Does Digital Intergroup Contact Reduce Prejudice? A Meta-Analysis.

IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Cyberpsychology, behavior and social networking Pub Date : 2024-07-01 Epub Date: 2024-05-09 DOI:10.1089/cyber.2023.0591
Leonor Pereira da Costa, Kinga Bierwiaczonek, Mauro Bianchi
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Abstract

With the ubiquity of technology in the modern life, contact between different social groups via different digital means is an everyday reality. Can such a digital intergroup contact reduce prejudice, or does it exacerbate it? In this study, we summarize the present evidence on the links between intergroup digital contact and prejudice in a variety of intergroup contexts. We meta-analyzed experimental and correlational evidence from 88 independent samples (n = 9,385). Digital intergroup contact showed a small but significant effect consistent with prejudice reduction (g = 0.25). Direct digital contact showed larger effect than indirect forms of contact, and contact via computer-mediated communication showed larger effects than contact achieved via other activities such as interacting with nonplayable characters or embodiment. The effects were similar regardless of the type of out-group targeted by prejudice. Overall, meta-analytical results suggest that digital intergroup contact may reduce prejudice.

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数字群际接触会减少偏见吗?一项元分析。
随着科技在现代生活中无处不在,不同社会群体之间通过不同的数字手段进行接触已成为日常现实。这种数字化的群体间接触会减少偏见,还是会加剧偏见?在本研究中,我们总结了在各种群际背景下群际数字接触与偏见之间联系的现有证据。我们对来自 88 个独立样本(n = 9385)的实验和相关证据进行了元分析。数字群际接触显示出与偏见减少一致的微小但显著的影响(g = 0.25)。与间接形式的接触相比,直接的数字接触显示出更大的效应,而通过以计算机为媒介的通信方式进行的接触比通过其他活动(如与非游戏角色或化身互动)进行的接触显示出更大的效应。无论偏见针对的是哪种外群体,效果都是相似的。总之,元分析结果表明,数字化的群体间接触可以减少偏见。
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来源期刊
CiteScore
9.60
自引率
3.00%
发文量
123
期刊介绍: Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms. For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends. The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.
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