Highlight mask-guided adaptive residual network for single image highlight detection and removal

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-05-27 DOI:10.1002/cav.2271
Shuaibin Wang, Li Li, Juan Wang, Tao Peng, Zhenwei Li
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引用次数: 0

Abstract

Specular highlights detection and removal is a challenging task. Although various methods exist for removing specular highlights, they often fail to effectively preserve the color and texture details of objects after highlight removal due to the high brightness and nonuniform distribution characteristics of highlights. Furthermore, when processing scenes with complex highlight properties, existing methods frequently encounter performance bottlenecks, which restrict their applicability. Therefore, we introduce a highlight mask-guided adaptive residual network (HMGARN). HMGARN comprises three main components: detection-net, adaptive-removal network (AR-Net), and reconstruct-net. Specifically, detection-net can accurately predict highlight mask from a single RGB image. The predicted highlight mask is then inputted into the AR-Net, which adaptively guides the model to remove specular highlights and estimate an image without specular highlights. Subsequently, reconstruct-net is used to progressively refine this result, remove any residual specular highlights, and construct the final high-quality image without specular highlights. We evaluated our method on the public dataset (SHIQ) and confirmed its superiority through comparative experimental results.

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用于单幅图像高光检测和去除的高光遮罩引导自适应残差网络
镜面高光检测和去除是一项具有挑战性的任务。虽然目前已有多种去除镜面高光的方法,但由于高光的高亮度和非均匀分布特性,这些方法在去除高光后往往无法有效保留物体的颜色和纹理细节。此外,在处理具有复杂高光属性的场景时,现有方法经常会遇到性能瓶颈,限制了其适用性。因此,我们引入了高光遮罩引导的自适应残差网络(HMGARN)。HMGARN 由三个主要部分组成:检测网络、自适应去除网络(AR-Net)和重构网络。具体来说,检测网络可以从单张 RGB 图像中准确预测高光掩码。然后将预测的高光掩码输入 AR-网络,AR-网络将自适应地引导模型去除镜面高光,并估算出没有镜面高光的图像。随后,重建网用于逐步完善这一结果,去除任何残留的镜面高光,并构建最终的高质量无镜面高光图像。我们在公共数据集(SHIQ)上评估了我们的方法,并通过对比实验结果证实了其优越性。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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