Exploring Game Features and Reframing: the Construction of a Relationship Model

Lanlan Gao, Rupert Ward, Carlo Fabricatore, Ejaz Ahmed, María Ximena López
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Abstract

Social learning generates reframing when individual and collective values are reflected. This reframing enables community members to move from personal to collective views and actions, resulting in valuable outcomes that improve the community's functioning. This research aims to enhance the development of reframing with the help of role-playing games (RPG), given that digital games are considered particular communities. A relationship model was constructed to identify which game features generate reframing and how much they promote reframing. The model’s validity was tested using experts’ feedback and a game experience test (GET). The factor analysis results interpret that the features tested impact reframing. The study proposes that RPGs can promote reframing and identifies reframing associated with particular game features (such as game stories). Students, game designers, related teachers and researchers can benefit from using the model to encourage reflection using games or require a model to bridge game features with social learning.
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探索游戏特征与重构:构建关系模型
当个人和集体的价值观得到反映时,社会学习就会产生重构。这种重构使社区成员能够从个人观点和行动转向集体行动,从而产生有价值的成果,改善社区的运作。本研究旨在借助角色扮演游戏(RPG)来促进重构的发展,因为数字游戏被认为是一种特殊的社区。我们构建了一个关系模型,以确定哪些游戏特征会产生重新构思,以及这些特征对重新构思的促进作用有多大。该模型的有效性通过专家反馈和游戏体验测试(GET)进行了检验。因子分析结果表明,所测试的特征会对重新构思产生影响。研究提出,RPG 游戏可以促进重新构思,并确定了与特定游戏特征(如游戏故事)相关的重新构思。学生、游戏设计者、相关教师和研究人员可以从使用该模型中获益,从而鼓励利用游戏进行反思,或需要一个模型将游戏特征与社会学习联系起来。
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