Underrepresented Rather than Misrepresented? A Content Analysis of Female Characters’ (non)Sexualization in Virtual Reality (VR) Games

IF 3 2区 社会学 Q2 PSYCHOLOGY, DEVELOPMENTAL Sex Roles Pub Date : 2024-06-14 DOI:10.1007/s11199-024-01488-9
Shay Xuejing Yao, Joomi Lee, Reed M. Reynolds
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Abstract

With the increasing popularity and availability of virtual reality (VR) video games, the representation of women within these immersive environments becomes crucial to explore. Although the sexualization of female characters in traditional video games has been widely studied, the sensory-rich nature of VR may introduce changes in character representations and emergent adverse outcomes. In the present study we content analyzed female characters in popular VR video games to investigate the potential underrepresentation and misrepresentation of female characters. Results demonstrated that male characters were represented four times more frequently than female characters. The underrepresentation of female characters was more severe in competitive VR games than casual VR games, however there was no significant difference in the underrepresentation of women between game genres or ESRB ratings. In addition, female characters were presented in a sexualized manner in 30% of cases. The sexualization of female characters was associated with their portrayal as physically capable, violent, or a victim. We also found that sexualization of female characters did not differ based on the type of game (casual vs. competitive), game genres, or ESRB ratings. We discussed these findings in immersive VR video games in comparison with those in traditional 2-D screen media video games.

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代表不足而非代表失当?虚拟现实(VR)游戏中女性角色(非)性化的内容分析
随着虚拟现实(VR)视频游戏的日益普及和可用性的增加,在这些身临其境的环境中探讨女性的代表性变得至关重要。虽然传统视频游戏中女性角色的性化问题已被广泛研究,但 VR 的感官丰富性可能会带来角色表现的变化和出现不利的结果。在本研究中,我们对流行的 VR 视频游戏中的女性角色进行了内容分析,以调查女性角色可能存在的代表性不足和代表性错误的问题。结果显示,男性角色的表现频率是女性角色的四倍。在竞技类 VR 游戏中,女性角色代表性不足的情况比休闲类 VR 游戏更为严重,但在不同游戏类型或 ESRB 评级之间,女性角色代表性不足的情况并无显著差异。此外,在 30% 的案例中,女性角色以性化的方式呈现。女性角色的性化与她们的体能、暴力或受害者形象有关。我们还发现,女性角色的性化并不因游戏类型(休闲游戏与竞技游戏)、游戏流派或 ESRB 评级而有所不同。我们讨论了在沉浸式 VR 视频游戏中与传统 2-D 屏幕媒体视频游戏中的这些发现。
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来源期刊
Sex Roles
Sex Roles Multiple-
CiteScore
7.20
自引率
5.30%
发文量
70
期刊介绍: Sex Roles: A Journal of Research is a global, multidisciplinary, scholarly, social and behavioral science journal with a feminist perspective. It publishes original research reports as well as original theoretical papers and conceptual review articles that explore how gender organizes people’s lives and their surrounding worlds, including gender identities, belief systems, representations, interactions, relations, organizations, institutions, and statuses. The range of topics covered is broad and dynamic, including but not limited to the study of gendered attitudes, stereotyping, and sexism; gendered contexts, culture, and power; the intersections of gender with race, class, sexual orientation, age, and other statuses and identities; body image; violence; gender (including masculinities) and feminist identities; human sexuality; communication studies; work and organizations; gendered development across the life span or life course; mental, physical, and reproductive health and health care; sports; interpersonal relationships and attraction; activism and social change; economic, political, and legal inequities; and methodological challenges and innovations in doing gender research.
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