Live streaming channel recommendation based on viewers' interaction behavior: A hypergraph approach

IF 6.7 1区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Decision Support Systems Pub Date : 2024-07-01 DOI:10.1016/j.dss.2024.114272
Li Yu , Wei Gong , Dongsong Zhang
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Abstract

Live streaming has become increasingly popular in recent years. Viewers of live streaming channels can interact with live streamers through various behaviors, such as sending virtual gifts and Danmaku. It is very critical to accurately model such viewers' behaviors, which reflect their interest, for recommending live streaming channels. However, existing studies on live streaming channel recommendation usually model viewers' interaction behaviors through traditional graphs where an edge only connects two nodes, which cannot capture interaction relationships between multi-viewers and multi-channels. In this study, we propose a novel approach to live streaming recommendation based on Viewers' Interaction Behavior Modeled by Hypergraphs (VIBM-Hyper). Specifically, VIBM-Hyper first constructs two hypergraphs to model viewers' interaction behaviors, including a channel-oriented behavior hypergraph and a viewer-oriented behavior hypergraph. Then, it employs a hypergraph convolution technique to learn the representations of viewers and live streaming channels, respectively, which are finally used to predict a viewer's preference for a certain live streaming channel. We analyzed viewers' multiple types of behaviors in live streaming channels and conducted empirical evaluation to investigate the effectiveness of VIBM-Hyper with two real-world datasets. The evaluation results demonstrate its superior performance in live streaming channel recommendation in comparison to the state-of-the-art methods.

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基于观众互动行为的直播流媒体频道推荐:超图方法
近年来,直播越来越受欢迎。直播频道的观众可以通过各种行为与直播者互动,如发送虚拟礼物和丹幕。准确模拟这些反映观众兴趣的行为对于推荐直播流媒体频道至关重要。然而,现有关于直播流媒体频道推荐的研究通常通过传统的图对观众的互动行为进行建模,图中的边仅连接两个节点,无法捕捉多观众和多频道之间的互动关系。在本研究中,我们提出了一种基于超图(VIBM-Hyper)的观众交互行为模型的新型直播流媒体推荐方法。具体来说,VIBM-Hyper 首先构建了两个超图来模拟观众的交互行为,包括一个面向频道的行为超图和一个面向观众的行为超图。然后,它采用超图卷积技术分别学习观众和直播流媒体频道的表征,最后用于预测观众对某个直播流媒体频道的偏好。我们分析了观众在直播流媒体频道中的多种行为类型,并通过两个真实世界数据集进行了实证评估,以研究 VIBM-Hyper 的有效性。评估结果表明,与最先进的方法相比,VIBM-Hyper 在直播流媒体频道推荐方面表现出色。
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来源期刊
Decision Support Systems
Decision Support Systems 工程技术-计算机:人工智能
CiteScore
14.70
自引率
6.70%
发文量
119
审稿时长
13 months
期刊介绍: The common thread of articles published in Decision Support Systems is their relevance to theoretical and technical issues in the support of enhanced decision making. The areas addressed may include foundations, functionality, interfaces, implementation, impacts, and evaluation of decision support systems (DSSs).
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