Upaya Meningkatkan Hasil Belajar Siswa Melalui Model Pembelajaran Teams Games Tournament (TGT) pada Materi Luas di Kelas IV SD Negeri 1 Banjarsari Kulon

Yulianti Estiana Rahmawati, Sri Muryaningsih
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Abstract

Classroom action research was carried out because there were problems that occurred at SD N 1 Banjarsari Kulon. These problems include the low learning outcomes of class IV students and the use of inappropriate learning models. The aim of this research is to improve student learning outcomes through the Teams games tournament learning model. The technique used to obtain data quantitatively is through learning outcomes in the form of evaluation scores given at the end of the lesson. Apart from that, data collection was also carried out by means of observation and interviews. Observations were carried out during the learning process in the form of observing student and teacher activities, while interviews were conducted with the teacher and 3 class IV students. The results of this study showed an increase of 70% in cycle I and 87% in cycle II. This Tgt learning model has a positive influence on student learning outcomes seen from the assessment results obtained in cycles I and II. The number of students who got good grades also increased, from 21 students who completed the first cycle to 26 students in the second cycle. Thus it can be concluded that the TGT learning model can improve student learning outcomes in the cognitive, affective, and psychomotor aspects of class IV SD N 1 Banjarsari Kulon.
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通过团队游戏比赛 (TGT) 学习模式提高第四班 SD Negeri 1 Banjarsari Kulon 广义材料学生学习成绩的努力
之所以开展课堂行动研究,是因为班贾沙里库隆第一小学(SD N 1 Banjarsari Kulon)存在一些问题。这些问题包括第四班学生的学习成绩不佳,以及使用了不恰当的学习模式。本研究的目的是通过团队游戏比赛学习模式提高学生的学习成绩。定量获取数据的技术是通过学习成果,即在课程结束时给出的评价分数。除此之外,还通过观察和访谈的方式收集数据。观察是在学习过程中以观察学生和教师活动的形式进行的,而访谈则是与教师和 3 名四班学生进行的。研究结果表明,第一周期的学习成绩提高了 70%,第二周期提高了 87%。从第一和第二周期的评估结果来看,这种 Tgt 学习模式对学生的学习成果产生了积极影响。获得好成绩的学生人数也有所增加,从第一周期的 21 人增加到第二周期的 26 人。因此可以得出结论,TGT 学习模式可以提高第四班 SD N 1 Banjarsari Kulon 学生在认知、情感和心理运动方面的学习成绩。
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