Opinion Dynamic Games Under One Step Ahead Optimal Control

IF 4.5 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS IEEE Transactions on Computational Social Systems Pub Date : 2024-03-07 DOI:10.1109/TCSS.2024.3364611
Gabriel Gentil;Amit Bhaya
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Abstract

This article generalizes two recently proposed opinion dynamics models with control. The generalized model consists of a standard model of agents interacting with each other, to which affine control inputs from players are added. The controls, influencing the opinions of agents, are exercised by entities called players, who specify targets, possibly conflicting, for agents. Three game-playing procedures are defined: sequential, parallel, and asynchronous. Each player has knowledge of the current state of all agents, but no other information about the other players. The player controls are designed using one step ahead optimization. This leads to several novel results: easily computable control policies for each player that depend only on the player's own information and conditions for convergence to the equilibrium as well as formulas for the latter. Comparisons showing advantages over prior Riccati equation-based methods for networks of different sizes are provided. The code to reproduce all examples and simulations is available on the GitHub site. Overall, the main contribution is the one step ahead optimal control (OSAOC) framework for influencing multiagent opinion dynamics in a decentralized game-theoretic setting.
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先行一步最优控制下的意见动态博弈
本文概括了最近提出的两个带控制的舆论动力学模型。广义模型由一个标准的代理互动模型组成,其中加入了来自参与者的仿射控制输入。影响代理意见的控制权由称为玩家的实体行使,玩家为代理指定目标,这些目标可能相互冲突。我们定义了三种博弈程序:顺序博弈、并行博弈和异步博弈。每个玩家都知道所有代理的当前状态,但不知道其他玩家的其他信息。玩家控制的设计采用一步优化法。这就产生了几个新的结果:每个玩家的控制策略都很容易计算,而且只依赖于玩家自己的信息和收敛到均衡状态的条件,以及后者的公式。比较结果表明,对于不同规模的网络,基于里卡提方程的方法比以前的方法更有优势。重现所有示例和模拟的代码可在 GitHub 网站上获取。总之,该研究的主要贡献是在分散博弈论环境中,采用先行一步最优控制(OSAOC)框架来影响多代理舆论动态。
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来源期刊
IEEE Transactions on Computational Social Systems
IEEE Transactions on Computational Social Systems Social Sciences-Social Sciences (miscellaneous)
CiteScore
10.00
自引率
20.00%
发文量
316
期刊介绍: IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.
期刊最新文献
Table of Contents Guest Editorial: Special Issue on Dark Side of the Socio-Cyber World: Media Manipulation, Fake News, and Misinformation IEEE Transactions on Computational Social Systems Publication Information IEEE Transactions on Computational Social Systems Information for Authors IEEE Systems, Man, and Cybernetics Society Information
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