Danmaku consistency reduces consumer purchases during live streaming: A dual‐process model

Nan Zhang, Chenhan Ruan
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Abstract

Danmaku, a new type of real‐time electronic word‐of‐mouth (eWOM) for shopping during live streaming, was designed to be consistent when promoting products during live streaming to create an active atmosphere. However, the effect of danmaku consistency on consumer purchases has received limited attention. Specifically, the literature on eWOM consistency mainly considers valence consistency in information posted after purchase; it does not explore real‐time interactions under live‐streaming conditions. Therefore, from the perspective of consumer‐to‐consumer interactions, this research innovatively explores the negative impact of danmaku consistency (in both content and format) on consumer purchases. Based on three experiments, we find that danmaku consistency reduces consumer purchases during live streaming. This effect occurs through a dual‐process mechanism of psychological reactance and information richness. In addition, the above negative effect is attenuated by the moderating role of perceived intrinsic motivation to post danmaku. The findings contribute to the eWOM literature by shedding new light on the negative side of danmaku consistency during live streaming, and they provide practical suggestions for streamers and platforms for designing danmaku and increasing consumer engagement.
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Danmaku 的一致性减少了消费者在直播过程中的购买行为:双过程模型
丹幕(Danmaku)是一种用于直播购物的新型实时电子口碑(eWOM),其设计初衷是在直播过程中始终如一地宣传产品,以营造活跃的氛围。然而,"丹幕 "的一致性对消费者购买的影响却很少受到关注。具体而言,有关网络口碑一致性的文献主要考虑的是购买后发布的信息的价值一致性,而没有探讨直播条件下的实时互动。因此,本研究从消费者与消费者互动的角度出发,创新性地探讨了丹青一致性(内容和形式)对消费者购买的负面影响。基于三个实验,我们发现在直播过程中,丹幕的一致性会减少消费者的购买。这种效应是通过心理反应和信息丰富度的双重过程机制产生的。此外,在感知到的发布丹青的内在动机的调节作用下,上述负面效应有所减弱。研究结果为网络口碑研究提供了新的视角,揭示了直播过程中丹幕一致性的负面影响,并为直播者和平台设计丹幕和提高消费者参与度提供了实用建议。
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