Collaborative Effect-Centered Problem-Solving

IF 0.4 2区 艺术学 0 ARCHITECTURE DESIGN ISSUES Pub Date : 2024-07-01 DOI:10.1162/desi_a_00768
Moritz Hartstang;Jürgen Held
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Abstract

To justify the individuality of design as a discipline, researchers repeatedly separated it from other disciplines while underscoring the integration of design in those disciplines. We resolve this apparent paradox by recognizing that people have knowledge, abilities, and tasks that can be attributed to several disciplines. We emphasize a collaborative effect-centered understanding and execution of problem-solving rather than an individual and design-centered one to enable each person to perform to the best of their abilities. Therefore, we introduce the newly developed “effect method,” which, by researching defined interrelations between subjects (terms considered as single entities) and systems (terms considered as multipart entities), empowers people to identify and understand relevant problems and solution approaches. The interrelations are defined by effects to be prevented (problem) or achieved (solution). Based on this, the effect method enables the development of system-compatible solution concepts. As a result, each person's creativity, knowledge, and best abilities can contribute to the collaborative development of relevant solutions.
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以合作效果为中心解决问题
为了证明设计作为一门学科的个性,研究者们一再将其与其他学科区分开来,同时又强调设计与这些学科的融合。我们认识到,人们的知识、能力和任务可以归属于多个学科,从而解决了这一明显的悖论。我们强调以合作效果为中心来理解和解决问题,而不是以个人和设计为中心来解决问题,从而使每个人都能充分发挥自己的能力。因此,我们引入了新开发的 "效果法",通过研究主体(被视为单一实体的术语)和系统(被视为多部分实体的术语)之间定义的相互关系,使人们能够识别和理解相关问题和解决方法。这些相互关系由需要预防(问题)或实现(解决方案)的效果来定义。在此基础上,效果法能够开发出与系统兼容的解决方案概念。因此,每个人的创造力、知识和最佳能力都能促进相关解决方案的合作开发。
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来源期刊
DESIGN ISSUES
DESIGN ISSUES ARCHITECTURE-
CiteScore
1.60
自引率
0.00%
发文量
23
期刊介绍: The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.
期刊最新文献
Introduction The Intersection of Place and Game Design: The Case of Two Classic African Board Games The Disobedience of Design, (vol. Radical Thinkers in Design) Ethnographies of Unimagined Possibilities: Toward a Conversational Paradigm for Human-Centered Design Research Design and Making Things Better: Relating the Pragmatism of John Dewey and Richard McKeon in Design Inquiry
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