A Holistic and Multidimensional Methodology Proposal for a Persona with Total Visual Impairment Archetype on the Web

IF 1.7 Q2 SOCIOLOGY Societies Pub Date : 2024-06-27 DOI:10.3390/soc14070102
Esther Marin-Alvarez, Sonia Carcelen-Garcia, María Galmes-Cerezo
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Abstract

The web was conceived in 1997 with the goal of universal accessibility. However, it still presents obstacles for users with diverse abilities. Although interactions in digital environments have improved the quality of life for many people, they remain a source of limitations and frustrations, up to twice as much for users with total visual impairment, which is commonly known as blindness. This article emphasizes the need to provide designers and developers with methodologies and tools that consider users with different abilities in all stages and from the beginning of the design, redesign, and development of digital products and services on the web, collecting their needs and goals and delving into their reactions and emotions. While an approach based on persona archetypes can optimally represent each group of users with disabilities throughout website design processes, serving as a communication and empathy tool for development teams and stakeholders, it is essential that this tool considers all dimensions involved in the experiences of people with disabilities. This conceptual paper develops a methodology that provides designers with a persona tool that effectively captures the goals and emotions of these users in their interaction with the web. This methodology proposal is multidimensional and holistic. It addresses conscious and subconscious dimensions, combines traditional user experience and neuroscientific techniques, focuses on total visual impairment, the most challenging in digital environments, and makes it adaptable to other disabilities.
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针对网络上完全视力障碍原型人物的整体和多维方法论提案
网络于 1997 年诞生,其目标是实现无障碍访问。然而,它仍然给不同能力的用户带来障碍。尽管数字环境中的交互提高了许多人的生活质量,但它们仍然是限制和挫折的根源,对于有完全视觉障碍(即通常所说的失明)的用户来说,这种限制和挫折要多一倍。本文强调有必要为设计者和开发者提供方法和工具,在设计、重新设计和开发网络数字产品和服务的各个阶段,从一开始就考虑到不同能力的用户,收集他们的需求和目标,并深入研究他们的反应和情绪。虽然基于角色原型的方法可以在整个网站设计过程中以最佳方式代表每个残障用户群体,成为开发团队和利益相关者的沟通和共鸣工具,但这一工具必须考虑到残障人士体验所涉及的所有方面。这篇概念性论文提出了一种方法论,为设计者提供了一种角色工具,能有效捕捉这些用户与网络互动时的目标和情感。这一方法论建议是多维的、整体的。它涉及意识和潜意识层面,结合了传统的用户体验和神经科学技术,重点关注在数字环境中最具挑战性的完全视觉障碍问题,并使其能够适应其他残疾问题。
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来源期刊
Societies
Societies SOCIOLOGY-
CiteScore
3.10
自引率
9.50%
发文量
150
审稿时长
11 weeks
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