Using games to understand the mind

IF 21.4 1区 心理学 Q1 MULTIDISCIPLINARY SCIENCES Nature Human Behaviour Pub Date : 2024-06-21 DOI:10.1038/s41562-024-01878-9
Kelsey Allen, Franziska Brändle, Matthew Botvinick, Judith E. Fan, Samuel J. Gershman, Alison Gopnik, Thomas L. Griffiths, Joshua K. Hartshorne, Tobias U. Hauser, Mark K. Ho, Joshua R. de Leeuw, Wei Ji Ma, Kou Murayama, Jonathan D. Nelson, Bas van Opheusden, Thomas Pouncy, Janet Rafner, Iyad Rahwan, Robb B. Rutledge, Jacob Sherson, Özgür Şimşek, Hugo Spiers, Christopher Summerfield, Mirko Thalmann, Natalia Vélez, Andrew J. Watrous, Joshua B. Tenenbaum, Eric Schulz
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Abstract

Board, card or video games have been played by virtually every individual in the world. Games are popular because they are intuitive and fun. These distinctive qualities of games also make them ideal for studying the mind. By being intuitive, games provide a unique vantage point for understanding the inductive biases that support behaviour in more complex, ecological settings than traditional laboratory experiments. By being fun, games allow researchers to study new questions in cognition such as the meaning of ‘play’ and intrinsic motivation, while also supporting more extensive and diverse data collection by attracting many more participants. We describe the advantages and drawbacks of using games relative to standard laboratory-based experiments and lay out a set of recommendations on how to gain the most from using games to study cognition. We hope this Perspective will lead to a wider use of games as experimental paradigms, elevating the ecological validity, scale and robustness of research on the mind. To study cognition, researchers have traditionally used laboratory-based experiments, but games offer a valuable alternative: they are intuitive and enjoyable. In this Perspective, Schulz et al. discuss the advantages and drawbacks of games and give recommendations for researchers.

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用游戏了解心灵
世界上几乎每个人都玩过棋盘游戏、纸牌游戏或视频游戏。游戏之所以受欢迎,是因为它们直观而有趣。游戏的这些独特品质也使其成为研究心理的理想工具。与传统的实验室实验相比,游戏的直观性为了解在更复杂的生态环境中支持行为的归纳偏差提供了独特的有利条件。游戏的趣味性使研究人员能够研究认知领域的新问题,如 "游戏 "的含义和内在动机,同时还能吸引更多参与者,从而支持更广泛、更多样的数据收集。我们阐述了使用游戏相对于标准实验室实验的优缺点,并就如何最大限度地利用游戏研究认知提出了一系列建议。我们希望本《视角》能引导人们更广泛地使用游戏作为实验范例,从而提高心理研究的生态有效性、规模和稳健性。
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来源期刊
Nature Human Behaviour
Nature Human Behaviour Psychology-Social Psychology
CiteScore
36.80
自引率
1.00%
发文量
227
期刊介绍: Nature Human Behaviour is a journal that focuses on publishing research of outstanding significance into any aspect of human behavior.The research can cover various areas such as psychological, biological, and social bases of human behavior.It also includes the study of origins, development, and disorders related to human behavior.The primary aim of the journal is to increase the visibility of research in the field and enhance its societal reach and impact.
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