Pengujian Perangkat Lunak Sistem Informasi Peminjaman PlayStation dengan Teknik Boundary Value Analysis Menggunakan Metode Black Box Testing

Dekif Ahrizal, Maula Khaerul Miftah, Romi Kurniawan, T. Zaelani, Yulianti Yulianti
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引用次数: 18

Abstract

Testing on an application aims to check whether a program has run properly or there are still errors that must be corrected so that the program created will be a program that has good quality. In this study the software that will be reviewed using Black Box Testing is a PlayStation Loan Information Application System where this application aims to facilitate the admin (PlayStation rental) in data collection on the number of borrowers, as well as the return date of PlayStation borrowed by members, where there are 2 forms to be filled in. Member added data form, game added form during the loan. lending data information applications will be tested using Black Box Testing where this test only aims to see the program whether in accordance with the expected function or not without knowing the program code used. Black Box Testing Method consists of several techniques, including Equivalence Partitions, Boundary Value Analysis, Sample Testing, and so on. Among the many testing techniques, in this study the testing technique was chosen using Boundary Value Analysis. Boundary Value Analysis Techniques, are software testing techniques in which tests are designed to include representatives of boundary values in a range.
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利用边界值分析技术和黑盒测试方法进行 PlayStation 贷款信息系统软件测试
对应用程序进行测试的目的是检查程序是否已正常运行,或是否仍存在必须纠正的错误,从而使创建的程序具有良好的质量。在本研究中,将使用黑盒测试进行审查的软件是 PlayStation 借阅信息应用系统,该应用系统旨在方便管理人员(PlayStation 租赁)收集借阅人数数据,以及会员借阅 PlayStation 的归还日期。借阅数据信息应用程序将使用黑盒测试法进行测试,该测试法的目的是在不知道程序代码的情况下,查看程序是否符合预期功能。黑盒测试法由多种技术组成,包括等效分区、边界值分析、抽样测试等。在众多测试技术中,本研究选择了边界值分析法作为测试技术。边界值分析技术是一种软件测试技术,其测试设计包括一定范围内边界值的代表。
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