Social intelligence and pathological gaming: a longitudinal study of the associations among negative emotions, social intelligence, aggression, and pathological gaming in adolescents

S. Lee, Eui Jun Jeong, Jae In Choi, Man Su Park
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Abstract

Pathological gaming continues to be highlighted as one of the most critical issues concerning adolescents. Numerous studies have aimed to elucidate the relationships between adolescents' negative emotions (e.g., peer stress, anxiety, loneliness) and social factors (e.g., social skills and relationships) with pathological gaming. Despite the recognition of social intelligence as a crucial factor related to social factors in adolescents, there is a paucity of research examining pathological gaming and social intelligence through longitudinal analyses.This study focuses on exploring the factors that induce or inhibit pathological gaming among adolescents by analysing three-year longitudinal data from Korean adolescent gamers (N=968). Using a structural equation model, the study examines the relationships between adolescents' negative emotions (e.g., peer stress, anxiety, loneliness), social intelligence, and pathological gaming to elucidate their associations.The results indicate that negative emotions can potentially reduce levels of social intelligence and increase aggression. Increased aggression, in turn, appears to be associated with higher levels of pathological gaming. Social intelligence was found to impact pathological gaming potentially negatively and may exert a significantly stronger influence on aggression compared to negative emotions.The study's findings suggest that bolstering adolescents' social aptitude and addressing mental health concerns could serve as beneficial interventions in tackling issues associated with excessive media engagement among youth. These findings suggest that, within the context of adolescent pathological gaming, social intelligence could significantly affect aggression and emerge as a key variable that may lead to pathological gaming.
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社会智力与病态游戏:青少年负面情绪、社会智力、攻击性和病态游戏之间关系的纵向研究
病态游戏一直被视为青少年最重要的问题之一。许多研究旨在阐明青少年的负面情绪(如同伴压力、焦虑、孤独)和社会因素(如社交技能和人际关系)与病态游戏之间的关系。尽管社会智力被认为是与青少年社会因素相关的重要因素,但通过纵向分析研究病态游戏和社会智力的研究却很少。本研究通过分析韩国青少年游戏者(N=968)的三年纵向数据,重点探讨诱发或抑制青少年病态游戏的因素。研究采用结构方程模型,考察了青少年的负面情绪(如同伴压力、焦虑、孤独)、社会智力和病态游戏之间的关系,以阐明它们之间的关联。结果表明,消极情绪可能会降低社会智力水平,增加攻击性,而攻击性的增加似乎又与病态游戏水平的提高有关。研究结果表明,提高青少年的社交能力和解决心理健康问题可以成为解决青少年过度接触媒体相关问题的有益干预措施。这些研究结果表明,在青少年病态游戏的背景下,社交智能会对攻击行为产生重大影响,并成为可能导致病态游戏的一个关键变量。
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