The latest capabilities of assessing simple visual-motor reaction using modern mobile technologies

V. Romanenko, N. Tsyhanovska
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Abstract

Purpose: to investigate the novel possibilities of assessing simple visual-motor reaction using modern mobile technologies. Material and methods. Research methods included analysis and synthesis of scientific-methodical literature, psychophysiological measurements, and mathematical statistical methods utilizing licensed programs RStudio and Numbers. The study was conducted in several stages. In the first stage, 135 students from Kharkiv State Academy of Physical Culture and Kharkiv State Academy of Arts of various specializations, aged 18-23 years, participated: martial arts (n=45); sports games (n=28); sports and artistic gymnastics (n=22); dance, choreography (n=40). The second stage presented the results of measurements from over 200 respondents, of different ages and genders, users of the «Reaction Visual & Acoustical» application on the iOS platform who provided their results in the «Game Center». Results: According to the first stage findings, information regarding the characteristics of the manifestation of simple visual-motor reaction in students of various specializations was obtained. It was noted that the level of sports qualification of athletes influences the reaction manifestation level. The least changes outside the upper and lower quartiles were observed in the martial arts group, where more students had higher sports qualifications. The most significant changes outside the upper and lower quartiles were observed in the sports games group, indicating the presence of athletes of different qualification levels in this group. According to the second stage results, a comparative analysis determined that there were no statistically significant differences (p>0,05) between the measurement indicators of «Game Center» users and the indicators of students of various specializations. Comparing the measurement results in the study groups, it was found that the reaction time of martial artists was statistically lower (p<0,05) than the reaction time of representatives of other specializations and «Game Center» users. Conclusions. Modern computer technologies allow for increased accuracy and speed of obtaining results of various measurements, saving time on result processing, making operational conclusions, and making relevant decisions. The results obtained during the study indicate that the level of sports qualification of athletes influences the reaction manifestation level. Thus, it was determined that martial artists with higher sports qualifications, who passed the appropriate selection stages, have more developed psychophysiological capabilities for the manifestation of various types of reactions. According to the comparative analysis results, it can be argued that there are no statistically significant differences (p>0,05) between the measurement indicators of «Game Center» users and the indicators of students of various specializations.
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利用现代移动技术评估简单视觉运动反应的最新能力
目的:研究利用现代移动技术评估简单视觉运动反应的新可能性。材料和方法。研究方法包括分析和综合科学方法文献、心理生理学测量,以及利用 RStudio 和 Numbers 许可程序进行数学统计。研究分几个阶段进行。在第一阶段,来自哈尔科夫国立体育学院和哈尔科夫国立艺术学院的 135 名 18-23 岁不同专业的学生参与了研究:武术(45 人);体育游戏(28 人);体育艺术体操(22 人);舞蹈和编舞(40 人)。第二阶段介绍了 200 多名不同年龄和性别的受访者的测量结果,他们都是 iOS 平台上 "反应视听 "应用程序的用户,在 "游戏中心 "提供了他们的测量结果。结果:根据第一阶段的调查结果,获得了有关各专业学生简单视觉运动反应表现特征的信息。结果表明,运动员的运动资质水平会影响反应表现水平。武术组在上下四分位数之外的变化最小,因为该组有更多的学生具有较高的运动素质。在上四分位数和下四分位数之外变化最明显的是运动会组,这表明该组中存在不同资质水平的运动员。根据第二阶段的结果,比较分析表明,"游戏中心 "用户的测量指标与各专业学生的指标之间没有显著的统计学差异(P>0,05)。比较研究组的测量结果发现,武术家的反应时间在统计学上低于 "游戏中心 "用户的测量指标和各专业学生的指标(P0,05)。
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