New tools for learning airway management

Xavier Onrubia, Estefanía Martínez, P. Charco, Joana Baldó, Laura Reviriego, Robert Greif
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Abstract

Game-based learning, also called edutainment, has been promoted as an alternative to the unidirectional, passive teaching of traditional medical education. Solving enigmas and problems through creativity and critical thinking, which is encapsulated in ‘escape rooms’, has been adapted to teach medicine as a way to enhance the mental models of proceeding. We considered an educational escape room as an activity to promote teaching and training in airway management, integrating knowledge, technical and nontechnical skills and collaborative teamwork during crisis situations. No published experience on this topic was found. Therefore, we created an educational escape room focused on airway management. We describe the steps undertaken from the design and development of the escape room process (as part of the curriculum of an international airway course) to the results of a survey completed by the participants at the end of the escape room process. Satisfaction with the experience was rated at least 8 points (0 to 10 numerical rating scale) by 80% of the 147 course participants. Two thirds also rated the experience as at least 8 points (0 to 10 Likert scale) as being helpful in improving behaviour in real cases, and enhance organisational teamwork skills. The airway escape room was feasible for training in airway management. Participants rated it as valuable to gain team competencies. The experience encourages further development and its possible use in other clinical settings.
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学习气道管理的新工具
基于游戏的学习,又称寓教于乐,已被提倡作为传统医学教育中单向、被动教学的替代方式。通过创造力和批判性思维来解决谜题和问题,这在 "逃脱室 "中得到了体现,并被运用到医学教学中,作为一种增强思维模式的方法。我们认为,教育性逃生室是一种促进气道管理教学和培训的活动,它将知识、技术和非技术技能以及危机情况下的团队协作融为一体。 目前还没有关于这一主题的公开经验。因此,我们创建了一个以气道管理为主题的教育逃生室。我们介绍了从逃生室流程的设计和开发(作为国际气道课程的一部分)到逃生室流程结束时参与者完成的调查结果。 在 147 名课程参与者中,80% 的人对这次体验的满意度至少达到了 8 分(0 至 10 分的数字评分表)。三分之二的学员对这次体验的评分至少为 8 分(0 至 10 分的李克特量表),认为它有助于改善学员在真实案例中的行为,并提高组织团队合作的技能。 气道逃生室对于气道管理培训是可行的。参与者认为它对提高团队能力很有价值。该经验鼓励进一步开发,并有可能在其他临床环境中使用。
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