Attitudes of patients and mental health professionals towards hypothetical use of serious games in psychotherapy.

IF 2.2 3区 医学 Q2 HEALTH CARE SCIENCES & SERVICES Health Informatics Journal Pub Date : 2024-04-01 DOI:10.1177/14604582241259343
Georgina Spies, Jessica Huss, Oscar Motswage, Soraya Seedat, Christiane Eichenberg
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Abstract

Serious games are increasingly being applied within healthcare, but their integration in psychotherapeutic settings is less documented.

Objectives: The present study sought to identify the attitudes of psychotherapists and patients towards the hypothetical use of serious games in psychotherapy in the South African context.

Methods: Online surveys assessed acceptance, experience, and requirements for the utilisation of serious games in therapeutic contexts. Clients utilising mental health services (n = 209) and psychotherapists delivering mental health services (n = 156) in South Africa completed the online survey.

Results: Knowledge about serious games is limited with only 15% of clients and 16% of therapists reporting knowledge of the existence and application of serious games. Use of serious games is even more infrequent with only 1% of therapists and 6% of clients currently using serious games as an intervention. Despite this, our findings highlight an apparent demand for their use, with 71% of therapists indicating that serious games would be a suitable adjunct treatment modality for their patients. Our results show a general openness toward the use of serious games in psychotherapy.

Conclusion: The use of serious games as an e-mental health treatment modality is conceivable for both patients and therapists, particularly as a complementary strategy to traditional face-to-face psychotherapy.

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病人和心理健康专业人员对在心理治疗中假设使用严肃游戏的态度。
严肃游戏越来越多地应用于医疗保健领域,但将其融入心理治疗环境的文献较少:本研究旨在确定南非的心理治疗师和患者对在心理治疗中假设使用严肃游戏的态度:在线调查评估了在治疗环境中使用严肃游戏的接受程度、经验和要求。南非使用心理健康服务的客户(n = 209)和提供心理健康服务的心理治疗师(n = 156)完成了在线调查:结果:对严肃游戏的了解非常有限,只有 15%的客户和 16%的治疗师表示了解严肃游戏的存在和应用。严肃游戏的使用更是少之又少,目前只有 1%的治疗师和 6% 的客户使用严肃游戏作为干预手段。尽管如此,我们的研究结果还是凸显了对严肃游戏的明显需求,71% 的治疗师表示严肃游戏将是一种适合患者的辅助治疗方式。我们的研究结果表明,人们普遍对在心理治疗中使用严肃游戏持开放态度:结论:对于患者和治疗师来说,将严肃游戏作为一种电子心理健康治疗方式是可以想象的,尤其是作为传统面对面心理治疗的一种补充策略。
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来源期刊
Health Informatics Journal
Health Informatics Journal HEALTH CARE SCIENCES & SERVICES-MEDICAL INFORMATICS
CiteScore
7.80
自引率
6.70%
发文量
80
审稿时长
6 months
期刊介绍: Health Informatics Journal is an international peer-reviewed journal. All papers submitted to Health Informatics Journal are subject to peer review by members of a carefully appointed editorial board. The journal operates a conventional single-blind reviewing policy in which the reviewer’s name is always concealed from the submitting author.
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