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Harnessing Hope in Digital Spaces for Health Equity: How Group Comparison Information and Supportive Comments Influence Bone Marrow Donor Intentions for African Americans. 利用数字空间中的希望促进健康平等:群体比较信息和支持性评论如何影响非裔美国人的骨髓捐赠意向。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2024-09-26 DOI: 10.1089/cyber.2023.0598
Roselyn J Lee-Won,Lanier F Holt
Pursuing health equity necessitates recognizing health disparities that disproportionately impact disadvantaged groups and eliminating their barriers to essential health resources. Interactive digital technologies-specifically, popular social media platforms such as blogs and social networks-can be leveraged to engage underserved minority populations in collective social action aimed at addressing key determinants of health disparities and promoting equitable health outcomes. The present research focuses on the plight of African Americans-a minority group facing significant health disparities. Particularly in the domain of bone marrow donation, African Americans remain the group least likely to find a matching donor. Guided by the social comparison framing literature, we conducted an online experiment to investigate how group comparison information (GCI) emphasizing group-based disparities and supportive user comments on social media platforms influence African Americans' intentions to join a bone marrow registry. In doing so, we considered hope as a mediator and group identification as a moderator. Results based on a conditional process analysis showed that GCI led to greater bone marrow donor intentions in the presence of supportive comments through elicitation of hope, particularly among those low in group identification. The current findings demonstrate that it is important to consider the role of supportive message environments and group identification when addressing health disparities with GCI. Theoretical and practical implications are discussed.
要实现健康公平,就必须认识到对弱势群体影响过大的健康差距,并消除他们在获取基本卫生资源方面的障碍。互动数字技术--特别是流行的社交媒体平台,如博客和社交网络--可被用来吸引服务不足的少数群体参与集体社会行动,以解决健康差距的关键决定因素,促进公平的健康结果。本研究的重点是非裔美国人--一个面临严重健康差距的少数群体--的困境。特别是在骨髓捐赠领域,非裔美国人仍然是最不可能找到匹配捐赠者的群体。在社会比较框架文献的指导下,我们进行了一项在线实验,调查社交媒体平台上强调群体差异的群体比较信息(GCI)和支持性用户评论如何影响非裔美国人加入骨髓登记的意愿。在此过程中,我们将希望视为中介,将群体认同视为调节。基于条件过程分析的结果表明,在有支持性评论的情况下,通过激发希望,GCI 会导致更多的骨髓捐献意向,尤其是在那些群体认同度较低的人群中。目前的研究结果表明,在使用全球儿童认知倡议解决健康差异问题时,考虑支持性信息环境和群体认同的作用非常重要。本文讨论了其理论和实践意义。
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引用次数: 0
Assessing Bias Toward a Black or White Simulated Patient with Obesity in a Virtual Reality-Based Genomics Encounter. 在基于虚拟现实的基因组接触中,评估对黑人或白人肥胖症模拟患者的偏见。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2024-09-24 DOI: 10.1089/cyber.2024.0066
Susan Persky,Brittany M Hollister,Alison Jane Martingano,Alexander P Dolwick,Sydney H Telaak,Emma M Schopp,Vence L Bonham
Interpersonal bias based on weight and race is widespread in the clinical setting; it is crucial to investigate how emerging genomics technologies will interact with and influence such biases in the future. The current study uses a virtual reality (VR) simulation to investigate the influence of apparent patient race and provision of genomic information on medical students' implicit and explicit bias toward a virtual patient with obesity. Eighty-four third- and fourth-year medical students (64% female, 42% White) were randomized to interact with a simulated virtual patient who appeared as Black versus White, and to receive genomic risk information for the patient versus a control report. We assessed biased behavior during the simulated encounter and self-reported attitudes toward the virtual patient. Medical student participants tended to express more negative attitudes toward the White virtual patient than the Black virtual patient (both of whom had obesity) when genomic information was absent from the encounter. When genomic risk information was provided, this more often mitigated bias for the White virtual patient, whereas negative attitudes and bias against the Black virtual patient either remained consistent or increased. These patterns underscore the complexity of intersectional identities in clinical settings. Provision of genomic risk information was enough of a contextual shift to alter attitudes and behavior. This research leverages VR simulation to provide an early look at how emerging genomic technologies may differentially influence bias and stereotyping in clinical encounters.
基于体重和种族的人际偏见在临床环境中普遍存在;研究新兴基因组学技术未来将如何与这种偏见相互作用并对其产生影响至关重要。本研究利用虚拟现实(VR)模拟技术,调查明显的患者种族和基因组信息的提供对医学生对虚拟肥胖症患者的内隐和外显偏见的影响。84 名三年级和四年级医科学生(64% 为女性,42% 为白人)被随机分配与模拟的虚拟病人进行互动,该病人以黑人和白人的形象出现,并接受病人的基因组风险信息和对照报告。我们评估了模拟接触过程中的偏差行为以及自我报告的对虚拟病人的态度。在没有提供基因组信息的情况下,医学生参与者对白人虚拟病人的负面态度往往多于黑人虚拟病人(两人均有肥胖症)。当提供基因组风险信息时,这往往会减轻对白人虚拟病人的偏见,而对黑人虚拟病人的负面态度和偏见要么保持不变,要么有所增加。这些模式凸显了临床环境中交叉身份的复杂性。提供基因组风险信息足以改变人们的态度和行为。这项研究利用虚拟现实模拟技术,对新兴基因组技术如何在不同程度上影响临床接触中的偏见和刻板印象进行了初步探讨。
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引用次数: 0
Unmasking Deception: Strategies to Combat AI-Driven Disinformation. 揭开欺骗的面纱:打击人工智能驱动的虚假信息的策略。
IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2024-09-23 DOI: 10.1089/cyber.2024.0467
Brenda K Wiederhold
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引用次数: 0
Exploring Alternative Health Facebook Groups in the COVID-19 Pandemic: An Automated Content Analysis Through Structural Topic Modeling. 探索 COVID-19 大流行中的另类健康 Facebook 群组:通过结构主题建模进行自动内容分析。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2024-09-17 DOI: 10.1089/cyber.2024.0184
Yuanyuan Wu,Ozan Kuru
Alternative health (AH) has an important role in public health across cultures, as the World Health Organization acknowledges. Using structural topic modeling, we analyzed 25,561 posts from public Facebook groups that contained AH-related content during the COVID-19 pandemic over 3 years. Thirty-one topics emerged, and they were categorized into six major themes, including (1) sharing information regarding AH treatment for COVID-19, (2) spiritual and mental healing in the pandemic, (3) news and information about COVID-19, (4) commercial content related to AH treatment, (5) COVID-19 precautions suggestions, and (6) caution against treating AH as a cure-all. We found that these Facebook groups served as digital spaces for AH content by playing a dual role: (1) disseminating information on COVID-19 and AH for both laypeople and experts and (2) providing spiritual connections and commercial content to alleviate anxiety during the pandemic. While accurate information and social support were shared, a notable part of commercial messages and AH treatments offered for COVID-19 included misleading and unverified claims. Findings shed light on the nature and extent of misleading AH content and why engagement with AH media may contribute to increased belief in health misinformation. We further discuss the complexity and diversity of content on AH media.
正如世界卫生组织所承认的那样,替代保健(AH)在不同文化背景下的公共卫生中发挥着重要作用。在 COVID-19 大流行的 3 年时间里,我们使用结构主题建模分析了 25,561 篇来自 Facebook 公共群组的帖子,这些帖子包含与 AH 相关的内容。我们发现了 31 个主题,并将它们归类为六大主题,包括:(1)分享有关 COVID-19 的 AH 治疗信息;(2)大流行中的精神和心理治疗;(3)有关 COVID-19 的新闻和信息;(4)与 AH 治疗相关的商业内容;(5)COVID-19 预防建议;(6)警惕将 AH 视为万能药。我们发现,这些 Facebook 群组作为 AH 内容的数字空间发挥了双重作用:(1) 向非专业人士和专家传播有关 COVID-19 和 AH 的信息;(2) 提供精神联系和商业内容,以缓解大流行期间的焦虑。在分享准确信息和社会支持的同时,针对 COVID-19 提供的商业信息和 AH 治疗方法中,有相当一部分包含误导性和未经证实的说法。研究结果揭示了误导性保健内容的性质和程度,以及为什么接触保健媒体会导致人们更加相信健康误导信息。我们进一步讨论了保健媒体内容的复杂性和多样性。
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引用次数: 0
Virtual Reality Tennis Training: Performance Gains Derived from User Characteristics. 虚拟现实网球训练:从用户特征看性能提升
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2024-09-17 DOI: 10.1089/cyber.2024.0258
Ross Andel,Timothy McMahan,Thomas D Parsons,Jakub Hort
There is growing interest in virtual reality (VR) training among competitive athletes and casual sports players alike as a tool to supplement real-life play within a highly controlled, intellectually stimulating environment. We examined data from a commercially available, recently released VR software for tennis for changes in and correlates of performance. Two most frequently used tasks were evaluated-Baseline Center and Quick Volley, which include Efficiency (both), Concentration (both), and Reaction Time (Quick Volley only) subtasks. In all, 1,124 (Baseline Center) and 745 (Quick Volley) users met inclusion criteria (completed more than four trials; active sometime between November 2022 and July 2023). We found that most users were male adults and were about evenly split between advanced/pro users and intermediate/beginner users. Two or three trajectories emerged across the subtasks. Performance gains were most pronounced on movement efficiency, especially early on. Adult users generally exhibited more improvement than junior users. Additionally, women and right-handed users improved more on Baseline Center subtasks, and advanced/pro users did better than intermediate/beginner users on Quick Volley subtasks. We discuss that, despite strong performance gains within VR environment, VR training may still reflect in better real-world performance, may increase confidence and accuracy of relevant movement, lower risk of injury, and present a welcome diversion from a potential monotony of performing sport-related tasks in purely real-world settings. Future research should explore the extent to which VR training transfers to real-world performance.
虚拟现实(VR)训练在竞技运动员和休闲体育玩家中的兴趣与日俱增,因为它是在高度受控、智力刺激的环境中对现实生活中的比赛进行补充的一种工具。我们研究了最近发布的一款商用网球 VR 软件的数据,以了解成绩的变化和相关性。我们评估了两项最常用的任务--基准中心和快速排球,其中包括效率(两项)、集中力(两项)和反应时间(仅快速排球)子任务。共有 1,124 名(基线中心)和 745 名(快速排球)用户符合纳入标准(完成四次以上试验;在 2022 年 11 月至 2023 年 7 月期间的某个时间活跃)。我们发现,大多数用户为成年男性,高级/专业用户和中级/初级用户的比例基本持平。子任务中出现了两到三种轨迹。运动效率的提高最为明显,尤其是在早期。成年用户通常比初级用户表现出更大的进步。此外,女性和右撇子用户在基线中心子任务上的进步更大,高级/专业用户在快速排球子任务上的表现好于中级/初级用户。我们讨论认为,尽管在 VR 环境中成绩有了很大提高,但 VR 训练仍可能反映出更好的真实世界成绩,可能会增强相关动作的信心和准确性,降低受伤风险,并从纯粹真实世界环境中执行运动相关任务的潜在单调性中解脱出来。未来的研究应探索 VR 训练在多大程度上能转化为真实世界中的表现。
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引用次数: 0
HPV Vaccination Decision Among Catch-up Population Through a Digital Intervention: Empowering Young Adults to Their Own Health Decision-Making. 通过数字化干预措施帮助后进人群做出 HPV 疫苗接种决定:增强年轻成年人的自主健康决策能力。
IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2024-09-06 DOI: 10.1089/cyber.2023.0707
Yusi Aveva Xu, Dalnim Cho, Lenna Dawkins-Moultin, Maria Borjas, Suellen Hopfer, Nicholas Nguyen, Sarah Mann, Di Lun, Lois M Ramondetta, Qian Lu

Human papillomavirus (HPV) is the most common sexually transmitted infection on U.S. college campuses. Although HPV vaccination is recommended through age 26, current efforts to improve vaccination rates have predominantly focused on adolescents. Consequently, vaccine uptake remains suboptimal among young adults. This represents a significant missed opportunity, as young adults face the highest risk for new HPV infections. To contextualize the factors impacting decision-making process for this vulnerable population, this study reports key themes that emerged from in-depth interviews with participants (N = 30) who had completed an online intervention study for HPV vaccination among college students. Twelve (40%) of the interviewees vaccinated after exposure to the intervention. Findings centered around empowerment among young adults as the facilitator to get the HPV vaccine: key themes emerged were (1) convenience is critical and empowering; (2) adulthood identity, marked by a heightened sense of autonomy, accountability, and responsibility for self/future self and others, is empowering; (3) equal access to health care and preventive resources is empowering, especially for participants with low socioeconomic status; and (4) accurate knowledge provided in the intervention destigmatized HPV vaccination to empower young adults to make informed decisions. Digital interventions with messages highlighting a newly gained autonomy, future-oriented self and social responsibility, inclusive and accurate knowledge, and providing navigation to improve access may enhance HPV vaccination among young adults.

人乳头瘤病毒 (HPV) 是美国大学校园中最常见的性传播感染。虽然 HPV 疫苗建议在 26 岁之前接种,但目前提高疫苗接种率的工作主要集中在青少年身上。因此,青壮年的疫苗接种率仍然不尽如人意。这意味着错失了一个重要的机会,因为青壮年面临着新感染人乳头瘤病毒的最高风险。为了说明影响这一弱势群体决策过程的因素,本研究报告了对完成大学生 HPV 疫苗接种在线干预研究的参与者(N = 30)进行深入访谈后得出的关键主题。12名受访者(40%)在接触干预后接种了疫苗。研究结果主要集中在促进年轻人接种人乳头瘤病毒(HPV)疫苗的因素中:出现的关键主题是:(1)方便是关键,也是赋权;(2)以自主感、责任感以及对自我/未来和他人的责任感增强为标志的成年身份是赋权;(3)平等获得医疗保健和预防资源是赋权,尤其是对社会经济地位较低的参与者而言;以及(4)干预中提供的准确知识消除了 HPV 疫苗接种的污名化,使年轻人有能力做出明智的决定。数字干预措施所传递的信息强调了新获得的自主权、面向未来的自我和社会责任、包容性和准确的知识,以及提供导航以改善获取途径,这可能会提高青壮年的 HPV 疫苗接种率。
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引用次数: 0
Exploring Affective Representations in Emotional Narratives: An Exploratory Study Comparing ChatGPT and Human Responses. 探索情感叙述中的情感表征:比较 ChatGPT 和人类反应的探索性研究。
IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2024-09-04 DOI: 10.1089/cyber.2024.0100
Chaery Park, Jongwan Kim

While artificial Intelligence (AI) has made significant advancements, the seeming absence of its emotional ability has hindered effective communication with humans. This study explores how ChatGPT (ChatGPT-3.5 Mar 23, 2023 Version) represents affective responses to emotional narratives and compare these responses to human responses. Thirty-four participants read affect-eliciting short stories and rated their emotional responses and 10 recorded ChatGPT sessions generated responses to the stories. Classification analyses revealed the successful identification of affective categories of stories, valence, and arousal within and across sessions for ChatGPT. Classification analyses revealed the successful identification of affective categories of stories, valence, and arousal within and across sessions for ChatGPT. Classification accuracies predicting affective categories of stories, valence, and arousal of humans based on the affective ratings of ChatGPT and vice versa were not significant, indicating differences in the way the affective states were represented., indicating differences in the way the affective states were represented. These findings suggested that ChatGPT can distinguish emotional states and generate affective responses consistently, but there are differences in how the affective states are represented between ChatGPT and humans. Understanding these mechanisms is crucial for improving emotional interactions with AI.

虽然人工智能(AI)取得了长足的进步,但其情感能力的缺失似乎阻碍了与人类的有效交流。本研究探讨了 ChatGPT(ChatGPT-3.5 2023 年 3 月 23 日版)如何表现对情感叙述的情感反应,并将这些反应与人类的反应进行比较。34 名参与者阅读了诱发情感的短篇故事,并对他们的情感反应进行了评分,10 个录制的 ChatGPT 会话生成了对故事的反应。分类分析表明,在 ChatGPT 的会话中和跨会话中,成功识别了故事的情感类别、情绪和唤醒。分类分析表明,在 ChatGPT 中,成功识别出了故事的情感类别、情绪和唤醒,并在不同的会话中识别出了不同的情感类别。根据 ChatGPT 的情感评级预测人类故事的情感类别、情感价位和唤醒程度的分类准确率不显著,反之亦然,这表明情感状态的表现方式存在差异。这些发现表明,ChatGPT 可以区分情感状态并产生一致的情感反应,但 ChatGPT 和人类在情感状态的表现方式上存在差异。了解这些机制对于改善与人工智能的情感互动至关重要。
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引用次数: 0
How Parental Mediation and Parental Phubbing Affect Preschool Children's Screen Media Use: A Response Surface Analysis. 家长调解和家长溺爱如何影响学龄前儿童使用屏幕媒体:响应面分析
IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2024-09-01 Epub Date: 2024-07-17 DOI: 10.1089/cyber.2023.0638
Jia Wang, Ru-De Liu, Yi Ding, Wei Hong, Jiabin Liu

Parental mediation (PM) and parental phubbing (PP) are two pivotal factors that influence children's screen media use. This study used response surface analysis to examine the combined effect of PM and PP on screen time among preschool children. A total of 3,445 parents with preschool-aged children participated in this study, providing self-reported data on PM, PP, and their children's screen time (CST). The results revealed that CST decreased when parents enhanced their mediation behaviors and reduced phubbing behaviors in the cases of congruence between PM and PP. In instances of incongruence, reduced screen time was observed when parents exhibited lower frequency in mediating their CST and displayed fewer phubbing behaviors compared with situations where parents mediated their children more frequently but engaged in higher levels of phubbing behaviors. The findings suggest that PM play a significant role in mitigating preschool-aged children's excessive screen time. Moreover, it is critical to establish positive role modeling by reducing PP behaviors.

父母调解(PM)和父母溺爱(PP)是影响儿童使用屏幕媒体的两个关键因素。本研究采用响应面分析法,考察了家长调解和家长溺爱对学龄前儿童使用屏幕媒体时间的综合影响。共有 3,445 名有学龄前儿童的家长参与了这项研究,他们提供了关于 PM、PP 及其子女屏幕时间(CST)的自我报告数据。研究结果表明,如果家长加强了调解行为,并减少了窥视行为,那么孩子的屏幕时间就会减少。在不一致的情况下,与父母更频繁地为子女进行调解但参与更高水平的溺爱行为相比,当父母对子女的屏幕时间(CST)进行调解的频率较低并表现出较少的溺爱行为时,屏幕时间就会减少。研究结果表明,家长在减少学龄前儿童过长的屏幕时间方面发挥着重要作用。此外,通过减少玩屏行为来树立积极的榜样也至关重要。
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引用次数: 0
Rosalind Franklin Society Proudly Announces the 2023 Award Recipient for Cyberpsychology, Behavior, and Social Networking. 罗莎琳德-富兰克林学会自豪地宣布 2023 年网络心理学、行为和社交网络奖获得者。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2024-09-01 DOI: 10.1089/cyber.2024.16575.rfs2023
Fabrizia Mantovani
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引用次数: 0
Haunting Messages: Online Videos and Public Belief in Paranormal Phenomena. 闹鬼信息:在线视频与公众对超自然现象的信仰。
IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2024-09-01 Epub Date: 2024-06-25 DOI: 10.1089/cyber.2023.0667
Holly Wright, Erin Oittinen, Paul R Brewer

Despite broad skepticism within the scientific community regarding paranormal phenomena such as ghosts and unidentified flying objects (UFOs), many members of the public believe in these phenomena. Previous studies have argued that viewing paranormal-themed television-including documentary, reality, and news programming-can cultivate such beliefs. In addition, recent research suggests that the online video-sharing platform YouTube may serve as an important source of messages about fringe phenomena. With that in mind, this study builds on theoretical accounts of genre-specific cultivation and social media affordances to examine how YouTube videos present paranormal topics and whether YouTube use predicts belief in the paranormal. A content analysis of 50 highly viewed YouTube videos about paranormal topics (25 about hauntings and 25 about UFOs) showed that a large majority of these videos featured paranormal claims and that a majority included purported footage of paranormal phenomena. Scientific sources appeared in only a quarter of UFO videos and almost no haunting videos, while government sources appeared in most UFO videos, but few haunting videos. An analysis of data from a survey of the U.S. public (n = 1,035), in turn, found that paranormal documentary or reality television viewing, paranormal news use, and YouTube use predicted belief in hauntings, controlling for a range of other media use variables and background factors. These results highlight the potential for video-sharing platforms such as YouTube to reinforce paranormal beliefs among the public.

尽管科学界对鬼魂和不明飞行物(UFO)等超自然现象普遍持怀疑态度,但仍有许多公众相信这些现象。以往的研究认为,观看超自然现象主题的电视(包括纪录片、真人秀和新闻节目)会培养这种信念。此外,最近的研究表明,在线视频共享平台 YouTube 可能是有关边缘现象的重要信息来源。有鉴于此,本研究以特定类型的培养和社交媒体的可承受性为理论基础,研究 YouTube 视频如何呈现超自然主题,以及 YouTube 的使用是否会预测超自然信仰。对 YouTube 上浏览量较高的 50 个超自然主题视频(25 个关于闹鬼的视频和 25 个关于 UFO 的视频)进行的内容分析显示,这些视频中的绝大多数都有超自然现象的说法,而且绝大多数都包含了声称的超自然现象的镜头。只有四分之一的 UFO 视频出现了科学来源,几乎没有闹鬼视频,而大多数 UFO 视频出现了政府来源,但闹鬼视频很少。对美国公众(n = 1,035)调查数据的分析则发现,在控制了一系列其他媒体使用变量和背景因素的情况下,超自然纪录片或真人秀节目的观看、超自然新闻的使用以及 YouTube 的使用都会预测人们对闹鬼事件的信仰。这些结果凸显了 YouTube 等视频共享平台强化公众超自然信仰的潜力。
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引用次数: 0
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