STEM-PT Traveler, a game-based approach for learning elements of the periodic table: an approach for enhancing secondary school students’ motivation for learning chemistry

IF 2.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Chemistry Education Research and Practice Pub Date : 2024-06-25 DOI:10.1039/D4RP00032C
Mohammad Najib Mohammed Naaim and Mageswary Karpudewan
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Abstract

The COVID-19 pandemic has significantly impacted students' motivation for learning. As students return to schools in the post-pandemic era, their motivation for learning continues to deteriorate due to challenges in adapting to the new educational norms. This study aimed to enhance the motivation of secondary school students towards learning chemistry, particularly during the period when their motivation has tended to be low upon returning to regular schooling after the pandemic. To achieve this objective, the researchers developed and implemented a self-designed game-based learning approach called STEM-PT Traveler during lessons focused on the periodic table. STEM-PT Traveler incorporated elements of enjoyable learning and play, introducing an interdisciplinary perspective to periodic table lessons. The effectiveness of STEM-PT Traveler in improving motivation was compared to an alternative student-centred, non-game-based learning approach using an explanatory mixed-method design. Two intact classes from a public secondary school were randomly assigned to two groups—one group utilized the game-based learning approach (N = 45), while the other group employed the non-game-based approach (N = 46). The multivariate analysis of covariance (MANCOVA) findings from pre-test and post-test questionnaires administered before and after treatment revealed significant differences in overall motivation and in the subscales of intrinsic motivation, career motivation, and self-efficacy. Non-significant differences were observed for grade motivation and self-determination. Qualitative interviews conducted with both groups after the treatment provided additional insights into the questionnaire outcomes. Specifically, during the interviews, students highlighted that the game facilitated engagement with the periodic table elements due to their intrinsic value. Additionally, the game provided a career perspective and instilled a belief that excelling in chemistry is instrumental. This study suggests that a game-based approach is an effective alternative to the predominantly used teacher-centred teaching of the periodic table and advocates for the integration of interdisciplinary perspectives into lessons on the Periodic Table.

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STEM-PT Traveler 基于游戏的元素周期表学习方法:提高中学生化学学习动机的方法
COVID-19 大流行严重影响了学生的学习积极性。疫症過後,學生重返校園,但由於難以適應新的教育規範,他們的學習動機繼續下降。本研究旨在提高中学生学习化学的积极性,尤其是在大流行病后重返正规学校的学生学习积极性趋于低落的时期。为实现这一目标,研究人员开发并在以元素周期表为重点的课程中实施了一种自主设计的游戏式学习方法,即 "STEM PT Traveler"。STEM PT Traveler 融入了愉快学习和游戏的元素,为元素周期表课程引入了跨学科的视角。采用解释性混合方法设计,比较了 STEM PT Traveler 与其他以学生为中心的非游戏式学习方法在提高学习积极性方面的效果。一所公立中学的两个班级被随机分配到两组,一组采用游戏式学习法(45 人),另一组采用非游戏式学习法(46 人)。在治疗前后进行的前测和后测问卷的 MANCOVA 结果显示,总体动机以及内在动机、职业动机和自我效能等分量表存在显著差异。在成绩动机和自我决定方面的差异不明显。治疗后对两组学生进行的定性访谈为问卷结果提供了更多的启示。具体而言,在访谈中,学生们强调,由于元素周期表的内在价值,游戏促进了他们对元素周期表的参与。此外,游戏还提供了一种职业视角,并向学生灌输了一种信念:学好化学是非常重要的。本研究表明,以游戏为基础的教学方法可以有效替代以教师为中心的元素周期表教学,并提倡将跨学科视角融入元素周期表课程。
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来源期刊
CiteScore
4.80
自引率
26.70%
发文量
64
审稿时长
6-12 weeks
期刊介绍: The journal for teachers, researchers and other practitioners in chemistry education.
期刊最新文献
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