Magdalena Mendez-Lopez, M-Carmen Juan, Teresa Burgos, Marta Mendez, Camino Fidalgo
{"title":"How people with brain injury run and evaluate a SLAM-based smartphone augmented reality application to assess object-location memory.","authors":"Magdalena Mendez-Lopez, M-Carmen Juan, Teresa Burgos, Marta Mendez, Camino Fidalgo","doi":"10.1002/pchj.784","DOIUrl":null,"url":null,"abstract":"<p><p>Augmented reality (AR) technology allows virtual objects to be superimposed on the real-world environment, offering significant potential for improving cognitive assessments and rehabilitation processes in the field of visuospatial learning. This study examines how patients with acquired brain injury (ABI) evaluate the functions and usability of a SLAM-based smartphone AR app to assess object-location skills. Ten ABI patients performed a task for the spatial recall of four objects using an AR app. The data collected from 10 healthy participants provided reference values for the best performance. Their perceptions of the AR app/technology and its usability were investigated. The results indicate lower effectiveness in solving the task in the patient group, as the time they needed to complete it was related to their level of impairment. The patients showed lower, yet positive, scores in factors related to app usability and acceptance (e.g., mental effort and satisfaction, respectively). There were more patients reported on entertainment as a positive aspect of the app. Patients' perceived enjoyment was related to concentration and calm, whereas usability was associated with perceived competence, expertise, and a lower level of physical effort. For patients, the sensory aspects of the objects were related to their presence, while for healthy participants, they were related to enjoyment and required effort. The results show that AR seems to be a promising tool to assess spatial orientation in the target patient population.</p>","PeriodicalId":20804,"journal":{"name":"PsyCh journal","volume":null,"pages":null},"PeriodicalIF":1.3000,"publicationDate":"2024-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PsyCh journal","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1002/pchj.784","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
Abstract
Augmented reality (AR) technology allows virtual objects to be superimposed on the real-world environment, offering significant potential for improving cognitive assessments and rehabilitation processes in the field of visuospatial learning. This study examines how patients with acquired brain injury (ABI) evaluate the functions and usability of a SLAM-based smartphone AR app to assess object-location skills. Ten ABI patients performed a task for the spatial recall of four objects using an AR app. The data collected from 10 healthy participants provided reference values for the best performance. Their perceptions of the AR app/technology and its usability were investigated. The results indicate lower effectiveness in solving the task in the patient group, as the time they needed to complete it was related to their level of impairment. The patients showed lower, yet positive, scores in factors related to app usability and acceptance (e.g., mental effort and satisfaction, respectively). There were more patients reported on entertainment as a positive aspect of the app. Patients' perceived enjoyment was related to concentration and calm, whereas usability was associated with perceived competence, expertise, and a lower level of physical effort. For patients, the sensory aspects of the objects were related to their presence, while for healthy participants, they were related to enjoyment and required effort. The results show that AR seems to be a promising tool to assess spatial orientation in the target patient population.
增强现实(AR)技术可将虚拟物体叠加到现实世界的环境中,为改善视觉空间学习领域的认知评估和康复过程提供了巨大潜力。本研究探讨了后天性脑损伤(ABI)患者如何评估基于 SLAM 的智能手机 AR 应用程序的功能和可用性,以评估物体定位技能。10 名后天性脑损伤(ABI)患者使用 AR 应用程序完成了一项对四个物体进行空间回忆的任务。从 10 名健康参与者那里收集的数据为最佳表现提供了参考值。研究还调查了他们对 AR 应用程序/技术及其可用性的看法。结果表明,患者组完成任务的效率较低,因为他们完成任务所需的时间与他们的障碍程度有关。在与应用程序可用性和接受度相关的因素(如脑力劳动和满意度)方面,患者的得分较低,但却是积极的。有更多的患者认为娱乐是该应用程序的一个积极方面。患者的愉悦感与注意力集中和平静有关,而可用性则与能力感知、专业知识和较低的体力付出有关。对于患者来说,物体的感官方面与它们的存在有关,而对于健康的参与者来说,它们与享受和所需的努力有关。研究结果表明,AR 似乎是一种很有前途的工具,可用于评估目标患者群体的空间定向能力。
期刊介绍:
PsyCh Journal, China''s first international psychology journal, publishes peer‑reviewed research articles, research reports and integrated research reviews spanning the entire spectrum of scientific psychology and its applications. PsyCh Journal is the flagship journal of the Institute of Psychology, Chinese Academy of Sciences – the only national psychology research institute in China – and reflects the high research standards of the nation. Launched in 2012, PsyCh Journal is devoted to the publication of advanced research exploring basic mechanisms of the human mind and behavior, and delivering scientific knowledge to enhance understanding of culture and society. Towards that broader goal, the Journal will provide a forum for academic exchange and a “knowledge bridge” between China and the World by showcasing high-quality, cutting-edge research related to the science and practice of psychology both within and outside of China. PsyCh Journal features original articles of both empirical and theoretical research in scientific psychology and interdisciplinary sciences, across all levels, from molecular, cellular and system, to individual, group and society. The Journal also publishes evaluative and integrative review papers on any significant research contribution in any area of scientific psychology