Real-time coordinated control strategy for the hybrid electric propulsion system of a flying car with model adaptation and game theory

Shumin Ruan, Yue Ma, Changle Xiang
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Abstract

Coordination among the multiple power components is essential for the hybrid electric propulsion systems since the decision made by one impacts the state and decisions of others due to the coupling mechanical and electrical dynamics. Traditional model-based approaches with weight-sum objectives may result in misleading optimization or even unstable situations because of the inherent poor scalability and synergy. To overcome this issue, this paper proposes a novel game theory-based control strategy with model adaptation mechanism for the hybrid electric flying car to enhance the control performance, system stability, and robustness. Firstly, a control-oriented model of the system is derived with the utilization of the recursive least square parameter estimation method. The non-cooperative game framework is then established with the turboshaft engine subsystem and electric supply subsystem treated as two independent players. The performance of Nash equilibrium solutions with closed-loop and open-loop information structures are investigated where the problem is iteratively solved by exploiting Pontryagin’s Minimum Principle and dynamic programming, respectively. The simulation results demonstrate that the game theory-based controllers can outperform MPC with the weight-sum objectives in terms of control efficiency and robustness improvement and the game theory-based controller with open-loop information structure shows excellent computation efficiency. Moreover, the result of the hardware-in-the-loop experiment demonstrates the real-time performance of the proposed controller.
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利用模型适应和博弈论实现飞行汽车混合电力推进系统的实时协调控制策略
对于混合电力推进系统来说,多个动力组件之间的协调至关重要,因为由于机械和电气动态的耦合,其中一个组件的决策会影响到其他组件的状态和决策。传统的基于模型的加权和目标方法可能会导致误导性优化,甚至出现不稳定的情况,因为其固有的可扩展性和协同性较差。为克服这一问题,本文针对混合动力电动飞行汽车提出了一种基于博弈论的新型控制策略和模型自适应机制,以提高控制性能、系统稳定性和鲁棒性。首先,利用递归最小平方参数估计方法推导出面向控制的系统模型。然后,将涡轮轴发动机子系统和电力供应子系统视为两个独立的博弈方,建立了非合作博弈框架。研究了具有闭环和开环信息结构的纳什均衡解的性能,分别利用庞特里亚金最小原则和动态编程对问题进行迭代求解。仿真结果表明,基于博弈论的控制器在控制效率和鲁棒性改进方面优于采用权和目标的 MPC,而采用开环信息结构的基于博弈论的控制器则显示出卓越的计算效率。此外,硬件在环实验结果也证明了所提控制器的实时性。
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