From the Ontology of Video Games to the Epistemology of Digital Movements. Towards a Semiotics of Virtual Practices

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2024-07-21 DOI:10.1177/15554120241263630
Enzo D’Armenio
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Abstract

In this paper, we intend to construct an original integration between the ontology and hermeneutics of video games proposed in the field of game studies and the post-structuralist approach of contemporary semiotics. The aim is to propose a new epistemology of video game and virtual reality experiences grounded in the concept of movement. These media will be reconceptualized as image-movements: expressive systems that rely on the interrelation of two sets of qualities, visual qualities and kinetic qualities. First, we will perform an integration between the concept of ergodic literature developed in the field of game studies and recent developments as regards a semiotics of practices. Starting from this general convergence, we will rely on the meta-ontology of video games proposed by Espen Aarseth and Paweł Grabarczyk to build a theory capable of integrating as many dimensions as possible around a kinetic explanatory core.
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从电子游戏本体论到数字运动认识论。走向虚拟实践的符号学
在本文中,我们打算在游戏研究领域提出的电子游戏本体论和诠释学与当代符号学的后结构主义方法之间构建一种独创的整合。其目的是以运动概念为基础,对电子游戏和虚拟现实体验提出一种新的认识论。这些媒体将被重新概念化为图像-运动:依赖于两组特质(视觉特质和运动特质)相互关系的表现系统。首先,我们将整合游戏研究领域发展起来的尔格文学概念和实践符号学的最新发展。从这一总体趋同出发,我们将依靠埃斯彭-阿尔斯特(Espen Aarseth)和帕维乌-格拉巴丘克(Paweł Grabarczyk)提出的视频游戏元本体论,建立一种能够围绕动感解释核心整合尽可能多维度的理论。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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