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PerSiVal: On-Body AR Visualization of Biomechanical Arm Simulations. PerSiVal:生物力学手臂模拟的人体 AR 可视化。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-11-08 DOI: 10.1109/MCG.2024.3494598
Xingyao Yu, David Rosin, Johannes Kassinger, Benjamin Lee, Frank Durr, Christian Becker, Oliver Rohrle, Michael Sedlmair

In this work, we explore different combinations of techniques for an interactive, on-body visualization in augmented reality (AR) of an upper arm muscle simulation model. In terms of data, we focus on a continuum-mechanical simulation model involving five different muscles of the human upper arm, with physiologically realistic geometry. In terms of use cases, we focus on the immersive illustration, education, and dissemination of such simulation models. We describe the process of developing six on-body visualization prototypes over the period of five years. For each prototype, we employed different types of motion capture, AR display technologies, and visual encoding approaches, and gathered feedback throughout outreach activities. We reflect on the development of the individual prototypes and summarize lessons learned of our exploration process into the design space of situated on-body visualization.

在这项工作中,我们探索了在增强现实(AR)中对上臂肌肉模拟模型进行交互式人体可视化的不同技术组合。在数据方面,我们侧重于一个连续机械仿真模型,涉及人体上臂的五块不同肌肉,其几何形状符合生理实际。在使用案例方面,我们侧重于这种仿真模型的沉浸式说明、教育和传播。我们描述了历时五年开发六个人体可视化原型的过程。对于每个原型,我们都采用了不同类型的动作捕捉、AR 显示技术和视觉编码方法,并在整个推广活动中收集反馈。我们对各个原型的开发过程进行了反思,并总结了我们在探索情景式人体可视化设计空间过程中的经验教训。
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引用次数: 0
Effect of white matter uncertainty visualization in neurosurgical decision making. 白质不确定性可视化对神经外科决策的影响。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-09-27 DOI: 10.1109/MCG.2024.3462926
Faizan Siddiqui, H Bart Brouwers, Geert-Jan Rutten, Thomas Hollt, Anna Vilanova

Fiber tracking is a powerful technique that provides insight into the brain's white matter structure. Despite its potential, the inherent uncertainties limit its widespread clinical use. These uncertainties potentially hamper the clinical decisions neurosurgeons have to make before, during, and after the surgery. Many techniques have been developed to visualize uncertainties, however, there is limited evidence to suggest whether these uncertainty visualization influences neurosurgical decision-making. In this paper, we evaluate the hypothesis that uncertainty visualization in fiber tracking influences neurosurgeon's decisions and the confidence in their decisions. For this purpose, we designed a user study through an online interactive questionnaire and evaluate the influence of uncertainty visualization in neurosurgical decision-making. The results of this study emphasize the importance of uncertainty visualization in clinical decision making by highlighting the influence of different interval of uncertainty visualization in critical clinical decisions.

纤维追踪是一种强大的技术,可帮助人们深入了解大脑白质结构。尽管这项技术潜力巨大,但其固有的不确定性限制了它在临床上的广泛应用。这些不确定性可能会妨碍神经外科医生在术前、术中和术后做出临床决策。目前已开发出许多可视化不确定性的技术,但这些不确定性可视化技术是否会影响神经外科决策的证据却很有限。在本文中,我们评估了纤维追踪中的不确定性可视化是否会影响神经外科医生的决策以及对其决策的信心这一假设。为此,我们通过在线互动问卷设计了一项用户研究,评估不确定性可视化对神经外科决策的影响。这项研究的结果强调了不确定性可视化在临床决策中的重要性,突出了不确定性可视化在关键临床决策中不同区间的影响。
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引用次数: 0
Q-Seg: Quantum Annealing-Based Unsupervised Image Segmentation Q-Seg:基于量子退火的无监督图像分割
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-09-09 DOI: 10.1109/mcg.2024.3455012
Supreeth Mysore Venkatesh, Antonio Macaluso, Marlon Nuske, Matthias Klusch, Andreas Dengel
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引用次数: 0
Quantum Machine Learning Playground 量子机器学习游乐场
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-09-09 DOI: 10.1109/mcg.2024.3456288
Pascal Debus, Sebastian Issel, Kilian Tscharke
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引用次数: 0
BRPVis: Visual Analytics for Bus Route Planning Based on Perception of Passenger Travel Demand. BRPVis:基于乘客出行需求感知的公交线路规划可视化分析。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-09-04 DOI: 10.1109/MCG.2024.3454645
Qiushi Xia, Huijie Zhang, Dezhan Qu, Jinghan Bai, Cheng Lv

Bus route planning is a complex application problem within the transportation domain, aiming to identify the best route among numerous candidate solutions. Despite existing research significantly reducing the exploration space of solutions, planners still face challenges in further exploring optimal route planning solutions. Specifically, the diversity of route attributes increases the complexity of determining their impact, such as the variety and quantity of reachable points of interest. Therefore, we present BRPVis, an interactive visual analytics system designed to assist bus route planners in exploring optimal solutions through multi-level visualization and rich interaction design. Furthermore, we propose a human-machine collaborative multicriteria decision-making method, which quantitatively analyzes the weights of route attributes while incorporating interactive feedback mechanisms to support personalized route exploration. Based on exploration using real-world traffic datasets, three case studies conducted with domain experts demonstrate that BRPVis effectively provides decision support for bus route planning tasks.

公交线路规划是交通领域的一个复杂应用问题,旨在从众多候选方案中找出最佳路线。尽管现有研究大大缩小了解决方案的探索空间,但规划者在进一步探索最佳路线规划解决方案时仍面临挑战。具体来说,路线属性的多样性增加了确定其影响的复杂性,例如可到达兴趣点的种类和数量。因此,我们提出了一个交互式可视化分析系统 BRPVis,旨在通过多层次可视化和丰富的交互设计,帮助公交线路规划人员探索最佳解决方案。此外,我们还提出了一种人机协作多标准决策方法,该方法可定量分析路线属性的权重,同时结合互动反馈机制来支持个性化路线探索。基于使用真实世界交通数据集进行的探索,与领域专家共同开展的三项案例研究表明,BRPVis 能有效地为公交线路规划任务提供决策支持。
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引用次数: 0
PhDs-Portugal has Doctors: A Visualization of Academia Achievements in Portugal From 1970 to 2022. 博士 - 葡萄牙有博士:1970 至 2022 年葡萄牙学术成就的可视化。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-09-01 Epub Date: 2024-10-25 DOI: 10.1109/MCG.2024.3405656
Pedro Silva, Pedro Martins, Penousal Machado

PhDs-Portugal has Doctors is an interactive installation presenting Portuguese doctoral theses from 1970 to 2022, tracking their historical evolution and distribution across universities and research sectors. This work resulted in an installation that served a dual purpose: to raise awareness and value the work of national doctorates and to reduce the communication gap on this topic, encouraging a public engagement with the subject, fostering discussions beyond the data, and prompting reflection on how this lesser-known reality has impacted Portugal with its significantly growing presence. Drawing from recent research on aesthetics and its impact on data perception, we integrated these insights to make the visualization approach accessible to the general public, emphasizing a visually minimalist narrative. The story initially prompts viewers to reflect on the temporal evolution of the academic landscape over the last decades. The visualization then encourages viewers to actively engage with the data, facilitating a more in-depth exploration. The installation garnered positive feedback, provoking amazement and surprise, and revealed an unknown reality, even within the scientific community, further justifying the need for this type of dissemination works.

博士--葡萄牙有博士》是一个互动装置,展示了 1970 年至 2022 年期间葡萄牙的博士论文,跟踪其历史演变以及在各大学和研究部门的分布情况。这项工作产生了一个具有双重目的的装置:提高人们对本国博士工作的认识和重视,缩小在这一主题上的交流差距,鼓励公众参与这一主题,促进数据之外的讨论,并促使人们思考这一鲜为人知的现实是如何影响葡萄牙的显著增长的。我们借鉴了最近关于美学及其对数据感知影响的研究,将这些见解融入可视化方法中,使其能够为大众所接受,强调视觉上的简约叙事。这个故事首先促使观众思考过去几十年来学术景观的时间演变。然后,可视化鼓励观众积极参与数据,促进更深入的探索。该装置获得了积极的反馈,激起了人们的惊讶和惊喜,揭示了一个未知的现实,甚至在科学界也是如此,进一步证明了此类传播作品的必要性。
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引用次数: 0
AlterVerse: A Framework for Interactive Virtual Altering of Physical Objects in Extended Reality Environments. AlterVerse:在扩展现实环境中交互式虚拟改变物理对象的框架。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-09-01 DOI: 10.1109/MCG.2024.3427188
Byung-Kuk Seo, Hye Sun Park, Yong Sun Kim, Mike Potel

This article presents AlterVerse, a framework that provides users with novel experiences through visual illusions of interactively altering physical objects in extended reality environments. In the AlterVerse framework, physical objects are seamlessly virtualized by aligning their 3-D virtual replicas with them. It enables users to manipulate (move or rotate) and reshape (deform the shapes or transform the styles of) the physical objects virtually. Simultaneously, the physical objects are visually removed from a physical environment, creating the perception that the altering occurs directly on the physical objects. As a promising application of the AlterVerse framework, the article demonstrates interactive virtual altering of home furniture in interior design or decoration scenarios without physically altering existing furniture.

本文介绍的 AlterVerse 是一种通过视觉幻觉在扩展现实环境中交互式改变物理对象,为用户提供新奇体验的框架。在 AlterVerse 框架中,物理对象通过对齐其三维虚拟复制品实现无缝虚拟化。用户可以对物理对象进行虚拟操作(移动或旋转)和重塑(形状变形或样式变换)。同时,在视觉上将物理对象从物理环境中移除,使人感觉改变直接发生在物理对象上。作为 AlterVerse 框架的一个前景广阔的应用,文章展示了在室内设计或装饰场景中对家居家具进行交互式虚拟改造,而无需对现有家具进行物理改造。
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引用次数: 0
2023 IEEE Scientific Visualization Contest Winner: VisAnywhere: Developing Multiplatform Scientific Visualization Applications. 2023 年 IEEE 科学可视化竞赛优胜者:VisAnywhere:开发多平台科学可视化应用。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-09-01 Epub Date: 2024-10-25 DOI: 10.1109/MCG.2024.3444460
Thomas Marrinan, Victor A Mateevitsi, Madeleine Moeller, Alina Kanayinkal, Michael E Papka

Scientists often explore and analyze large-scale scientific simulation data by leveraging 2-D and 3-D visualizations. The data and tasks can be complex and therefore best supported using myriad display technologies, from mobile devices to large high-resolution display walls to virtual reality headsets. Using a simulation of neuron connections in the human brain provided for the 2023 IEEE Scientific Visualization Contest, we present our work leveraging various web technologies to create a multiplatform scientific visualization application. Users can spread visualization and interaction across multiple devices to support flexible user interfaces and both colocated and remote collaboration. Drawing inspiration from responsive web design principles, this work demonstrates that a single codebase can be adapted to develop scientific visualization applications that operate everywhere.

科学家经常利用二维和三维可视化技术探索和分析大规模科学模拟数据。数据和任务可能很复杂,因此最好使用各种显示技术,从移动设备到大型高分辨率显示墙,再到虚拟现实头盔。利用为 2023 年 IEEE 科学可视化竞赛提供的人脑神经元连接模拟,我们介绍了利用各种网络技术创建多平台科学可视化应用程序的工作。用户可以在多个设备上进行可视化和交互,以支持灵活的用户界面以及同地和远程协作。这项工作从响应式网页设计原则中汲取灵感,证明了单一代码库就能开发出在任何地方都能运行的科学可视化应用程序。
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引用次数: 0
Business Data Visualization, Beyond the Boring. 商业数据可视化,超越无聊。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-09-01 DOI: 10.1109/MCG.2024.3407489
Robert Kosara, Theresa-Marie Rhyne

Business uses of charts and visualizations, and by extension business users, are usually considered mundane and boring. But they, too, want to get their audience's attention, emphasize a point they are making, or simply break out of the monotony of the limited palette of common chart types. I believe that there is ample opportunity to develop new approaches and build better tools that go far beyond the current one-size-fits-all approach to creating charts-much more than is currently recognized in the visualization community. The first step is to reexamine our notions of who business users are, and what they actually want and need.

图表和可视化的商业用途以及商业用户通常被认为是平凡而无聊的。但他们也希望引起受众的注意,强调他们正在表达的观点,或者仅仅是打破有限的常见图表类型的单调性。我认为,现在有很多机会来开发新的方法和建立更好的工具,这些方法和工具远远超出了目前一刀切的图表创建方法--远远超出了可视化领域目前所认识到的方法和工具。第一步是重新审视我们对商业用户的定位,以及他们的实际需求和需要。
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引用次数: 0
Beatie Wolfe: Designing for the Experience of Analog-Digital Symbiosis. 比阿特-沃尔夫:模拟-数字共生体验设计
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-09-01 DOI: 10.1109/MCG.2024.3428588
Beatie Wolfe, Bruce D Campbell, Francesca Samsel, Bruce D Campbell, Francesca Samsel

We have enjoyed getting to know Beatie Wolfe after finding her work to be compelling for its consistent ability to use art and communication to build bridges between different societal worlds. Beatie is a multimedia artist who started her career reimagining the ceremonial experiences of analog music formats, creating a new series of retro-future designs for the digital age, and now perfects an artistic process, which melds art and science and other disciplines to create stunning multifaceted installations that draw huge enthusiastic audiences when displayed in public.

我们很高兴认识 Beatie Wolfe,因为我们发现她的作品始终能够利用艺术和交流在不同的社会世界之间架起桥梁,令人信服。Beatie 是一位多媒体艺术家,她的职业生涯从重新想象模拟音乐格式的仪式体验开始,到为数字时代创造一系列新的复古未来设计,再到现在完善艺术流程,将艺术、科学和其他学科融为一体,创造出令人惊叹的多元装置,在公共场合展示时吸引了大量热情的观众。
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引用次数: 0
期刊
IEEE Computer Graphics and Applications
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