A linear time algorithm for linearizing quadratic and higher-order shortest path problems

IF 2.2 2区 数学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Mathematical Programming Pub Date : 2024-05-09 DOI:10.1007/s10107-024-02086-z
Eranda Çela, Bettina Klinz, Stefan Lendl, Gerhard J. Woeginger, Lasse Wulf
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Abstract

An instance of the NP-hard Quadratic Shortest Path Problem (QSPP) is called linearizable iff it is equivalent to an instance of the classic Shortest Path Problem (SPP) on the same input digraph. The linearization problem for the QSPP (LinQSPP) decides whether a given QSPP instance is linearizable and determines the corresponding SPP instance in the positive case. We provide a novel linear time algorithm for the LinQSPP on acyclic digraphs which runs considerably faster than the previously best algorithm. The algorithm is based on a new insight revealing that the linearizability of the QSPP for acyclic digraphs can be seen as a local property. Our approach extends to the more general higher-order shortest path problem.

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二次方和高阶最短路径问题线性化的线性时间算法
如果一个 NP 难度极高的二次最短路径问题(QSPP)实例等同于同一输入图上的经典最短路径问题(SPP)实例,则该实例被称为可线性化。QSPP 的线性化问题(LinQSPP)决定给定的 QSPP 实例是否可线性化,并在线性化的情况下确定相应的 SPP 实例。我们为非循环图上的 LinQSPP 提供了一种新的线性时间算法,其运行速度大大快于之前的最佳算法。该算法基于一个新见解,即无循环图的 QSPP 的线性化可视为一个局部属性。我们的方法可扩展到更一般的高阶最短路径问题。
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来源期刊
Mathematical Programming
Mathematical Programming 数学-计算机:软件工程
CiteScore
5.70
自引率
11.10%
发文量
160
审稿时长
4-8 weeks
期刊介绍: Mathematical Programming publishes original articles dealing with every aspect of mathematical optimization; that is, everything of direct or indirect use concerning the problem of optimizing a function of many variables, often subject to a set of constraints. This involves theoretical and computational issues as well as application studies. Included, along with the standard topics of linear, nonlinear, integer, conic, stochastic and combinatorial optimization, are techniques for formulating and applying mathematical programming models, convex, nonsmooth and variational analysis, the theory of polyhedra, variational inequalities, and control and game theory viewed from the perspective of mathematical programming.
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