The Show, the Game, and the Old Gods: On the Ontological Reframing and the Fiction/Real Boundary

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2024-07-21 DOI:10.1177/15554120241263652
Agata Waszkiewicz
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Abstract

The recent decade brought increasing interest in metareferentiality in video games. The article builds upon the body of research regarding metaleptic transgression in games by discussing examples of specific occurrences in which a text or a character seemingly escapes from within the boundaries of their primary, fictional world in a way that resembles ontological metalepsis. Acknowledging that such transgression is impossible, the article proposes that discussed examples might not be examples of metalepsis but rather ontological reframing, a cognitive shift in perception. The case studies come from games by Daniel Mullins and Sam Lake.
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表演、游戏与旧神:论本体论重构与虚构/真实界限
近十年来,人们对电子游戏中的金属性越来越感兴趣。这篇文章以有关游戏中金属性越界的研究为基础,讨论了一些具体事例,在这些事例中,文本或角色似乎以一种类似于本体论金属性的方式逃离了其主要虚构世界的界限。文章承认这种超越是不可能的,并提出所讨论的例子可能并不是金属溶解,而是本体论的重构,一种认知上的转变。案例研究来自丹尼尔-穆林斯(Daniel Mullins)和萨姆-雷克(Sam Lake)的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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