Penerapan Media Video Interaktif Berbasis Edpuzzle dalam Meningkatkan Motivasi dan Hasil Belajar Siswa di SDN Kejapanan 4 Pasuruan

Zariyatus Sholikhah, M. Anang Solikhudin, M. Nur Hadi, Achmad Yusuf, Ahmad Ma'ruf
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Abstract

Education in the digital era faces new challenges in enhancing student motivation and learning outcomes. An intriguing alternative to explore is the use of interactive video media based on Edpuzzle in the teaching process. However, research specifically investigating the implementation of Edpuzzle in enhancing student motivation and learning outcomes at the elementary school level is still limited. The aim of this research is to understand the implementation, supporting factors, barriers, and impacts of using Edpuzzle in enhancing student motivation and learning outcomes at SDN Kejapanan 4 Pasuruan. The research methodology employed is a qualitative approach with a descriptive qualitative type. Data collection was conducted through interviews with Islamic education teachers, direct observations, and documentation. Data gathering techniques included observation, interviews, and documentation. The collected data were then analyzed using qualitative data analysis techniques. The results of the research indicate that the implementation of Edpuzzle has successfully increased student motivation and learning outcomes at SDN Kejapanan 4 Pasuruan. It was found that the main supporting factors in the implementation of Edpuzzle are adequate technological infrastructure and support from the school, while the main barriers are the limitations of devices in the school and unstable internet access for some students at home. The positive impact of using Edpuzzle includes increased student engagement in learning and improved understanding of the material. Therefore, the use of interactive video media based on Edpuzzle can be an effective model in enhancing student motivation and learning outcomes at the elementary school level.
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在 SDN Kejapanan 4 Pasuruan 应用基于益智的互动视频媒体提高学生学习动机和学习成果
数字时代的教育在提高学生学习动机和学习成果方面面临着新的挑战。在教学过程中使用以 Edpuzzle 为基础的互动视频媒体是一个值得探索的选择。然而,专门调查 Edpuzzle 在小学阶段如何提高学生学习动机和学习成果的研究仍然有限。本研究旨在了解在 SDN Kejapanan 4 Pasuruan 使用 Edpuzzle 提高学生学习动机和学习成果的实施情况、支持因素、障碍和影响。采用的研究方法是描述性定性方法。数据收集通过与伊斯兰教育教师的访谈、直接观察和文献记录进行。数据收集技术包括观察、访谈和记录。然后使用定性数据分析技术对收集到的数据进行分析。研究结果表明,Edpuzzle 的实施成功地提高了 SDN Kejapanan 4 Pasuruan 的学生学习动机和学习成果。研究发现,实施 Edpuzzle 的主要支持因素是充足的技术基础设施和来自学校的支持,而主要障碍则是学校设备的局限性和部分学生家中互联网接入的不稳定性。使用 Edpuzzle 的积极影响包括提高学生的学习参与度和对教材的理解。因此,在小学阶段使用基于 Edpuzzle 的互动视频媒体可以成为提高学生学习动机和学习成果的有效模式。
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