@theSource: Welcome.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Computer Graphics and Applications Pub Date : 2024-05-01 DOI:10.1109/MCG.2024.3384728
Nicholas F Polys, Nicholas Polys
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引用次数: 0

Abstract

This inaugural article sets the stage and scope for a new department in IEEE Computer Graphics and Applications: @theSource. In this department, we set out to address the questions, "How have open source projects and open Standards driven graphics innovations and applications?" and "What can we learn from them?" Thus, we are broadly concerned with how open communities and ecosystems have (and are) impacting computer graphics. The intent is to highlight: open source software (such as architectures, engines, frameworks, libraries, services); open Standards and open source data and models; and applications as well as the impacts of open graphics technologies. We also consider historical and summative reviews on the cultural and economic aspects of open source and open Standards graphics ecosystems, such as visualization and mixed reality.

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@Source:欢迎光临。
这篇创刊文章为《IEEE 计算机图形学与应用》的一个新部门奠定了基础和范围:@theSource。在这个部门中,我们致力于解决以下问题:"开源项目和开放标准是如何推动图形创新和应用的?"以及 "我们能从中学到什么?"因此,我们广泛关注开放社区和生态系统如何已经(和正在)影响计算机图形学。我们将重点关注:开放源代码软件(如架构、引擎、框架、库、服务);开放标准和开放源代码数据与模型;应用以及开放图形技术的影响。我们还考虑对开放源码和开放标准图形生态系统(如可视化和混合现实)的文化和经济方面进行历史性和总结性回顾。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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