Towards High-Performance Graph Processing: From a Hardware/Software Co-Design Perspective

IF 1.2 3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Journal of Computer Science and Technology Pub Date : 2024-06-06 DOI:10.1007/s11390-024-4150-0
Xiao-Fei Liao, Wen-Ju Zhao, Hai Jin, Peng-Cheng Yao, Yu Huang, Qing-Gang Wang, Jin Zhao, Long Zheng, Yu Zhang, Zhi-Yuan Shao
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Abstract

Graph processing has been widely used in many scenarios, from scientific computing to artificial intelligence. Graph processing exhibits irregular computational parallelism and random memory accesses, unlike traditional workloads. Therefore, running graph processing workloads on conventional architectures (e.g., CPUs and GPUs) often shows a significantly low compute-memory ratio with few performance benefits, which can be, in many cases, even slower than a specialized single-thread graph algorithm. While domain-specific hardware designs are essential for graph processing, it is still challenging to transform the hardware capability to performance boost without coupled software codesigns. This article presents a graph processing ecosystem from hardware to software. We start by introducing a series of hardware accelerators as the foundation of this ecosystem. Subsequently, the codesigned parallel graph systems and their distributed techniques are presented to support graph applications. Finally, we introduce our efforts on novel graph applications and hardware architectures. Extensive results show that various graph applications can be efficiently accelerated in this graph processing ecosystem.

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实现高性能图形处理:从硬件/软件协同设计的角度出发
图处理已被广泛应用于从科学计算到人工智能等多个领域。与传统工作负载不同,图处理具有不规则的计算并行性和随机内存访问。因此,在传统架构(如 CPU 和 GPU)上运行图处理工作负载时,计算内存比往往明显偏低,性能优势也不明显,在很多情况下甚至比专门的单线程图算法还要慢。虽然特定领域的硬件设计对图处理至关重要,但在没有耦合软件代码设计的情况下,将硬件能力转化为性能提升仍具有挑战性。本文介绍了从硬件到软件的图处理生态系统。我们首先介绍了一系列硬件加速器,作为该生态系统的基础。随后,介绍了支持图形应用的代码设计并行图形系统及其分布式技术。最后,我们介绍了我们在新型图形应用和硬件架构方面所做的努力。大量结果表明,各种图应用都可以在这个图处理生态系统中得到有效加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Computer Science and Technology
Journal of Computer Science and Technology 工程技术-计算机:软件工程
CiteScore
4.00
自引率
0.00%
发文量
2255
审稿时长
9.8 months
期刊介绍: Journal of Computer Science and Technology (JCST), the first English language journal in the computer field published in China, is an international forum for scientists and engineers involved in all aspects of computer science and technology to publish high quality and refereed papers. Papers reporting original research and innovative applications from all parts of the world are welcome. Papers for publication in the journal are selected through rigorous peer review, to ensure originality, timeliness, relevance, and readability. While the journal emphasizes the publication of previously unpublished materials, selected conference papers with exceptional merit that require wider exposure are, at the discretion of the editors, also published, provided they meet the journal''s peer review standards. The journal also seeks clearly written survey and review articles from experts in the field, to promote insightful understanding of the state-of-the-art and technology trends. Topics covered by Journal of Computer Science and Technology include but are not limited to: -Computer Architecture and Systems -Artificial Intelligence and Pattern Recognition -Computer Networks and Distributed Computing -Computer Graphics and Multimedia -Software Systems -Data Management and Data Mining -Theory and Algorithms -Emerging Areas
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