{"title":"Influences of immersive virtual reality (IVR)-based science, technology, religion, engineering, art, and mathematics (STREAM) instructional approach on students’ learning performances","authors":"Melese Astatke, Cathy Weng, Abebayehu Yohannes, Matere M. Isaac, Wei-Kai Liou","doi":"10.1007/s11423-024-10381-x","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":501584,"journal":{"name":"Educational Technology Research and Development","volume":"134 8","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Educational Technology Research and Development","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s11423-024-10381-x","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}