Agness B. Kikari, Candida Mwisomba, Cuthbert John Karawa, Joseph Sospeter Salawa, J. Ally
{"title":"Development of Biology Virtual Laboratory","authors":"Agness B. Kikari, Candida Mwisomba, Cuthbert John Karawa, Joseph Sospeter Salawa, J. Ally","doi":"10.37284/eajit.7.1.2033","DOIUrl":null,"url":null,"abstract":"This paper describes the application of the development of a biology virtual laboratory which will enable students to conduct practicals as many times as they can with no cost in terms of laboratory apparatus and chemicals required for conducting their biology experiments. The development of science and technology, which is increasing fast, requires the world of education to improve the quality of education. Visualization and the conduct of laboratory experiments are the most effective ways to simplify and clarify the comprehension of complex theories. Virtual learning environments provide students with the opportunity to get a better understanding. The intention of this project is to develop a biology virtual laboratory for ordinary-level students that improves the learning achievements of students resulting in better performance, especially in many of the government schools where there is inadequate quality biology laboratories. The project aimed at eliminating constraints on traditional laboratories by coming up with a gaming-like android-based application system with visualization of biology practical for ordinary-level secondary schools mainly in food tests and classifications. Students are able to reconduct the experiments until they catch up with no cost of laboratory apparatus by using the game-like developed application.","PeriodicalId":476140,"journal":{"name":"East African journal of information technology","volume":" 29","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"East African journal of information technology","FirstCategoryId":"0","ListUrlMain":"https://doi.org/10.37284/eajit.7.1.2033","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper describes the application of the development of a biology virtual laboratory which will enable students to conduct practicals as many times as they can with no cost in terms of laboratory apparatus and chemicals required for conducting their biology experiments. The development of science and technology, which is increasing fast, requires the world of education to improve the quality of education. Visualization and the conduct of laboratory experiments are the most effective ways to simplify and clarify the comprehension of complex theories. Virtual learning environments provide students with the opportunity to get a better understanding. The intention of this project is to develop a biology virtual laboratory for ordinary-level students that improves the learning achievements of students resulting in better performance, especially in many of the government schools where there is inadequate quality biology laboratories. The project aimed at eliminating constraints on traditional laboratories by coming up with a gaming-like android-based application system with visualization of biology practical for ordinary-level secondary schools mainly in food tests and classifications. Students are able to reconduct the experiments until they catch up with no cost of laboratory apparatus by using the game-like developed application.