New-user experience evaluation in a semi-immersive and haptic-enabled virtual reality system for assembly operations

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2024-06-05 DOI:10.1016/j.ijhcs.2024.103312
Sharon Macias-Velasquez , Hugo I. Medellin-Castillo , Abel Garcia-Barrientos
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Abstract

Virtual reality (VR) systems have been developed to enhance the conventional industrial design and manufacturing process, including worker training and factory planning. However, research studies have shown that the prolonged use of VR systems can result in certain discomforts among users. This research evaluates the user experience (UX) during the first interaction in a semi-immersive and haptic-enabled virtual assembly system. The aim is to evaluate the UX by considering variations in task duration in order to determine whether the length of the time spent on a virtual assembly task has an effect on the improvement or deterioration of the UX during the initial interactions of new users. The UX evaluation is based on key elements that characterize the user experience, such as perceptions of the product, emotions, consequences to use, realism, and physiological factors. In particular, the interest is to investigate whether these factors vary when performing a virtual assembly task along different time frames. The results have revealed significant differences in some dimensions of the user experience, physiological factors, and realism. This information encourages the formulation of guidelines to enhance the user experience of new operators of haptic-enabled virtual assembly systems.

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装配作业半沉浸式触觉虚拟现实系统的新用户体验评估
虚拟现实(VR)系统的开发旨在增强传统的工业设计和制造流程,包括工人培训和工厂规划。然而,研究表明,长时间使用虚拟现实系统会导致用户产生某些不适。本研究评估了半沉浸式触觉虚拟装配系统首次交互期间的用户体验(UX)。目的是通过考虑任务持续时间的变化来评估用户体验,以确定在虚拟装配任务上花费的时间长短是否会影响新用户初次交互期间用户体验的改善或恶化。用户体验评估基于用户体验的关键要素,如对产品的感知、情感、使用后果、逼真度和生理因素。特别是,研究这些因素在不同时间段执行虚拟装配任务时是否会发生变化。研究结果表明,在用户体验、生理因素和逼真度的某些方面存在明显差异。这些信息有助于制定指导方针,以增强触觉虚拟装配系统新操作员的用户体验。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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