Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2024-05-31 DOI:10.1016/j.ijhcs.2024.103291
Hayoun Moon , Mia Saade , Daniel Enriquez , Zachary Duer , Hye Sung Moon , Sang Won Lee , Myounghoon Jeon
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Abstract

Virtual reality (VR) has opened new possibilities for creative expression, while the 360-degree head-worn display (HWD) delivers a fully immersive experience in the world of art. The immersiveness, however, comes with the cost of blocking out the physical world, including bystanders without an HWD. Therefore, VR experiences in public (e.g., galleries, museums) often lack social interactivity, which plays an important role in forming aesthetic experiences. In the current study, we explored the application of a cross-device mixed reality (MR) platform in the domain of art to enable social and inclusive experiences with artworks that utilize VR technology. Our concept of interest features co-located audiences of HWD and mobile device users who interact across physical and virtual worlds. We conducted focus groups (N=22) and expert interviews (N=7) to identify the concept’s potential scenarios and fundamental components, as well as expected benefits and concerns. We also share our process of creating In-Between Spaces, an interactive artwork in MR that encourages social interactivity among cross-device audiences. Our exploration presents a prospective direction for future VR/MR aesthetic content, especially at public events and exhibitions targeting crowd audiences.

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混合现实艺术作为跨设备用户的共享体验:物化、理解和探索
虚拟现实(VR)为创意表达提供了新的可能性,而 360 度头戴式显示器(HWD)则为艺术世界提供了完全身临其境的体验。然而,这种身临其境的体验是有代价的,那就是屏蔽了物理世界,包括没有 HWD 的旁观者。因此,公共场合(如美术馆、博物馆)的 VR 体验往往缺乏社交互动,而社交互动在形成审美体验方面发挥着重要作用。在当前的研究中,我们探索了跨设备混合现实(MR)平台在艺术领域的应用,以利用 VR 技术实现艺术作品的社交和包容性体验。我们感兴趣的概念是,在物理和虚拟世界中进行互动的高危人群和移动设备用户的共同受众。我们进行了焦点小组(22 人)和专家访谈(7 人),以确定该概念的潜在场景和基本组成部分,以及预期效益和关注点。我们还分享了我们创建 "空间之间"(In-Between Spaces)的过程,这是一个鼓励跨设备受众进行社交互动的 MR 互动艺术作品。我们的探索为未来的 VR/MR 美学内容提供了一个前瞻性方向,尤其是在针对人群的公共活动和展览中。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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