{"title":"Effect of interface design on cognitive workload in unmanned aerial vehicle control","authors":"Wenjuan Zhang , Yunmei Liu , David B. Kaber","doi":"10.1016/j.ijhcs.2024.103287","DOIUrl":null,"url":null,"abstract":"<div><p>Unmanned Aerial Vehicle (UAV) control interfaces are critical channels for transferring information between the vehicle and an operator. Research on system performance has focused on enhancing vehicle automation and some work has evaluated cognitive workload for existing UAV interfaces. The potential for usable interface design to reduce cognitive workload during the early design phase has been largely overlooked. This study addresses these gaps by: (1) evaluating the effectiveness of a contemporary UAV interface design tool (the Modified GEDIS-UAV) to moderate user workload; (2) examining the effectiveness of various UAV interface designs for minimizing cognitive workload under different control task pacing; and (3) exploring the use of eye tracking measures, traditionally applied in other domains, as indicators of cognitive workload in UAV operations. We prototyped three different interface designs, classified as “baseline”, “enhanced” and “degraded” interfaces. Cognitive workload in UAV operation was manipulated in terms of levels of vehicle speed (“low” and “high”). Physiological and subjective measures of workload were collected for all combinations of interface design and task demand. Results revealed the “enhanced” interface to yield the lowest operator cognitive workload and supported operator resilience to increased control task demand, as compared to the “baseline” and “degraded” interfaces. In addition, task demand was found to elevate operator cognitive workload, particularly in terms of \"mental\" and \"temporal\" demands and operator perceptions of \"performance\". The study also demonstrated utility of eye-tracking technology for detecting cognitive workload in UAV operations. This research provides practical guidance for UAV control interface design to manage operator workload. The methods employed in the study are applicable to interface evaluation for various types of UAVs and other unmanned systems to enhance human-automation interaction.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"189 ","pages":"Article 103287"},"PeriodicalIF":5.3000,"publicationDate":"2024-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581924000715","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
Unmanned Aerial Vehicle (UAV) control interfaces are critical channels for transferring information between the vehicle and an operator. Research on system performance has focused on enhancing vehicle automation and some work has evaluated cognitive workload for existing UAV interfaces. The potential for usable interface design to reduce cognitive workload during the early design phase has been largely overlooked. This study addresses these gaps by: (1) evaluating the effectiveness of a contemporary UAV interface design tool (the Modified GEDIS-UAV) to moderate user workload; (2) examining the effectiveness of various UAV interface designs for minimizing cognitive workload under different control task pacing; and (3) exploring the use of eye tracking measures, traditionally applied in other domains, as indicators of cognitive workload in UAV operations. We prototyped three different interface designs, classified as “baseline”, “enhanced” and “degraded” interfaces. Cognitive workload in UAV operation was manipulated in terms of levels of vehicle speed (“low” and “high”). Physiological and subjective measures of workload were collected for all combinations of interface design and task demand. Results revealed the “enhanced” interface to yield the lowest operator cognitive workload and supported operator resilience to increased control task demand, as compared to the “baseline” and “degraded” interfaces. In addition, task demand was found to elevate operator cognitive workload, particularly in terms of "mental" and "temporal" demands and operator perceptions of "performance". The study also demonstrated utility of eye-tracking technology for detecting cognitive workload in UAV operations. This research provides practical guidance for UAV control interface design to manage operator workload. The methods employed in the study are applicable to interface evaluation for various types of UAVs and other unmanned systems to enhance human-automation interaction.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...