Virtual Reality-Based Simulated Hallucinations to Enhance Empathy Toward Individuals With Schizophrenia.

IF 1.6 4区 医学 Q3 CLINICAL NEUROLOGY Journal of Nervous and Mental Disease Pub Date : 2024-06-01 DOI:10.1097/NMD.0000000000001772
Kenneth B Abrams, Andrew Wilson, Thais Del Rosario Hernandez, Aidan Choate
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Abstract

Abstract: Individuals affected by schizophrenia often relay frustration that persons in their life are unable to understand their symptoms. We sought to examine whether a brief virtual reality (VR) experience for students in an undergraduate psychopathology course entailing simulated hallucinations could increase empathy, decrease negative affect, and positively affect attitudes toward persons with schizophrenia. After the unit on schizophrenia, 41 participants engaged in a VR experience with simulated auditory and visual hallucinations. We sought to maximize fidelity and immersion by incorporating the actual classroom and course instructor into the virtual world. By collecting data at multiple points, we were able to isolate the impact of the simulation on affect and attitudes. Participants experienced an increase in empathy and favorable attitudes toward individuals with schizophrenia and reported the simulation to be highly educational. The favorable results are notable given the brevity of the simulation and the absence of any explicit (declarative) knowledge being conveyed.

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基于虚拟现实的模拟幻觉,增强对精神分裂症患者的同情。
摘要:受精神分裂症影响的人经常表示,生活中的人无法理解他们的症状,这让他们感到沮丧。我们试图研究在精神病理学本科课程中为学生提供的模拟幻觉的简短虚拟现实(VR)体验是否能增加同理心、减少负面情绪并积极影响对精神分裂症患者的态度。在精神分裂症单元结束后,41 名参与者参与了模拟听觉和视觉幻觉的 VR 体验。我们将真实的教室和课程讲师融入虚拟世界,力求最大限度地提高逼真度和沉浸感。通过多点收集数据,我们能够分离出模拟对情感和态度的影响。参与者对精神分裂症患者的同理心和好感度都有所提高,并认为模拟教学极具教育意义。考虑到模拟的简短性和没有传递任何明确(陈述性)知识,这种良好的结果是值得注意的。
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来源期刊
CiteScore
2.90
自引率
5.30%
发文量
233
审稿时长
3-8 weeks
期刊介绍: The Journal of Nervous and Mental Disease publishes peer-reviewed articles containing new data or ways of reorganizing established knowledge relevant to understanding and modifying human behavior, especially that defined as impaired or diseased, and the context, applications and effects of that knowledge. Our policy is summarized by the slogan, "Behavioral science for clinical practice." We consider articles that include at least one behavioral variable, clear definition of study populations, and replicable research designs. Authors should use the active voice and first person whenever possible.
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