Implementing Universal Design through augmented-reality game-based learning

Amarpreet Gill , Derek Irwin , Dave Towey , Yanhui Zhang , Pinzhuang Long , Linjing Sun , Wanling Yu , Yaxin Zheng
{"title":"Implementing Universal Design through augmented-reality game-based learning","authors":"Amarpreet Gill ,&nbsp;Derek Irwin ,&nbsp;Dave Towey ,&nbsp;Yanhui Zhang ,&nbsp;Pinzhuang Long ,&nbsp;Linjing Sun ,&nbsp;Wanling Yu ,&nbsp;Yaxin Zheng","doi":"10.1016/j.cexr.2024.100070","DOIUrl":null,"url":null,"abstract":"<div><p>Technology integration in higher education (HE) provides educators with the opportunity to design stimulating learning environments, especially in design and engineering education (DEE) where it plays a unique role in nurturing creativity, problem-solving and innovation. This study investigates the integration of an augmented reality (AR) educational game in DEE, focusing on the teaching of Design for Manufacturing and Assembly (DfMA) principles. The primary aim of this research is to enhance traditional DfMA teaching and learning (T&amp;L) practices by applying innovative T&amp;L strategies. The resulting AR DfMA game, developed using digital game-based learning, microlearning and collaborative learning techniques, aligns with the Universal Design for Learning framework to create an inclusive learning environment that encourages participation from all students and supports several learning styles.</p><p>The study tests the individual features designed for personal study opportunities to discover which elements are optimal in that environment, and then on the proposed in-class group components of the AR game, involving 68 participants from the appropriate program, though it is not currently implemented as part of a module. We utilize a mixed methods approach to examine the students’ experience and identify key design features that contribute to an inclusive educational experience. The findings highlight positive student experiences, and preferences for hands-on engagement, multimodal content, and collaborative activities. The AR DfMA game also has the potential to enhance intrinsic motivation and create an active and inclusive learning environment. Challenges and areas for improvement are also discussed.</p></div>","PeriodicalId":100320,"journal":{"name":"Computers & Education: X Reality","volume":"4 ","pages":"Article 100070"},"PeriodicalIF":0.0000,"publicationDate":"2024-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2949678024000205/pdfft?md5=0abe3ff654faabf4294d2cb796c1241c&pid=1-s2.0-S2949678024000205-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Education: X Reality","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2949678024000205","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Technology integration in higher education (HE) provides educators with the opportunity to design stimulating learning environments, especially in design and engineering education (DEE) where it plays a unique role in nurturing creativity, problem-solving and innovation. This study investigates the integration of an augmented reality (AR) educational game in DEE, focusing on the teaching of Design for Manufacturing and Assembly (DfMA) principles. The primary aim of this research is to enhance traditional DfMA teaching and learning (T&L) practices by applying innovative T&L strategies. The resulting AR DfMA game, developed using digital game-based learning, microlearning and collaborative learning techniques, aligns with the Universal Design for Learning framework to create an inclusive learning environment that encourages participation from all students and supports several learning styles.

The study tests the individual features designed for personal study opportunities to discover which elements are optimal in that environment, and then on the proposed in-class group components of the AR game, involving 68 participants from the appropriate program, though it is not currently implemented as part of a module. We utilize a mixed methods approach to examine the students’ experience and identify key design features that contribute to an inclusive educational experience. The findings highlight positive student experiences, and preferences for hands-on engagement, multimodal content, and collaborative activities. The AR DfMA game also has the potential to enhance intrinsic motivation and create an active and inclusive learning environment. Challenges and areas for improvement are also discussed.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
通过增强现实游戏式学习实施通用设计
高等教育(HE)中的技术整合为教育工作者提供了设计激励性学习环境的机会,特别是在设计与工程教育(DEE)中,技术在培养创造力、解决问题和创新方面发挥着独特的作用。本研究调查了增强现实(AR)教育游戏在设计与工程教育中的整合情况,重点关注制造与装配设计(DfMA)原则的教学。本研究的主要目的是通过应用创新的教学和学习策略,加强传统的 DfMA 教学和学习(T&L)实践。本研究测试了为个人学习机会设计的个别功能,以发现哪些元素在该环境中是最佳的,然后测试了 AR 游戏的拟议课内小组组件,有来自相应课程的 68 名参与者参与,尽管它目前尚未作为模块的一部分实施。我们采用混合方法来研究学生的体验,并确定有助于包容性教育体验的关键设计特征。研究结果强调了学生的积极体验,以及对动手参与、多模态内容和协作活动的偏好。此外,AR DfMA 游戏还有可能增强内在动力,创造积极的全纳学习环境。此外,还讨论了面临的挑战和需要改进的地方。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Enhanced education on geology by 3D interactive virtual geological scenes Using virtual reality mediation in a workplace setting for employees with disabilities: A pilot study Building ethical virtual classrooms: Confucian perspectives on avatars and VR Perception of head shape, texture fidelity and head orientation of the instructor’s look-alike avatar Using cospaces in augmented reality digital story creation: A thematic analysis
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1