Organizing employee‐driven innovation (EDI) through game‐based formats: Understanding participation

IF 3.7 3区 管理学 Q2 MANAGEMENT Creativity and Innovation Management Pub Date : 2024-07-18 DOI:10.1111/caim.12625
Wafa Said Mosleh, Izabelle Bäckström, Caterina Manfrini, Carina Leue‐Bensch
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Abstract

The awareness of employee‐driven innovation (EDI) and its strategic relevance to corporate development has recently increased. The implications of EDI are vigorously discussed in terms of inclusive approaches; particularly focussing on how managerial structures can enable employee participation. This paper focusses on game‐based formats to enhance such participation and explores what participation entails, when studied through a perspective of complex responsive processes. A qualitative study was carried out in a large European IT organization. The key finding in this paper is that EDI theory is grounded in a systemic perspective of participation. Game‐based EDI activities are argued to enhance participation, but EDI theory does not clarify how such game mechanics go beyond simply simulating pre‐planned procedures. This research argues that participation is the entanglement of many’ people's interactions and thereby not reducible to the notion of one cause, having one exact effect. By looking at game‐based EDI through a complex responsive process perspective, this paper proposes that EDI emerges in complex processes of social relating. This entails abandoning the idea that game‐based activities can be led by management's formal planning and control and instead moving towards the idea that playful participation is centred around the social nature of human interaction.
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通过游戏形式组织员工驱动型创新(EDI):了解参与
最近,人们对员工驱动型创新(EDI)及其与企业发展的战略相关性的认识有所提高。人们从包容性方法的角度对 EDI 的影响进行了热烈讨论,尤其关注管理结构如何促进员工参与。本文重点关注以游戏为基础的形式来加强这种参与,并从复杂反应过程的角度来探讨参与的内涵。本文在欧洲一家大型 IT 企业开展了一项定性研究。本文的主要发现是,电子数据交换理论以参与的系统性视角为基础。基于游戏的电子数据交换活动被认为可以提高参与度,但电子数据交换理论并没有阐明这种游戏机制如何超越简单地模拟预先计划的程序。本研究认为,参与是许多人互动的纠缠,因此不能简化为一个原因产生一个确切结果的概念。通过从复杂反应过程的角度来审视基于游戏的电子数据交换,本文提出电子数据交换是在复杂的社会关系过程中产生的。这就需要摒弃以游戏为基础的活动可以由管理层的正式规划和控制来主导的观点,转而认为游戏性参与是以人类互动的社会性为中心的。
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来源期刊
CiteScore
7.70
自引率
11.40%
发文量
57
期刊介绍: Creativity and Innovation Management bridges the gap between the theory and practice of organizing imagination and innovation. The journal''s central consideration is how to challenge and facilitate creative potential, and how then to embed this into results-oriented innovative business development. The creativity of individuals, coupled with structured and well-managed innovation projects, creates a sound base from which organizations may operate effectively within their inter-organizational and societal environment. Today, successful operations must go hand in hand with the ability to anticipate future opportunities. Therefore, a cultural focus and inspiring leadership are as crucial to an organization''s success as efficient structural arrangements and support facilities. This is reflected in the journal''s contents: -Leadership for creativity and innovation; the behavioural side of innovation management. -Organizational structures and processes to support creativity and innovation; interconnecting creative and innovative processes. -Creativity, motivation, work environment/creative climate and organizational behaviour, creative and innovative entrepreneurship. -Deliberate development of creative and innovative skills including the use of a variety of tools such as TRIZ or CPS. -Creative professions and personalities; creative products; the relationship between creativity and humour; arts and amp; humanities side of creativity.
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