of CT disposition and recommending targeted support for enhancing students’ digital self-efficacy. Additionally, the study shows the potential of ML for creating adaptive learning environments and guiding data-informed decisions in educational policy and practice.
本研究采用机器学习的方法来检验社会人口统计学、学生相关和学校相关变量如何预测ICILS 2023研究中5211名台湾八年级学生的计算思维(CT)表现(Fraillon, 2024)。在此国际评量计画中,本研究旨在进一步找出台湾学生CT成绩的关键预测因子。该研究使用了7个训练模型:多项逻辑回归、随机森林、AdaBoost、XGBoost、LightGBM、梯度增强分类器和堆叠集成来识别和排序影响CT评分的变量。CT表现评分作为二元变量,分为平均分以下和平均分以上两类。结果表明,XGBoost和Stacking Ensemble分别在准确率、召回率和F1分数上对低于和平均CT分数进行分类时表现最好。此外,在变量中,学生相关变量对学生CT技能的影响最大,其次是学校相关变量和社会人口变量。在学生相关变量中,CT倾向是最显著的变量,其次是ICT自我效能感和学业多任务处理。此外,在学校相关因素中,课堂学习特殊应用的影响显著,其次是家庭文化和父母教育等社会人口变量的影响较低。本研究通过强调CT倾向的作用,并建议有针对性的支持来提高学生的数字自我效能感,为教育工作者、政策制定者和课程设计者提供了实际意义。此外,该研究还显示了机器学习在创建自适应学习环境和指导教育政策和实践中数据知情决策方面的潜力。
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引用次数: 0
Social media virality metrics as interpretive cues: Affective pathways to sharing conflicting health information 作为解释线索的社交媒体病毒式传播指标:分享相互冲突的健康信息的情感途径
IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-02 DOI: 10.1016/j.chbr.2025.100893
Kilhoe Na
Virality metrics—such as the number of likes, shares, and comments—are often conceptualized in digital media research as heuristic or normative cues that help individuals assess credibility, popularity, or social approval. This study proposes instead that virality metrics function as interpretive cues that shape how users emotionally and cognitively engage with conflicting health information on social media. These metrics may influence how people perceive social disagreement, ambiguity, or controversy rather than merely signaling popularity. To examine this idea, an online experiment (N = 876) exposed participants to mock blog posts containing contradictory health claims—about either artificial sweeteners or processed meat—paired with either high or low virality metrics. The results supported a serial mediation model: virality metrics affected sharing intention by increasing perceived controversy, which in turn heightened anxiety and led to greater motivation to share the post. These findings challenge traditional heuristic and normative frameworks, instead positioning virality metrics as emotionally charged and interpretively meaningful cues that influence how users make sense of ambiguous information. The present study contributes to a more psychologically nuanced understanding of digital behavior in complex informational environments. It also raises practical considerations for platform design and health communication, where visible metrics may inadvertently amplify uncertainty, emotional discomfort, and the spread of controversial or ambiguous content—even in the absence of clear credibility cues.
病毒式传播指标——比如点赞、分享和评论的数量——在数字媒体研究中经常被概念化为启发式或规范性的线索,帮助个人评估可信度、受欢迎程度或社会认可。相反,这项研究提出,病毒式传播指标作为解释性线索,塑造了用户在情感和认知上如何与社交媒体上相互冲突的健康信息互动。这些指标可能会影响人们如何看待社会分歧、歧义或争议,而不仅仅是表明受欢迎程度。为了验证这一观点,一项在线实验(N = 876)让参与者观看含有相互矛盾的健康声明的模拟博客文章——关于人造甜味剂或加工肉类——并搭配高或低的病毒传播指标。结果支持了一个系列中介模型:病毒式传播指标通过增加感知争议来影响分享意图,这反过来又增加了焦虑,并导致更大的分享帖子的动机。这些发现挑战了传统的启发式和规范框架,而是将病毒式传播指标定位为影响用户如何理解模糊信息的情感和解释意义线索。目前的研究有助于对复杂信息环境中的数字行为进行更细致入微的心理理解。它还提出了对平台设计和健康沟通的实际考虑,可见的指标可能会无意中放大不确定性、情绪不适,以及有争议或模棱两可内容的传播——即使在缺乏明确可信度线索的情况下。
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引用次数: 0
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Computers in human behavior reports
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