Yujie Zheng , Baojun Ma , Xiwen Zhou , Benjiang Lu
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引用次数: 0
Abstract
This study explored how the features of consumer-generated images (CGIs) influence consumers' attention and purchase intention in both browsing and buying stages of online shopping, as well as the mediation of these effects. We consider the common features of image reviews (e.g. brightness, clarity, product displaying proportion and consistency) as heuristic cues evaluated by consumers. We posit that image brightness, clarity and product displaying proportion are product irrelevant cues associated with CGI attractiveness in the browsing stage, whereas product consistency is a product relevant cue associated with CGI attractiveness and purchase intention during the buying stage. Eye-tracking experiments with 127 undergraduates using Parka products support our hypotheses. The results indicate a positive correlation between the quality of product-irrelevant cues and CGI attractiveness in browsing, and a similar positive association with product-relevant cues during buying. The results also show that both product relevant and irrelevant cues are positively associated with consumers’ purchase intention, mediated by eliciting emotional arousal rather than visual attention. This study extends the literature by shifting the focus from assessing the overall aesthetic quality of CGIs to the importance of specific features in different online shopping stages. The study provides important implications for e-commerce platforms to strategically encourage users to submit CGIs that maintain consistency with the merchant-provided images and exhibit high image quality attributes such as brightness and clarity. Future research should explore CGIs across different product types to understand their varying roles.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.