{"title":"Cost-Effective Server Deployment for Multi-Access Edge Networks: A Cooperative Scheme","authors":"Rong Cong;Zhiwei Zhao;Linyuanqi Zhang;Geyong Min","doi":"10.1109/TPDS.2024.3426523","DOIUrl":null,"url":null,"abstract":"The combination of 5G/6G and edge computing has been envisioned as a promising paradigm to empower pervasive and intensive computing for the Internet-of-Things (IoT). High deployment cost is one of the major obstacles for realizing 5G/6G edge computing. Most existing works tried to deploy the minimum number of edge servers to cover a target area by avoiding coverage overlaps. However, following this framework, the resource requirement per server will be drastically increased by the peak requirement during workload variations. Even worse, most resources will be left under-utilized for most of the time. To address this problem, we propose CoopEdge, a cost-effective server deployment scheme for cooperative multi-access edge computing. The key idea of CoopEdge is to allow deploying overlapped servers to handle variable requested workloads in a cooperative manner. In this way, the peak demands can be dispersed into multiple servers, and the resource requirement for each server can be greatly reduced. We propose a Two-step Incremental Deployment (TID) algorithm to jointly decide the server deployment and cooperation policies. For the scenarios involving multiple network operators that are unwilling to cooperate with each other, we further extend the TID algorithm to a distributed TID algorithm based on the game theory. Extensive evaluation experiments are conducted based on the measurement results of seven real-world edge applications. The results show that compared with the state-of-the-art work, CoopEdge significantly reduces the deployment cost by 38.7% and improves resource utilization by 36.2%, and the proposed distributed algorithm can achieve a comparable deployment cost with CoopEdge, especially for small-coverage servers.","PeriodicalId":13257,"journal":{"name":"IEEE Transactions on Parallel and Distributed Systems","volume":"35 9","pages":"1583-1597"},"PeriodicalIF":5.6000,"publicationDate":"2024-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Parallel and Distributed Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10596090/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0
Abstract
The combination of 5G/6G and edge computing has been envisioned as a promising paradigm to empower pervasive and intensive computing for the Internet-of-Things (IoT). High deployment cost is one of the major obstacles for realizing 5G/6G edge computing. Most existing works tried to deploy the minimum number of edge servers to cover a target area by avoiding coverage overlaps. However, following this framework, the resource requirement per server will be drastically increased by the peak requirement during workload variations. Even worse, most resources will be left under-utilized for most of the time. To address this problem, we propose CoopEdge, a cost-effective server deployment scheme for cooperative multi-access edge computing. The key idea of CoopEdge is to allow deploying overlapped servers to handle variable requested workloads in a cooperative manner. In this way, the peak demands can be dispersed into multiple servers, and the resource requirement for each server can be greatly reduced. We propose a Two-step Incremental Deployment (TID) algorithm to jointly decide the server deployment and cooperation policies. For the scenarios involving multiple network operators that are unwilling to cooperate with each other, we further extend the TID algorithm to a distributed TID algorithm based on the game theory. Extensive evaluation experiments are conducted based on the measurement results of seven real-world edge applications. The results show that compared with the state-of-the-art work, CoopEdge significantly reduces the deployment cost by 38.7% and improves resource utilization by 36.2%, and the proposed distributed algorithm can achieve a comparable deployment cost with CoopEdge, especially for small-coverage servers.
期刊介绍:
IEEE Transactions on Parallel and Distributed Systems (TPDS) is published monthly. It publishes a range of papers, comments on previously published papers, and survey articles that deal with the parallel and distributed systems research areas of current importance to our readers. Particular areas of interest include, but are not limited to:
a) Parallel and distributed algorithms, focusing on topics such as: models of computation; numerical, combinatorial, and data-intensive parallel algorithms, scalability of algorithms and data structures for parallel and distributed systems, communication and synchronization protocols, network algorithms, scheduling, and load balancing.
b) Applications of parallel and distributed computing, including computational and data-enabled science and engineering, big data applications, parallel crowd sourcing, large-scale social network analysis, management of big data, cloud and grid computing, scientific and biomedical applications, mobile computing, and cyber-physical systems.
c) Parallel and distributed architectures, including architectures for instruction-level and thread-level parallelism; design, analysis, implementation, fault resilience and performance measurements of multiple-processor systems; multicore processors, heterogeneous many-core systems; petascale and exascale systems designs; novel big data architectures; special purpose architectures, including graphics processors, signal processors, network processors, media accelerators, and other special purpose processors and accelerators; impact of technology on architecture; network and interconnect architectures; parallel I/O and storage systems; architecture of the memory hierarchy; power-efficient and green computing architectures; dependable architectures; and performance modeling and evaluation.
d) Parallel and distributed software, including parallel and multicore programming languages and compilers, runtime systems, operating systems, Internet computing and web services, resource management including green computing, middleware for grids, clouds, and data centers, libraries, performance modeling and evaluation, parallel programming paradigms, and programming environments and tools.