DigCode—A generic mid-air gesture coding method on human-computer interaction

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2024-05-26 DOI:10.1016/j.ijhcs.2024.103302
Xiaozhou Zhou , Lesong Jia , Ruidong Bai , Chengqi Xue
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Abstract

With high flexibility and rich semantic expressiveness, mid-air gesture interaction is an important part of natural human-computer interaction (HCI) and has broad application prospects. However, there is no unified representation frame for designing, recording, investigating and comparing HCI mid-air gestures. Therefore, this paper proposes an interpretable coding method, DigCode, for HCI mid-air gestures. DigCode converts the unstructured continuous actions into structured discrete string encoding. From the perspective of human cognition and expression, the research employed psychophysical methods to divide gesture actions into discrete intervals, defined the coding rules of representation in letters and numbers, and developed automated programs to enable encoding and decoding by using gesture sensors. The coding method can cover the existing representations of HCI mid-air gestures by considering human understanding and computer recognition and can be applied to HCI mid-air gesture design and gesture library construction.

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DigCode - 人机交互中通用的空中手势编码方法
空中手势交互具有高度灵活性和丰富的语义表达能力,是自然人机交互(HCI)的重要组成部分,具有广阔的应用前景。然而,目前还没有统一的表示框架用于设计、记录、研究和比较人机交互的中空手势。因此,本文提出了人机交互中空中手势的可解释编码方法--DigCode。DigCode 将非结构化的连续动作转换为结构化的离散字符串编码。该研究从人类认知和表达的角度出发,采用心理物理方法将手势动作划分为离散的区间,定义了用字母和数字表示的编码规则,并开发了自动程序,利用手势传感器实现编码和解码。考虑到人的理解和计算机的识别,该编码方法可以涵盖现有的人机交互中空中手势的表示方法,并可应用于人机交互中空中手势设计和手势库建设。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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