Technology which Makes You Think

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Pub Date : 2024-05-13 DOI:10.1145/3659615
Meagan B. Loerakker, Jasmin Niess, Paweł W. Woźniak
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Abstract

Reflection is widely regarded as a key design goal for technologies for well-being. Yet, recent research shows that technologies for reflection may have negative consequences, in the form of rumination, i.e. negative thought cycles. Understanding how technologies support thinking about oneself, which can take the form of rumination and reflection, is key for future well-being technologies. To address this research gap, we developed the Reflection, Rumination and Thought in Technology (R2T2) scale. Contrary to past research, R2T2 addresses ways of self-focused thinking beyond reflection. This scale can quantify how a technology supports self-focused thinking and the rumination and reflection aspects of that thinking. We developed the scale through a systematic scale development process. We then evaluated the scale's test-retest reliability along with its concurrent and discriminant validity. R2T2 enables designers and researchers to compare technologies which embrace self-focused thinking and its facets as a design goal.
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让你思考的技术
反思被广泛视为福祉技术的一个关键设计目标。然而,最近的研究表明,反思技术可能会产生负面影响,表现为反刍,即消极的思维循环。了解技术如何支持以反刍和反思为形式的自我思考,是未来福祉技术的关键。为了填补这一研究空白,我们开发了科技中的反思、反刍和思考量表(R2T2)。与以往的研究不同,R2T2 所涉及的是反思之外的自我思考方式。该量表可以量化一项技术如何支持以自我为中心的思考,以及这种思考的反刍和反思方面。我们通过系统化的量表开发流程开发了该量表。然后,我们评估了量表的重测信度、并发效度和判别效度。R2T2 使设计者和研究人员能够比较将自我专注思维及其各个方面作为设计目标的技术。
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来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
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